Evolution Studios has announced that the PlayStation Plus edition of Driveclub has been slightly delayed due to
server issues in the game.
Not exact matches
The graphics and the gameplay just won't stop to amaze us year after year, but unfortunately the
game suffers from some serious
issues in the multiplayer modes and its
servers.
In a look back on Elder Scrolls Online's beta, Zenimax Online Studios writes about how player feedback helped them address
issues related to combat and early progression, and properly prepare for the
game's April 4 launch by setting up overflow
servers.
All
in all, Dragon Ball FighterZ «s methods of setting up matches online (especially with friends) takes some getting used to, on top of some of the
issues that the
game currently has been experiencing with the ring match function being a bit fussy, and with
servers for the
game more often than not being full entirely.
I think the people with high bandwidth connections that are having major problems with these
issues are either playing over WiFi on their home networks (which ANY online
gamer will tell you is a bad idea and not only from a networking point, but also
in terms of controllers) and / or they have a «bad apple» gateway between their internet service provider and Sony's PSNow
servers (this is completely out of the user's control and partially out of Sony's control — at least for the Beta).
If dice would sort out their
server issues plaguing the
game than i would be more than happy to buy premium bt as it stands now its completely unplayable so i dnt see anypoint
in give them my hard earned money
«According to the complaint, defendants» Class Period statements were materially false and misleading because they failed to disclose and misrepresented the following adverse facts which were known to or recklessly disregarded by defendants: (a) Battlefield 4 was riddled with bugs and multiple other problems, including downloadable content that allowed players access to more levels of the
game, a myriad of connectivity
issues,
server limitations, lost data and repeated sudden crashes, among other things; (b) as a result, Electronic Arts would not achieve a successful holiday season 2013 rollout of Battlefield 4; (c) the performance of the Electronic Arts unit publishing Battlefield 4 was so deficient that all other projects that unit was involved
in had to be put on hold to permit it to focus its efforts on fixing Battlefield 4;»
It seems that some
game publishers and
game developers dream of a purely digital generation
in the future, which grants companies more wielding power over digital content (e.g., digital rights management (DRM), shutting down
servers for online support, expiration dates on vouchers for downloadable content, copyright
issues, re-licensing
issues, etc.) and supposedly digital distribution of media is future - proof by denying all ownership to consumers.
Connection Quality Info — See notifications for Packet Loss, Latency Variance, and
Server Performance in - game which will help differentiate between «server issues» and connection pro
Server Performance
in -
game which will help differentiate between «
server issues» and connection pro
server issues» and connection problems.
Thousands of players taxing the
servers, experimenting with gameplay systems and reporting what they find (or not — most developers can monitor metrics from your
game, even if you don't specifically report anything) is one of the best ways for developers to patch
issues in an efficient and timely manner.
Giving time for players to go over what they have just done and what they want to do next,
in an environment that doesn't put stress on the rest of the
servers, is a fantastic idea and one that has created a
game that I have had very few connection /
server issues with.
PS + edition to release along side release of
game in October 2014, PS + Edition announce date to come... so three times and you lost count The PS + edition was delayed due to
server issues, once
in production and people have paid for pre-orders Sony can't pull the full version or stop it hitting retail as the
issues were
in launch week, they did have the power to make sure millions of others did not download it and cause even more
issues.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue
in the «Not
in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and
issue with some weapons» sounds
in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting
in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work
in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies
in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island
in Rush mode tweaked
in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived
in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several
issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from
server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned
in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck
in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn
in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck
in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when
in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop
game • Fixed a problem where the headset attached icon would not show up
in the UI • Fixed a problem with the falling antenna on Caspian Border.
That said, to even get to many of the later
issues, you first need to get past the early ones; ones that will see you struggle to join the online
server in place, and forced to sit through exceptionally long waiting times
in order to find a
game.
Always online is used even
in single player
games, often causing
issues such as latency problems or even outright preventing you from playing should you not be able to connect to the
servers.
When combined with the
server issues keeping all players from accessing the
game in full, what could be a small but worrying
issue becomes a massive and untenable problem.
The
game mechanics are solidly implemented, online modes are fun, especially with a couple of buddies
in Swarm mode, and the
servers are running well with few lag
issues.
To further compound this
issue, if you are unable to connect to leaderboard
servers, then the
game will attempt to connect every time you bring up the
in -
game menu.
