The path to the top is hidden along the cliffsides, and we ran into
several enemies in the area, so be careful as you approach.
Not exact matches
The
enemy designs are horrific and awesome, but there were
several instances I explored an
area expecting to see new monsters lurking
in the shadows only to find the same baddies with more health and a different color scheme.
There are some noticeable frame drops
in large
areas or
areas with
several enemies, but from what I've seen of the other versions, it doesn't look to be too drastic.
On a number of occasions I would find myself scouring a room for
several minutes after wiping out all the
enemies in search of the thing I needed to scan so I could progress to the next
area.
In simplest terms, players use regular and strong attacks aimed at
several zones on their
enemy, and likewise must read their opponent's attacks and block those
areas accordingly.
Head down, and when you open the chest
in the middle of the
area (containing a Diamond Circlet, which is a headpiece that reduced Ancient
enemy damage, if you want to equip it right now)
several stationary Guardians will set their sights upon you.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue
in the «Not
in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds
in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting
in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work
in Conquest so you no longer should spawn too close to
enemies • You should no longer spawn too close to
enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat
areas on Kharg Island
in Rush mode tweaked
in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived
in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed
several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the
enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned
in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck
in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn
in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed
several client crashes • Fixed a problem where players could get stuck
in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when
in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up
in the UI • Fixed a problem with the falling antenna on Caspian Border.
Players might get stuck
in one
area, but progress is lost unless the entire level, usually involving
several enemies, is completed.
In the original, you'd encounter a group of enemies and then the game would take several seconds, up to 10 seconds I believe but maybe more, to load the area you were going to fight i
In the original, you'd encounter a group of
enemies and then the game would take
several seconds, up to 10 seconds I believe but maybe more, to load the
area you were going to fight
inin.
The tutorial
area for example, entices you to engage
in several battles against
enemies who can easily oneshot even your strongest knight, forcing players to adopt a less direct path and adding at least one rogue and one healer right from the get - go.