Sentences with phrase «series on character development»

This time I'm starting a series on character development and how to do it.

Not exact matches

The series» main character is based on Krosoczka's childhood school lunch lady, and the series is now in development to become a feature film.
Eric Vinal, who works for Onondaga County's economic development office, posted a picture of himself on Instagram earlier this month with Esposito, who played the character Gustavo Fring in «Breaking Bad» and stars in the television series «Revolution.»
Series relies on blood and not character development.
In this third (and final) outing of the hugely popular Spy Kids series, writer / director / editor / cinematographer / production designer / composer / co-producer Rodriguez concentrates so heavily on the special effects that everything else — dialogue, acting, character and story development — comes off like an afterthought.
Directed by Bryan Singer, and written by David Hayter (from a story by Tom DeSanto & Singer) X-Men leaves out a few major characters from the comic book (my favorite, Nightcrawler, among them), skimps on the development of the remaining characters, and changes around Rogue's storyline for convenience sake — all so that the film can focus on the series» most popular character, Wolverine (played by Hugh Jackman).
I was a big fan of Rise, which aptly rebooted the dusty Planet of the Apes series, and Dawn expands on the story with some exceptional world - building and gorgeous character development.
Del Toro seems to view plot and character development as simply a clothesline on which to hang a series of brain - searing images, and while that's not necessarily a bad thing (plenty of great directors have been stylists above all else), it means he keeps getting undermined by his scripts» odd tendency to never give him free rein to indulge in style over substance.
Unlike the other entries in the «Liam Neeson with a Gun» series, Run All Night actually has a narrative core, character development, and themes that almost qualify as Shakespearian in their rumination on family, friendship, loyalty and tragedy.
Former «Arrested Development» patriarch won a Best Actor Golden Globe for his work as transgender character Mort Pfefferman on the Amazon series
Far from a series of empty stylistic flourishes and unrestrained fanboyism, Kill Bill demonstrates a keen understanding of narrative and character development — a reminder of why it is that Tarantino is possibly the most influential American director of the last decade on the strength of just four films.
In Part 3 of our series with Charles Fadel, we will focus on WHAT Character Development?
We are interested in workshops in ALL possible topics that fall under the following broad categories: Genre — all types of contemporary romantic fiction Craft Plotting Character development Writing Romance GMC Story structure Planning / writing sequels / series Category Romance Deep POV Marketing / Social Media / branding Queries / Synopses / Pitching The Business Side of Writing Blogging Self - publishing All our classes occur on - line, via a private Yahoo loop or website forum.
Darynda Jones, a USA Today and New YorkTimes best - selling author, joins Blondie and the Brit for a dynamic interview where she shares the story of how she was discovered, and gives us a behind the scenes character development on the Charlie Davidson Series.
Oda: Well, I was not directly involved in the development process for the KOF titles as I primarily worked on the Fatal Fury series; however this entry is particularly special because it added a few new characters from the Fatal Fury series, Blue Mary and Ryuji Yamazaki.
Director Motomu Toriyama had worked on Final Fantasy X and X-2; producer Yoshinori Kitase had worked on V through VIII and as the producer for X and X-2; main - character designer Tetsuya Nomura had performed the same role for VII, VIII, X, and X-2, and battle - system director Toshiro Tsuchida reprised that role from Final Fantasy X. [61][62] As XIII was the first Final Fantasy game for the PlayStation 3, the development team's internal goal was for the game to have the same «gameplay and craftmanship» impact that Final Fantasy VII and X had as the first games of the series on their respective consoles.
The overall story, which centered on a sealed evil looking to destroy the elemental crystals holding its bond in place, features a lot of themes and character development that would be utilized in later entries in the series.
- the biggest theme of this game is «the journey» - the world is ripe for exploration with any of the eight characters - the project was started by Takahashi and producer Tomoya Asano, who headed the Bravely series - Acquire was chosen as development partner thanks to their work on the What Did I Do to Deserve This, My Lord?
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
In my opinion VC 3 is the best in the series not only with a strong story, but well developed cast and development on each character which the original did lacked in that department.
The exhibition is not all hands on and also gives the participant an insight into character design from Sonic and Mario to the Grand Theft Auto series which is quite interesting and gives you a true insight into the development process.
While the first half of the game may be lighter on action than fans of the series are accustomed to, there's still some well - designed action set pieces to complement the character development nicely.
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane, repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the games, I think that reminiscing about aspects of a video game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video game, even though I did not live the events of the game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
Both Paper Mario and Mario & Luigi series are games where the focus is on the story and character development as opposed to his platforming games.
Ys Seven is the first entry in the series where Falcom put greater emphasis on plot and character development.
Though it recycled a huge percentage of OoT «s visual assets in the name of saving development time, Majora's Mask managed to flip the heroic, grand scale of its predecessor on its head and put the character models to use in a scarier, more urgent and, in my opinion, more memorable context that still feels unique not only to the Zelda series, but to all of gaming.
The Walking Dead creator Robert Kirkman reckons the in - development Activision first - person shooter based on the hugely successful zombie horror TV series «could be a worthwhile experience» because of the characters it focuses on.
Between the easy - to - execute combos, cinematic cut - ins on «Lethal Blaze» attacks that run the gamut from awe - inspiring to adorable, and assist mechanics that allow for up to six onscreen characters at a time, the development team at EXAMU — best known for their work on the popular Arcana Heart series — ensures that combat stays fast and flashy.
Between easy - to - execute combos, cinematic cut - ins on «Lethal Blaze» attacks that run the gamut from awe - inspiring to adorable, and assist mechanics that allow for up to six onscreen characters at a time, the development team at EXAMU — best known for their work on the popular Arcana Heart series — ensures that combat stays fast and flashy.
As a contributor to the groundbreaking CGI series Red Vs Blue, Oum also worked tirelessly on Tex's character development.
When Metroid: Other M was released on the Nintendo Wii in 2010, it looked to bring a greater emphasis to storytelling and character development to the Metroid series.
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