Not exact matches
At TPC River Highlands, he didn't really need to rely on that club
too much, striking seven approach
shots inside 15 feet to
set up a gaggle of birdie chances.
He takes
too many
shots, he takes
too many bad
shots, he's taking good
shots but that's still
too many
shots, he's not passing enough, he's not passing enough to the right guys, he's hogging the ball, he needs to
set up guys more, he needs to give
up the ball more, he's not
setting up the right guys enough
Livingston doesn't put
up numbers,
shoot threes, or
set up his teammates
too much.
33 attempts at goal 75 % possession and lose comfortably it can only happen to arsenal it would be funny if not so tragic and I'm for one not buying the reason we lost is because of De Gea it's as much poor finishing as it is great goal keeping more aggression with the chances and you score I don't care who's in goal just smash it doesn't have to look pretty and I don't have to say very much about the defending it's schoolboy stuff all this talk about koscielny (bosscielny) never got that isn't physical enough to be an Adams or Campbell gets muscled off the ball far
too often he's a good player don't get me wrong but he ain't world class and definitely isn't a leader I'd replace that whole back line and drop xhaka and ramsey for new signings yeah ramsey
set up a nice goal but that kid can not hit water if he fell out of a boat his
shooting is awful always sky's them very frustrating player.
They didn't care for his many runs down the wings to sling in another cross; the ball he sent through to Jesse Lingard that saw the winger catch City's defenders out in order to feed Zlatan Ibrahimovic for another
shot; his attempts to get by his markers and through the visitors» lines that resulted in a contentious challenge in the box from Claudio Bravo; and the deliveries into the area from
set - pieces, two of which should've been turned in, one of which was
too awkward for the visiting goalkeeper and John Stones, who spilled it after a mix -
up for Ibrahimovic to score.
Cazorla then almost
set up Giroud, who made a run past the defenders, but his
shot was
too close to the keeper, and was saved.
More suits, more
shots of Tony in the hot Audi, the Captain America Shield wasn't a subtle nod this time, Sam Jackson had a fuller part and there was
too much time spent
setting up the future Avengers movie.
There's a little bit of pop to some of the dialogue early on («My insurance doesn't cover hormones,» Hailey's protective dad spits when he catches her trying to sneak out), but it's almost immediately
too great of a hurdle and suspension of disbelief for McCoy (now 30, though younger when it was
shot) and many of her costars to pass as teenagers, and the party - hearty
set -
up and kids - acclimating - themselves - to - the - house material that precedes the not - terribly - gory bloodletting is all nondescript filler.
Low light is good
too, with the optical image stabilisation helping on both cameras, but you do have to still make sure you have a steady hand and
set the
shot up.
Do nt
set the spring
too high - if you get in the car when the spring is
too high, the car will
shoot up in the sky at start spinning around in space!
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built
up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is
too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump
up in rank if you're good enough, but only
up until S - you can't jump
up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes
up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill
up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background
setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this
too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit
too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can
shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- split
up into three waves - each wave gives the team a quota of eggs to collect, as well as a time limit - goal is to defeat enemies, causing them to drop eggs - haul those eggs back to the basket - if you meet your quota (and you're still alive) when time expires, all remaining enemies retreat and you move on - when you start out, the difficulty can be
set to 5 % out of a possible 100 % - heavy Salmonids have armor in the front, so you have to him them in the back - when Inklings take
too much damage in Salmon Run, they can be revived by a teammate
shooting them with ink - another boss character is a tall, slender creature that approaches from the shoreline - this boss is made
up off pots, which you have to
shoot to make disappear - another boss is a massive metal eel that rains down ink - the eel is piloted by a Salmonid creature, which you have to take out to stop the eel - another boss has two trashcans attached to the side of it, and it hovers over the battlefield, - a trashcan opens and it rains down blobs of ink onto you - you can take him out by tossing bombs into the open trashcans - Nintendo says that 40 % difficulty is the highest difficulty people on the Nintendo E3 team could beat.
It's difficult to do anything
too original in the action genre of
shoot - em -
ups, ever since Xevious and Gradius
set the bar for vertical and...
Have some less than ideal gambits
set up (or structure them poorly) and Balthier (for example) may
shoot first, heal later and suddenly it's
too late for your trio of party members.
If you've gone to the effort of
setting up a tripod and carefully composing your
shot, you might as well spend the extra ten seconds to dial in a shutter speed
too.
LG is talking
up the
sets» viewing angles,
too, taking the time during the CES press conference to
shoot some snark in their direction, and accusing them of not paying sufficient attention «to how people actually view their TVs.»