Sentences with phrase «shaded graphics of the game»

Not exact matches

Okay, the graphics are cell - shaded, the audio is sub-par, and the game play is about as repetitive as a paddle ball.The humor of the game is pretty good, and the feel of the game play is okay for about an hour or two.
The cel - shaded graphics really add to the game's world and the entire feel of what Afro Samurai should be, and all of the artistic choices in this game hit more times than they miss.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The game adapts a cell - shaded style that attempts to look similar to the graphic novel's art, which some players might actually quite like (I'm just not usually a fan of such styles).
Graphics performance is also much improved with high - intensity games, such as Infinity Blade 3, making use of the OpenGL ES 3.0 platform and, in non geek - speak, producing some incredible lighting and shading effects, all of which look spectacular on the new Retina Display.
A remaster should mean that they went in and re-did the graphics of the game to the current generation from the ground up (More objects, greater fidelity, upgraded shading, etc.).
3on3 Freestyle has colorful cel shaded graphics, these sort of graphics are rare for a basketball game, however they work well with the characters and court designs.
Lots of WTFs when they seen those cel - shaded graphics, years later its one of the best zelda games ever (in my opinion...... i don't know where you guys stand with it lol).
In terms of graphics, I'm not 100 % sure on the resolution — the developers have been quoted saying the PS4 Pro version is «4k» — but we know that can mean anything these days — however, on FW 5.50, SuperSampling comes on upon starting it up which means it's running above 1080p — so there's that... The art style is once again a cel - shaded effect which makes the game look just like the anime at times.
The graphics mirror those of the DBZ fighting games, with a stylized 2D - to - 3D cel - shaded look that just barely misses a perfect translation from the source animation.
It isn't a bad game, since the combat is pretty enjoyable, and the cel - shaded graphics really work for the whole action - comedy vibe it has going, but by restricting the ability to explore and do other things other than just fighting waves of enemies, it becomes a repetitive brawler.
Despite gamers of the time (myself included) drooling over higher - res, detailed graphics thanks to a Spaceworld demo in 2000, Nintendo decided cel - shading was the way to go — putting a higher emphasis on the emotion of Link and other characters, something they felt was more achievable in this art style.
In the game, the beauty of Studio Ghibli's hand - drawn animation has been perfectly reproduced, with the cel - shaded graphics engine producing stunning real - time animations of a quality normally only seen in their industry - leading feature films.
The game's cel - shaded graphics, amazing soundtrack, and addicting gameplay are all redone in now HD graphics, so you can relive those memories of skating in Toyko - to... or well remember playing a game of skating in Toyko.
As if storms graphics were to set any kind of standard all the same, cell shaded graphics are cell shaded graphics visuals don't mean jack either for anime games, personally the storm games are pretty ass compared to the older more manga looking ultimate ninja games.
From the 2D environments of the game, Dark Dawn will offer players a 3D treatment equipped with cel - shaded graphics.
The graphics and animations are excellent as the character models move fluently, while the game possesses a visually striking comic book cel shaded art style that looks even better than previous Telltale games such as The Walking Dead: Seasons 1 and 2 with the characters and environments looking nothing short of amazing.
The game is using a rather odd hybrid system of cel - shaded and realistic graphics.
The graphics have a comic book cel shaded effect to them that makes them unique with the characters and surrounding environments possessing an extra graphical flare, while the majority of the minor visual performance issues from the prior releases have been ironed out to deliver the best experience of the game as it is now presented in 1080P resolution with better textures and much faster loading times.
And it became a favorite and well - known Sega game on account of its gameplay and cel - shaded graphics.
Cell shaded graphics lends the game a very cartoon look, which belies the serious undertones of the narrative.
The outer box is made of brightly green colored cardboard, decorated with a pattern reminiscent of the graphic elements in the title screen of the game, including soviet symbols, Russian text and missiles in different shades of green.
See, I was all ready to love this game, its use of cell - shaded graphics, the wonderful characters, utterly innovative gameplay and the amazing looking world.
The graphics looks like they just took a bunch of cell - shaded models from an old PS2 game.
The game looks absolutely gorgeous — a cross between Ocarina of Time's detailed visuals and Wind Waker's cel - shaded graphics.
Sure the cel shaded graphics look good and even more so in motion giving it a charming comic book feel similar to Suda51's efforts such as Killer is Dead and No More Heroes but it's only one of the two things good about the game.
The Japanese animation - inspired look of the game strikes a perfect balance between the cel - shaded visuals of Wind Waker and the more realistic graphics of Twilight Princess and Skyward Sword.
Its cel - shaded graphics reminded me a lot of games like Borderlands, with a ton of charm and personality, even though the framerate isn't ideal for such a fast - paced game.
With its cel shaded graphics and its innovative, cool gameplay, it's one of the finest games you can get on the handheld.
The graphics are colorful featuring pastel shading similar to a number of high - profile GBA titles; the colors are fairly dramatic and high - contrast, particularly because some levels have significant pallete changes as well — near the end of the second stage of the game, a forest level, the lights go out, leaving the level very dark (they can be turned on again by attacking certain phosphorescent trees).
The most notable aspect of the game is that it is being designed as a 2D fighting game rather than 3D and will feature Cel Shaded graphics.
Our article also takes a deep dive into the performance benefits of the aforementioned Lens Matched Shading, demonstrating how the VRWorks technology gives you the performance to play with Ultra graphics in EVE: Valkyrie on GeForce GTX 10 - Series graphics cards, and with higher framerates in many other VR games.
The rumor which appeared in a Japanese in a series of Images (Seen here), also adds that the game will feature cell shaded graphics similar to guilty Gear Xrd, or the upcoming Dragon Ball Fighter Z. From the story side, it seem SNK is trying to come up with a coherent story, sojething that the first game lacked.
The world of Hyrule has never been so well - realised, with the game's bright cell - shaded graphics, vibrant character, location and object designs, as well as beautiful musical score and ambient sound effects creating a superb sense of place.
While cel - shading can make anything look passably pretty enough, the graphics here are nonetheless rudimentary in nature, reminiscent of the kind of earlier cel - shaded visuals one might find in games several generations old.
The 3DS version of the game will contain cel - shaded graphics, while the Wii U version will have the traditional graphics that all previous games in the series have had before.
For fans that like classic games such as Doom and Duke Nukem 3D coupled with some cel - shaded graphics reminiscent of «comic book - inspired creature design, textures, and visual effects», then Wrack just might be the game for you.
Unlike recent Spider - Man games from Activision, Ultimate Spider - Man features stylized, cel - shaded graphics designed to emulate the look and feel of artwork in contemporary Spider - Man comic books.
a b c d e f g h i j k l m n o p q r s t u v w x y z