Not exact matches
Okay, the
graphics are cell -
shaded, the audio is sub-par, and the
game play is about as repetitive as a paddle ball.The humor
of the
game is pretty good, and the feel
of the
game play is okay for about an hour or two.
The cel -
shaded graphics really add to the
game's world and the entire feel
of what Afro Samurai should be, and all
of the artistic choices in this
game hit more times than they miss.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess
of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting
game, at first, i was expecting a simple fighting
game with some button mashing, however, the
game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto
games, with all
of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the
game runs smoothly without frame - rate issues and the cell -
shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the
game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later
game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the
game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series
of special versus modes and online battle modes.
The
game adapts a cell -
shaded style that attempts to look similar to the
graphic novel's art, which some players might actually quite like (I'm just not usually a fan
of such styles).
Graphics performance is also much improved with high - intensity
games, such as Infinity Blade 3, making use
of the OpenGL ES 3.0 platform and, in non geek - speak, producing some incredible lighting and
shading effects, all
of which look spectacular on the new Retina Display.
A remaster should mean that they went in and re-did the
graphics of the
game to the current generation from the ground up (More objects, greater fidelity, upgraded
shading, etc.).
3on3 Freestyle has colorful cel
shaded graphics, these sort
of graphics are rare for a basketball
game, however they work well with the characters and court designs.
Lots
of WTFs when they seen those cel -
shaded graphics, years later its one
of the best zelda
games ever (in my opinion...... i don't know where you guys stand with it lol).
In terms
of graphics, I'm not 100 % sure on the resolution — the developers have been quoted saying the PS4 Pro version is «4k» — but we know that can mean anything these days — however, on FW 5.50, SuperSampling comes on upon starting it up which means it's running above 1080p — so there's that... The art style is once again a cel -
shaded effect which makes the
game look just like the anime at times.
The
graphics mirror those
of the DBZ fighting
games, with a stylized 2D - to - 3D cel -
shaded look that just barely misses a perfect translation from the source animation.
It isn't a bad
game, since the combat is pretty enjoyable, and the cel -
shaded graphics really work for the whole action - comedy vibe it has going, but by restricting the ability to explore and do other things other than just fighting waves
of enemies, it becomes a repetitive brawler.
Despite
gamers of the time (myself included) drooling over higher - res, detailed
graphics thanks to a Spaceworld demo in 2000, Nintendo decided cel -
shading was the way to go — putting a higher emphasis on the emotion
of Link and other characters, something they felt was more achievable in this art style.
In the
game, the beauty
of Studio Ghibli's hand - drawn animation has been perfectly reproduced, with the cel -
shaded graphics engine producing stunning real - time animations
of a quality normally only seen in their industry - leading feature films.
The
game's cel -
shaded graphics, amazing soundtrack, and addicting gameplay are all redone in now HD
graphics, so you can relive those memories
of skating in Toyko - to... or well remember playing a
game of skating in Toyko.
As if storms
graphics were to set any kind
of standard all the same, cell
shaded graphics are cell
shaded graphics visuals don't mean jack either for anime
games, personally the storm
games are pretty ass compared to the older more manga looking ultimate ninja
games.
From the 2D environments
of the
game, Dark Dawn will offer players a 3D treatment equipped with cel -
shaded graphics.
The
graphics and animations are excellent as the character models move fluently, while the
game possesses a visually striking comic book cel
shaded art style that looks even better than previous Telltale
games such as The Walking Dead: Seasons 1 and 2 with the characters and environments looking nothing short
of amazing.
The
game is using a rather odd hybrid system
of cel -
shaded and realistic
graphics.
The
graphics have a comic book cel
shaded effect to them that makes them unique with the characters and surrounding environments possessing an extra graphical flare, while the majority
of the minor visual performance issues from the prior releases have been ironed out to deliver the best experience
of the
game as it is now presented in 1080P resolution with better textures and much faster loading times.
And it became a favorite and well - known Sega
game on account
of its gameplay and cel -
shaded graphics.
Cell
shaded graphics lends the
game a very cartoon look, which belies the serious undertones
of the narrative.
The outer box is made
of brightly green colored cardboard, decorated with a pattern reminiscent
of the
graphic elements in the title screen
of the
game, including soviet symbols, Russian text and missiles in different
shades of green.
See, I was all ready to love this
game, its use
of cell -
shaded graphics, the wonderful characters, utterly innovative gameplay and the amazing looking world.
The
graphics looks like they just took a bunch
of cell -
shaded models from an old PS2
game.
The
game looks absolutely gorgeous — a cross between Ocarina
of Time's detailed visuals and Wind Waker's cel -
shaded graphics.
Sure the cel
shaded graphics look good and even more so in motion giving it a charming comic book feel similar to Suda51's efforts such as Killer is Dead and No More Heroes but it's only one
of the two things good about the
game.
The Japanese animation - inspired look
of the
game strikes a perfect balance between the cel -
shaded visuals
of Wind Waker and the more realistic
graphics of Twilight Princess and Skyward Sword.
Its cel -
shaded graphics reminded me a lot
of games like Borderlands, with a ton
of charm and personality, even though the framerate isn't ideal for such a fast - paced
game.
With its cel
shaded graphics and its innovative, cool gameplay, it's one
of the finest
games you can get on the handheld.
The
graphics are colorful featuring pastel
shading similar to a number
of high - profile GBA titles; the colors are fairly dramatic and high - contrast, particularly because some levels have significant pallete changes as well — near the end
of the second stage
of the
game, a forest level, the lights go out, leaving the level very dark (they can be turned on again by attacking certain phosphorescent trees).
The most notable aspect
of the
game is that it is being designed as a 2D fighting
game rather than 3D and will feature Cel
Shaded graphics.
Our article also takes a deep dive into the performance benefits
of the aforementioned Lens Matched
Shading, demonstrating how the VRWorks technology gives you the performance to play with Ultra
graphics in EVE: Valkyrie on GeForce GTX 10 - Series
graphics cards, and with higher framerates in many other VR
games.
The rumor which appeared in a Japanese in a series
of Images (Seen here), also adds that the
game will feature cell
shaded graphics similar to guilty Gear Xrd, or the upcoming Dragon Ball Fighter Z. From the story side, it seem SNK is trying to come up with a coherent story, sojething that the first
game lacked.
The world
of Hyrule has never been so well - realised, with the
game's bright cell -
shaded graphics, vibrant character, location and object designs, as well as beautiful musical score and ambient sound effects creating a superb sense
of place.
While cel -
shading can make anything look passably pretty enough, the
graphics here are nonetheless rudimentary in nature, reminiscent
of the kind
of earlier cel -
shaded visuals one might find in
games several generations old.
The 3DS version
of the
game will contain cel -
shaded graphics, while the Wii U version will have the traditional
graphics that all previous
games in the series have had before.
For fans that like classic
games such as Doom and Duke Nukem 3D coupled with some cel -
shaded graphics reminiscent
of «comic book - inspired creature design, textures, and visual effects», then Wrack just might be the
game for you.
Unlike recent Spider - Man
games from Activision, Ultimate Spider - Man features stylized, cel -
shaded graphics designed to emulate the look and feel
of artwork in contemporary Spider - Man comic books.