Sentences with phrase «server issues in the game»

Evolution Studios has announced that the PlayStation Plus edition of Driveclub has been slightly delayed due to server issues in the game.

Not exact matches

The graphics and the gameplay just won't stop to amaze us year after year, but unfortunately the game suffers from some serious issues in the multiplayer modes and its servers.
In a look back on Elder Scrolls Online's beta, Zenimax Online Studios writes about how player feedback helped them address issues related to combat and early progression, and properly prepare for the game's April 4 launch by setting up overflow servers.
All in all, Dragon Ball FighterZ «s methods of setting up matches online (especially with friends) takes some getting used to, on top of some of the issues that the game currently has been experiencing with the ring match function being a bit fussy, and with servers for the game more often than not being full entirely.
I think the people with high bandwidth connections that are having major problems with these issues are either playing over WiFi on their home networks (which ANY online gamer will tell you is a bad idea and not only from a networking point, but also in terms of controllers) and / or they have a «bad apple» gateway between their internet service provider and Sony's PSNow servers (this is completely out of the user's control and partially out of Sony's control — at least for the Beta).
If dice would sort out their server issues plaguing the game than i would be more than happy to buy premium bt as it stands now its completely unplayable so i dnt see anypoint in give them my hard earned money
«According to the complaint, defendants» Class Period statements were materially false and misleading because they failed to disclose and misrepresented the following adverse facts which were known to or recklessly disregarded by defendants: (a) Battlefield 4 was riddled with bugs and multiple other problems, including downloadable content that allowed players access to more levels of the game, a myriad of connectivity issues, server limitations, lost data and repeated sudden crashes, among other things; (b) as a result, Electronic Arts would not achieve a successful holiday season 2013 rollout of Battlefield 4; (c) the performance of the Electronic Arts unit publishing Battlefield 4 was so deficient that all other projects that unit was involved in had to be put on hold to permit it to focus its efforts on fixing Battlefield 4;»
It seems that some game publishers and game developers dream of a purely digital generation in the future, which grants companies more wielding power over digital content (e.g., digital rights management (DRM), shutting down servers for online support, expiration dates on vouchers for downloadable content, copyright issues, re-licensing issues, etc.) and supposedly digital distribution of media is future - proof by denying all ownership to consumers.
Connection Quality Info — See notifications for Packet Loss, Latency Variance, and Server Performance in - game which will help differentiate between «server issues» and connection proServer Performance in - game which will help differentiate between «server issues» and connection proserver issues» and connection problems.
Thousands of players taxing the servers, experimenting with gameplay systems and reporting what they find (or not — most developers can monitor metrics from your game, even if you don't specifically report anything) is one of the best ways for developers to patch issues in an efficient and timely manner.
Giving time for players to go over what they have just done and what they want to do next, in an environment that doesn't put stress on the rest of the servers, is a fantastic idea and one that has created a game that I have had very few connection / server issues with.
PS + edition to release along side release of game in October 2014, PS + Edition announce date to come... so three times and you lost count The PS + edition was delayed due to server issues, once in production and people have paid for pre-orders Sony can't pull the full version or stop it hitting retail as the issues were in launch week, they did have the power to make sure millions of others did not download it and cause even more issues.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
That said, to even get to many of the later issues, you first need to get past the early ones; ones that will see you struggle to join the online server in place, and forced to sit through exceptionally long waiting times in order to find a game.
Always online is used even in single player games, often causing issues such as latency problems or even outright preventing you from playing should you not be able to connect to the servers.
When combined with the server issues keeping all players from accessing the game in full, what could be a small but worrying issue becomes a massive and untenable problem.
The game mechanics are solidly implemented, online modes are fun, especially with a couple of buddies in Swarm mode, and the servers are running well with few lag issues.
To further compound this issue, if you are unable to connect to leaderboard servers, then the game will attempt to connect every time you bring up the in - game menu.
