Recently, however,
sim racing and esports have become ever more popular in motorsport and some of the top virtual drivers are being given a
serious opportunity at next month's
Race Of Champions event in Saudi Arabia.
thats total bull, regardless of what people say, 60 fps is not just about how smooth the game looks, it also makes a massive difference in how the game feels, some people may not be able to notice between 30 an 60 fps, but most will be able to feel the difference, an the human eye an defo see it, but most gamers, do nt know or understand it, an so do nt notice it, but the eye can see it, for games, 60 fps is the holy grail, when console games are standard 60 fps, native 1080p, then an only then will we be in gaming nirvana, LOL but
serious, i agree with u that if a game is locked at a constant 30 fps, then most times thats fine, for not for a racer, an for a
sim racer is even worse, 60 fps makes the input lag the shortest it can possibly be, an so makes a massive difference on how the game feels, an how responsive it is, an aslo when
racing a car, 60 fps helps you feel the speed allot more then 30!
Developer Polyphony Digital eschewed GT's dated structure to pull a page from more
serious PC
sims like iRacing, which inspire communities of competition through scheduled daily events, championships and a balance - of - performance system that keeps the
racing close.