Various Level Editor bug fixes, including: You can only access terrain / doodads menu after a level is loadedHid some
seriously broken things (e.g. spawnpoint, hidden explosive) The miniboss no longer breaks everything instantlyNoclip speed more consistantSupercheckpoints no longer cause the map to be
loaded from halfway if the level editor is activeTerrain and doodads sorting alphabeticallyRemoved F12 debugFixed beehives dropping in Edit ModeFixed alarm destruction (although we still don't recommend using them, they're likely to be
changed in the future) Don't go to text fields on TABFixed annoying alt - tab / box select thingYou can now duplicate a block by alt - selecting and then shift - draggingLevels sort alphabetically in custom campaign menu
Here's why taking your career
change too
seriously could be keeping you stuck (and some key strategies for lightening the
load without increasing the risks).