If you want to be taken
seriously as a game developer, what better way than to actually develop games?
Not exact matches
WayForward turned to crowdfunding in order to bring Half - Genie Hero to life, and while that doesn't always mean good things for a
game's development, here it was a definite boon,
as the
developer clearly took the responsibility of delivering a quality title to backers very
seriously.
As Phil Hornshaw at
Game Front remarked, «While lots of game developers talk seriously about immersion... Extrasolar achieves its immersion not by drawing players into some other world, but by overlaying itself onto theirs.&ra
Game Front remarked, «While lots of
game developers talk seriously about immersion... Extrasolar achieves its immersion not by drawing players into some other world, but by overlaying itself onto theirs.&ra
game developers talk
seriously about immersion... Extrasolar achieves its immersion not by drawing players into some other world, but by overlaying itself onto theirs.»
There are some portions where the writing gets to be a little eccentric, but the good thing about Akiba's Beat, much like Trip before it, is that the
game is self aware in what it's doing, and considering Akiba's Trip was very much a fan service title, and this one continues on the Japanese niche theme, I think the
developers and localization team understand that they can get away with a lot of goofiness and that the
game itself shouldn't be taken too
seriously - certainly not when it doesn't take itself
as such.
Seriously, look up the embarrassing trailer and try not to laugh at the audacity of the
developers proclaiming FlatOut 3
as «the best racing
game ever» during the glitchy gameplay.
Let It Die is not meant to be taken all that
seriously as the mascot of the
game «Uncle Death» rides a skateboard and the
developer diaries appearing on YouTube have a late - night talk show feel to them complete with a laugh track.
«Apparently, Japanese
gamers only like three
games, because
as Igarashi says, ``... if Japanese
developers would say they're working on Final Fantasy or Dragon Quest or Metal Gear maybe, then I guess Japanese consumers would take it [Xbox 360]
seriously and consider purchasing it.»
Seriously, all big
developer companies who seem to be losing it atm once started off
as people who wanted to change the
game, make an impact, hell, even EA at some point must have felt that way.