I'm sure that the developers will iron out the kinks with the servers in due time, but since release the game has had issues with acquiring matches, saving ranking points, lag and more.
No, there weren't any game breaking bugs or server issues (in fact, I've only ever encountered one issue in the game and a GM fixed the situation within 5 minutes.)
Despite a few minor server issues, Hackmud remains an incredible game in both its premise and execution.
OnLive went live in the UK ony 22 September, and while it had a few issues with server overload on launch day, the # 69 cloud - based OnLive Game System console has been well received.However, those who have downloaded the iPad or Android OnLive Viewer... Read more
It has been announced that DICE have upgraded Battlefield 4's server infrastructure in the hopes that it will improve the games online issues.
Despite generally positive reviews from critics — the game currently sits at a 76 percent rating from professional reviews on Metacritic — both the game and publisher have been widely panned since the Tuesday release due in large part to the ongoing server issues, which wreak havoc even with players gaming alone.
SimCity — the fifth game in the long - running urban planning and development series — requires a constant Internet connection to play, both to enable social aspects of the game and to combat piracy, and the server issues have reportedly caused long waits accessing the game, crashes and even deletion of save files.
After the servers came back up, some Xbox One and PS4 players noticed an issue with the resolution in the game — the video stretched beyond the bounds of the screen and took details with it.
Yes, server issues aren't exactly what one wants when picking up an online game for the first time but it's become one of those unavoidable issues in this day and age.
Still, it's bold for the Battlefield devs to take shots after Hardline failed miserably (even if it was primarily developed by another studio in Visceral Games), after Star Wars: Battlefront proved to be a shallow and lacking experience, and after their last main game, BF4, launched with server netcode issues and large amount of bugs.
Sledgehammer Games updated gamers about the status of Call of Duty: WWII's dedicated servers, which had to be taken offline in order to resolve an issue.
In 2012 publisher Ubisoft was forced to drop its own invasive DRM systems due to a backlash from gamers who found themselves locked out of titles like Assassin's Creed II due to DRM - related server issues.
As part of court filings issued last month in Washington, Square Enix accuse the fifteen of logging into the servers where the demo was hosted using the access information of an Italian games magazine (GMC), where they found the preview build of the game, copied it and uploaded it onto the internet.
They seem to boil down to incompatibility issues with AMD and Nvidia graphics drivers and cards, and manifest in crashes when players try to join game servers.
In order to resolve this, games have to have servers that could handle a very large number of players inside it, and even if they did have it, there would be lag issues.
Trove is praised for its community and gameplay, but it can suffer from server issues and some claim the grinding becomes excessive later in the game.
Years ago, when consoles first came out, there was no such thing as DLC, server issues, forcing players to be online in order to access a specific part of the game, or even the game itself.
Server issues, high price and in - game bugs have all contrived to damage the reputation of the franchise.
At issue in this case was whether three software programmers who created the BnetD game server — which interoperates with Blizzard video games online — were in violation of the Digital Millennium Copyright Act (DMCA) and Blizzard Games» end user license agreement (EULA).
All in all, Dragon Ball FighterZ «s methods of setting up matches online (especially with friends) takes some getting used to, on top of some of the issues that the game currently has been experiencing with the ring match function being a bit fussy, and with servers for the game more often than not being full entirely.
There have been many instances of games launching for a full release in the past with massive server issues.
Held in Chicago, the event was designed to be a celebration of the game and its community on its one - year anniversary, but severe technical issues including overloaded servers and cellular network congestion left players unable to login and participate.
FYI there has been some issues in the matchmaking with the game's servers, but if you encounter the error 5038F MW1, just create an online session and then go to the matchmaking option and usually by doing this you are going to have a fix around.
In addition, the game studio revealed plans to further optimize the Fortnite database and servers in hope of mitigating performance issues in the futurIn addition, the game studio revealed plans to further optimize the Fortnite database and servers in hope of mitigating performance issues in the futurin hope of mitigating performance issues in the futurin the future.
Do keep in mind that the PlayStation Network has been having a few issues lately with the Monster Hunter World servers, so be prepared for minor inconveniences during the initial launch of the game.
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