Sentences with phrase «series feels unique»

The fighting style that is at the heart of this series feels unique and is an immediately recognizable part of the series.

Not exact matches

Critics praised this series for its unique campaigns like Weapon Master that feature a variety of challenges and weapons with different properties, but SC5's offerings feel limited and rushed.
This first edition on PS4 and Xbox One (even if this version is visually a bit disappointing) will please all of those who were missing the unique feeling from the series.
That's interesting, I suppose, but the murder subplot never doesn't feel like a gratuitous «hook» in a show blessed with such a unique and potent milieu, and it paves the way for more gangster shit from a former writer of «The Sopranos» (Winter) who apparently can't leave that series behind.2
It's all very, very similar - feeling to Ace Attorney, though it's silly in an entirely different way, making good use of the unique aspects of the Pokemon series setting.
It's not quite right to call this game a shameless copy of the Mario vs. Donkey Kong series, since I feel there was quite a bit of shame that caused some unique decisions to be made, but the statement is still relevant.
I remember Double Dragon I and II using small character sprites in a large area, which made the world feel bigger and gave the series a unique perspective.
Annihilation is the first in a trilogy of books by VanderMeer (known as «The Southern Reach Trilogy»), but it's a unique series in that each book feels entirely different from the others, and in fact each follows a different set of characters — although there is some overlap that brings it all together in the end.
«The music of Elm Street is a huge part of the series, each film having its own unique sound and feel.
The visual style, gameplay, area layouts, pretty much everything feels fresh and unique in the series.
Like SZ said, it had a unique feel to it, and it was something that has never been done in the Paper Mario series (or maybe it has, but its like 6 AM, gim me a break:P).
Unique to other games in the series, the majority of your time is spent hunting the various incarnations of Metroids scattered throughout the planet, giving it a distinct survival horror feel (at least initially).
And yet it does feel like the first game in a series that needs to discover its own unique identity to help it stand out amongst a vast array of open world games that it competes against.
Saturday Morning RPG feels like a good template for what could be a great series, and with Mighty Rabbit Studios saying a sequel could happen based on the sales of the Switch version and a physical release on the way thanks to Limited Run Games, I'd say Saturday Morning RPG is definitely worth a look if you're looking for a fun RPG with a unique setting and somewhat enjoyable battle system.
The unique feeling of space within the BMW 5 Series Gran Turismo is enhanced by the shape and design of the interior features, the interior colour scheme, and the choice of materials.
This time around the creators are promising that the characters will each feel unique to play as previous games in the series have been famous for simply re-skinning characters and passing them off as new, but in reality they just had slight differences in appearance and nothing more.
On top of the compelling and heart - felt storyline, Tales of Hearts R features a unique and dazzling battle system that builds upon the TALES OF series» celebrated «Linear Motion Battle System» by introducing the «Aerial Chase Linear Motion Battle System.»
Considering the bridge in genre, the Metal Gear series has hit the ground running in terms of gameplay, diving straight into responsive, addictive hack «n» slash gameplay that manages to feel unique in a market that already has some amazing titles.
The overall fighting engine for SFV is quite good and the overall feel of the game is unique enough to make a great next installment in the Street Fighter series, but the game just feels incomplete overall.
I still feel Dragon Quest V is my favorite in the series though thanks to the story and character side of things, which I feel was more unique compared to DQIX's gameplay.
At first it was a worrying idea, multiplayer in a singleplayer series is an odd prospect and yet I can't help but feel excited by the work and effort Ubisoft appear to have put into this mode, it's a unique and stylish game mode that should lead to many tense battles, whether you choose to use the rooftops or blend in with the crowds it should have something for everyone.
And yet it does feel like the first game in a series that needs to discover its own unique identity to help it stand out amongst a vast array of open world games that it competes against.
This might be why the eventual conclusion of the Mass Effect series felt constraining to so many who played it: because players believed their branching storylines would culminate in a truly unique final outcome, they were shocked — even offended — to reach a climax that funneled them into a definitive, conveniently color - coded set of endpoints.
Unique to other games in the series, the majority of your time is spent hunting the various incarnations of Metroids scattered throughout the planet, giving it a distinct survival horror feel (at least initially).
In all honesty, I love The Wind Waker, flaws and all, and its music I felt was some the series» most unique.
These new additions take some time to get used to, but help change up the gameplay enough so that Quest for Booty does feel like a unique installment in the series.
As one of the ultimate real time strategy game series of all time, StarCraft's unique sci - fi feel immediately captured the imagination of players around the world upon its early 1998 release, followed a couple months later by its essential expansion Brood War.
The quality of the story experience goes without saying, but I feel that the PlayStation 4 version has such a wonderfully unique color and visual style that just could not be done in games from any other series or made in any other country.»
The movement is much smoother, the characters walk faster, and the whole game feels like Dragon Quest finally crawled out of its archaic shell, while still keeping what makes the series unique.
