Sentences with phrase «several issues in the game»

Currently, developers in Animal Crossing: Pocket Camp have acknowledged several issues in the game -LSB-...]
A new patch will also be released along side the expansion that will address several issues in the game.

Not exact matches

They are acutely aware of their popularity — Hamm is by far the most recognizable American soccer player, male or female, according to a recent federation survey — and they have shrewdly leveraged that fame over the years, winning concessions from U.S. Soccer on several issues: the right of each player to choose which brand of shoe to wear; per - game salaries that equal those of the men's team; and clearance to stage a lucrative post-World Cup indoor tour in»99 using their own promoter.
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
Alexander Polikoff, attorney for board President Walter Netsch, said that Kelly «s failure to discuss critical issues with new park district leaders before he resigned has handicapped officials in negotiating several pressing matters, including the liability and dramshop insurance coverage for Chicago Bears games at Soldier Field and the awarding of park district concession contracts.
Sega Europe understood the objections raised about the quality of the game in relation to the trailers, but explained that they weren't aware of these issues when the trailers were produced, in some cases several months before release.
Instead, the unreal elements of the game come from Harry's own experiences, lending it several shades of Silent Hill 2, while simultaneously raising issues of identity, moral ambiguity, and sexuality (some of which is dictated by your actions in - game - the game psychologically profiles you and changes accordingly, to some extent).
Much has been written about Andromeda's sorry technical state, and it's no exaggeration to say that this is one of the buggiest and broken high - profile games released in the past several years, with an impressive laundry list of issues, from broken quests to disembodied heads appearing in scenes, from characters randomly spawning into other characters to dialogue that has no relation to the situation.
The XL enhancements is a godsend as it remedies several issues in the last game.
In fact, our first update for the game went live yesterday, addressing several PC stability and performance issues.
Constant improvements to all versions of the game have made it much better to play over the last year or so, and release of the console versions coincide with several bugfixes, including fixes for crashing issues (of the game, that is - your own crashing issues are probably driver error...), improved wheel and controller support, and subtle tweaks to the gameplay, including backfiring noises in certain cars.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
EA: As we go through the testing for the game, it becomes apparent that a large issue with working with more of the playable area in the game is that there are several sorting issues we always have to vigorously test for.
Several nagging issues across the game were addressed, including hang - ups in the personal story, raids, and achievements.
Several users have reported that the God of War 1.16 update has introduced some new issues that weren't found in the game before.
Developer Runic Games has addressed this issue by entirely overhauling the control scheme for the game, and making additional changes to several key - aspects of the game, which has resulted in an excellent downloadable title.
The issues had been apparent several days before the delay was announced, and the reason for the delay was so that the team could work on the game some more before release, instead of putting out a day - one patch to fix the game like so many other studios do these days in order to meet deadlines.
Quest: Tabletop: Breadcrumb not leading to Demonic Chickens Saves: Fixed a few issues that could cause a corrupt save game slot World: Driftwood: Hero can become stuck inside of tree World: Shooting a crate creates a duplicate crate World: Black chicken in castle gardens flies straight up into the air for several seconds when kicked Speech: Japanese: Reaver is missing VO in one quest
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Did you know in several games there are phone numbers given that actually are connected to real life numbers, one of the biggest phone number issues in a game was in regards to The Last Of Us which ha...
But with several other games in the genre having overcome this dilemma over the past few years, its always disappointing now when a game comes along that falls into the same old, stereotypical traps of camera issues and unit placement.
The game is noticeably short, clocking in at just over 3 hours long, but during that period the game touched on a number of issues that brought me to laughter and tears, several times.
While initially this posed an issue with the game's performance, Ubisoft has since deployed several patches to help stabilize the fame rate in these instances.
It appears to be a synchronisation issue, one moment you can be standing in one area on the screen, tap a button to move and several seconds later you can be anywhere depending on what actions the games host has done since.
In fact, our first update for the game went live yesterday, addressing several PC stability and performance issues.
In an interview with NintendoForce magazine, Mariel Cartwright, lead animator for hit indie fighter Skullgirls, explained that developer Lab Zero Games is looking at several issues with bringing their game to the platform.
The game was originally revealed as Final Fantasy Versus XIII back in 2006 but several issues eventually led Square Enix to rebrand the game as Final Fantasy XV.
This brings up one of several narrative issues in the game.
In preparation for the Steam release of the game, we are adding several new features to the game as well as fixing a couple of lingering issues with prior versions of the game.
Art / Audio · Fixed an issue that caused the wooden spike to be missing several rotations · Fixed an issue that caused artificial lights to dim for the client as the host moved further away from them in a local multiplayer game
However, several weeks ago the Russian publisher informed them it would not issue the game in Russian speaking countries if it contained the screensaver.
Then, Nintendo issued a recall of the original Wii controller straps after several reported incidents in which gamers lost control of the remote and sent it flying across the room, sometimes causing damage to TVs or windows.
Where performance issues become more serious, however, was a certain segment at the end of the game in which the frame rate plummeted to single digits for several seconds at a time.
Retro gaming is all the rage in this era of digital distribution, but while famous games such as Super Mario Bros., Mega Man 2, and Sonic the Hedgehog have popped up in several places in different forms once again, there are some video games that are doomed to remain in the vault for complicated copyright or licensing issues.
Reyes taps into specific exercises and theoretical practices in which play and humor are considered both therapeutic and productive, and the pUN delegate gathering uses avant - garde theater games, group therapy, and conflict resolution techniques to grapple with and propose solutions for several critical issues affecting our world today.
I only experienced a few rare instances of app crashes or overall system slow - downs in the several weeks I spent with the device, and overheating never became an issue even after prolonged use of video calling or games.
While it couldn't handle Asphalt 8 when we had several apps running in the background, clearing the RAM did allow one to play the game, but not without issues.
a b c d e f g h i j k l m n o p q r s t u v w x y z