I'm sure that the developers will iron out the kinks with the
servers in due time, but since release the
game has had
issues with acquiring matches, saving ranking points, lag and more.
No, there weren't any
game breaking bugs or
server issues (
in fact, I've only ever encountered one
issue in the
game and a GM fixed the situation within 5 minutes.)
Despite a few minor
server issues, Hackmud remains an incredible
game in both its premise and execution.
OnLive went live
in the UK ony 22 September, and while it had a few
issues with
server overload on launch day, the # 69 cloud - based OnLive
Game System console has been well received.However, those who have downloaded the iPad or Android OnLive Viewer... Read more
It has been announced that DICE have upgraded Battlefield 4's
server infrastructure
in the hopes that it will improve the
games online
issues.
Despite generally positive reviews from critics — the
game currently sits at a 76 percent rating from professional reviews on Metacritic — both the
game and publisher have been widely panned since the Tuesday release due
in large part to the ongoing
server issues, which wreak havoc even with players gaming alone.
SimCity — the fifth
game in the long - running urban planning and development series — requires a constant Internet connection to play, both to enable social aspects of the
game and to combat piracy, and the
server issues have reportedly caused long waits accessing the
game, crashes and even deletion of save files.
After the
servers came back up, some Xbox One and PS4 players noticed an
issue with the resolution
in the
game — the video stretched beyond the bounds of the screen and took details with it.
Yes,
server issues aren't exactly what one wants when picking up an online
game for the first time but it's become one of those unavoidable
issues in this day and age.
Still, it's bold for the Battlefield devs to take shots after Hardline failed miserably (even if it was primarily developed by another studio
in Visceral Games), after Star Wars: Battlefront proved to be a shallow and lacking experience, and after their last main
game, BF4, launched with
server netcode
issues and large amount of bugs.
Sledgehammer Games updated
gamers about the status of Call of Duty: WWII's dedicated
servers, which had to be taken offline
in order to resolve an
issue.
In 2012 publisher Ubisoft was forced to drop its own invasive DRM systems due to a backlash from
gamers who found themselves locked out of titles like Assassin's Creed II due to DRM - related
server issues.
As part of court filings
issued last month
in Washington, Square Enix accuse the fifteen of logging into the
servers where the demo was hosted using the access information of an Italian
games magazine (GMC), where they found the preview build of the
game, copied it and uploaded it onto the internet.
They seem to boil down to incompatibility
issues with AMD and Nvidia graphics drivers and cards, and manifest
in crashes when players try to join
game servers.
In order to resolve this,
games have to have
servers that could handle a very large number of players inside it, and even if they did have it, there would be lag
issues.
Trove is praised for its community and gameplay, but it can suffer from
server issues and some claim the grinding becomes excessive later
in the
game.
Years ago, when consoles first came out, there was no such thing as DLC,
server issues, forcing players to be online
in order to access a specific part of the
game, or even the
game itself.
Server issues, high price and
in -
game bugs have all contrived to damage the reputation of the franchise.
At
issue in this case was whether three software programmers who created the BnetD
game server — which interoperates with Blizzard video
games online — were
in violation of the Digital Millennium Copyright Act (DMCA) and Blizzard
Games» end user license agreement (EULA).
All
in all, Dragon Ball FighterZ «s methods of setting up matches online (especially with friends) takes some getting used to, on top of some of the
issues that the
game currently has been experiencing with the ring match function being a bit fussy, and with
servers for the
game more often than not being full entirely.
There have been many instances of
games launching for a full release
in the past with massive
server issues.
Held
in Chicago, the event was designed to be a celebration of the
game and its community on its one - year anniversary, but severe technical
issues including overloaded
servers and cellular network congestion left players unable to login and participate.
FYI there has been some
issues in the matchmaking with the
game's
servers, but if you encounter the error 5038F MW1, just create an online session and then go to the matchmaking option and usually by doing this you are going to have a fix around.
In addition, the game studio revealed plans to further optimize the Fortnite database and servers in hope of mitigating performance issues in the futur
In addition, the
game studio revealed plans to further optimize the Fortnite database and
servers in hope of mitigating performance issues in the futur
in hope of mitigating performance
issues in the futur
in the future.
Do keep
in mind that the PlayStation Network has been having a few
issues lately with the Monster Hunter World
servers, so be prepared for minor inconveniences during the initial launch of the
game.