One of the most exciting and unique things about the xenosaga series is that you can look foward to seeing different character models with each new game because appearence of the characters change with each game, not because the characters have aged but for other reasons.There is one special thing that xenosaga episode three has that should have been in the other xenosaga games is the swimsuit mode because it allows you to watch movie scenes with the characters in there swimsuits but for some reason not all of the movie scenes in xenosaga 3 can be viewed in swimsuit mode, I guess it would have made the movie less serious or something.My favorite movie scenes in xenosaga are blue testament, white testament, KOSMOS verses Black Testament, any movie with Luis Virgil becaus ehe is my favorite character in the game because he's passionate and i don't think that he is a bad guy since he was able to brek free from being a testament and the only real reasons why he became a testament was because he wanted to be able to visit that old church on miltia and to gain power to prevent death.I also love Luis Virgil and all of the movie scenes that he appear in becaus they are very dramatic.The best thing about the xenosaga series is thst the story is very dee, interesting, and shocking and anyone who has played the game in order from episode one through three will definitely say the same thing.There is no doubt that anyone who has completed episode one and two will be stunned when every secret and mystery is unraveled in episode three.The one thing that I can't seem to under stand is why do some of the characters have to travel back to the earth in the end, will shion and the gang make it back to earth or will there descendants finish the mission and find earth in the end, Chaos and Nephilim told the group that the key to saving humanity lies on earth, what I want to know is what is it and how will it be used to save the universe, Even in the end new mysteries arose and remained unraveled.If there is any one outher who has has the awnswer to any of these questions please let me know when you write you're review or else there has just got to be a xenosaga four on the way, (crying) they just can't leave the story end this way.The only thing that dissapointed me about the game at first was the battle system because on the back of the case of xenosaga three said that the best aspect of the previous battles systems from episode one were combined to form a new battle system, If namco had really done this Xenosaga episode three would have had a better battle system in my opinion because I belive that the best aspect of xenosaga episode one were the special atacks wich are better than the those of episode three and the best aspect of episode three as the break system wich was also better than those of episode three.I think that namco should have given xenosaga episode 3 the battle system of episode 2 combined episode ones style of special attack, but doing this would have probably made the battle system of xenosaga episode three boring because the same old tactics would have to be used in a new game and the battle system most likely would not be as realistic as it is but it would probably be cooler.However the ability to summon all four Erde Kaisers including the new Erde Kasier Sgma my most favorite summon in the world at will and use new Ether and Tech attacks along with the new Counter and Revenge abilities gave xenosaaga episode three more than boost that it needed to have an descent battle systemThe E.S battle system of xenosaga episode 3 is way more better than those of episod one and two though, I must say that Namco really outdid themselves with the E.S battle system of xenosaga episode because the other E.S battle system from the two previos games weren't good, luckily they made up for it with the character battle system.In episode one I never really wanted to use anA.G.W.S, lucky for me they were optional but in episode two sadly it is manatory that you pilot an E.S to progress in the game in Episode three you piloting an E.S is also mandatory to progress in the game but the difference between the three episode is that will be sorry in episode three you will ge glad that you are using an E.S because their battle system is extremely cool.Xenosaga is most definitely one of the besrt RPG games in the world andit is far more better than any final fantasy game that Square Enix has ever made but for some reason it still score lower than Some Final Fantasy and other Sqare Enix games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been more famous and it would have scored higher even though it is still the same gameIn the end with every thing being written said and done all i can say is that I feel more at peace now that I have defended this underated game.All I have to say now is that TURN BASED GAMES RULE!
The visual style, gameplay, area layouts, pretty much everything feels fresh and unique in the series.
Though it recycled a huge percentage of OoT «s visual assets in the name of saving development time, Majora's Mask managed to flip the heroic, grand scale of its predecessor on its head and put the character models to use in a scarier, more urgent and, in my opinion, more memorable context that still feels unique not only to the Zelda series, but to all of gaming.
While the first Assassin's Creed is sometimes remembered as a glorified demo for future entries, its unique tone gives it a feel all its own which sets it apart from — and in some ways above — later titles in the series.
So much else seen in BioShock, however, simply remains so successfully unique to the series that many aspects of the original game feel like they could have been seen for the first time yesterday.
On top of all this, the aspect of the game that should be the most unique among its series» peers, the story, feels very very familiar, even among games in the franchise.
Each location certainly feels unique and has their own series of landmarks to see and explore, but the thing with these locations is that they all play host to similar forms of missions for each character.
It doesn't feel entirely obsolete when compared to its successors, however, due to its more open - ended nature, which gives it a unique flair for the series.
Both the school activities and the relationship systems are extremely reminiscent of the last three entries in the Persona series, so they really won't feel unique to those who played the popular Atlus developed games.
Not only did it create a unique aesthetic in the form of its digitized sprites, but also the incredible soundtrack composed by David Wise, a musical feel that is as synonymous with the series as much as the gameplay.
Borrowing heavily from other titles and earlier games in the series, Splinter Cell Blacklist doesn't feel particularly fresh or unique.
In fact, Noctis» three travel buddies are so well shaped (including a set of unique skills that includes everything from Ignis» cooking powers to Prompto's obsession with his camera) that our moping main man often feels like a soulless avatar, but then again that's a pretty familiar trope for the series as well.
I have to say that of all types of traditional Kirby games, I like Shinichi Shimomura's style the best, as I feel they have wonderful art and an unique combination of the cutesy and dark undertone of this series.
How anyone can capture the unique smells, sounds, echoes and associated feelings of standing awkwardly on the pool's edge, all in a series of images is admirable.
Watson's successful event marketing strategy for brands has been an «influencer» strategy in which he creates product awareness through a unique series of branded events that provide consumers with touch - and - feel opportunities with a particular product thereby directly touching the consumer as well as generating word - of - mouth among highly visible influential in the media, style, fashion, and the arts.
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