Sentences with phrase «set slowed the game down»

Checking each dropped item's stats to compare to our equipped set slowed the game down considerably since all of the loot is spread across the map and it takes at least a few seconds to inspect an item.

Not exact matches

He is great in his hold up play but that slows our game down to the point that we pass the ball around aimlessly against defenses that have had time to set up.
Despite only getting a touchback following Huber's punt, a sack from Carlos Dunlap (his second of the game) slowed the Broncos» drive and set up a failed fourth down attempt.
The whole first act sets up the story for the rest of the game in a neat way but it also slows down the pacing of the game.
Stand out aspects of the game include Dragons which can ravage entire towns on a whim, a brand new levelling system that does away with set classes and gives you 18 skills and 280 perks to choose from, the ability to forge your own armour and weapons, side - quests that dynamically alter to better suit your character and create more interesting missions, and a new Dragon Shout system that allows you to learn powerful battle cries in the Dragon's language that can slow down time, teleport or even summon a dragon to your aid and much more.
As for the immersion that people can brag about in the game, the animations that character models go into for crouching, proning, and other actions, it does nothing but slow the game down and turn what tries to set out to be a tactical game and utterly fails at into an earnest and shallow experience.
There is also a setting to slow the game down for a more casual experience but also for players with cognitive disabilities.
This had a lot of obvious upsides: By waiting a few expansions, the game could be slowed down as those older, more powerful cards disappeared from the sets.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The point I'm trying to make is the pace of the combat has been slowed down by a bit, and it's default three difficulty settings available at the start of the game are all quite forgiving in comparison to previous entries in the franchise.
Ubisoft doesn't plan on slowing down with releasing more Assassin's Creed games; they recently announced Assassin's Creed: Unity — which is set to be released later this year on the PlayStation 4, PC, and Xbox One.
If this makes the game playable, start turning up the options, one at a time until you find a setting that starts to make the game slow down again.
The Hong Kong Massacre is a vicious top - down game set in Hong Kong filled with guns, bullets, slow - motion and blood.
KONA has the elements of a great game, including a great story, setting, and tone; however, its bugs and lack of direction slow the game down, and could take away from the experience.
Game settings are also customization; change the ball bounciness to see it zap across the field like a pinball, or change the gravity to slow things down, and watch everything float majestically through the air.
We couldn't find a set of tasks or apps that could slow it down — from quick app switching to heavy games, the G Pad 8.3 GPe took it all in stride.
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