Sentences with phrase «shadow detail looked»

Black levels also appeared wonderfully deep and dense, and shadow detail looked appropriately heavy but never excessively opaque.
Black levels were deep and rich, and shadow detail looked appropriately heavy but not excessively thick.
Black levels came across as deep and dense, while shadow detail looked appropriately heavy but never excessively thick; low - light situations were easily discernible at all times.

Not exact matches

But Rosetta only has limited fuel, and any attempt to look for Philae would mean scrapping another flyby, sacrificing a chance to image the comet in a shadow - free shot that should reveal unprecedented detail.
The Berkeley Lab researchers looked at images from Landsat 8, a satellite that takes detailed images of the entire Earth every 16 days, comparing images from before and after the hurricanes and eliminating effects due to clouds and shadows.
I actually thought from your first picture that you were wearing a cardigan over the dress because of the way the shadows on the steps look, but that's an awesome detail on the dress itself.
Black levels also seemed dense and full, while shadow detail was clear and appropriately opaque without any concerns due to shots that looked too dark.
Details are crisp but contrast doesn't look exaggerated, and the picture maintains an exceptional dynamic range in the highlights and shadows alike.
Especially during exteriors, the image looks fabulous: colours are bright, shadow detail fine.
The 2.35:1 anamorphic image is razor - sharp yet creamy smooth, so velvety you want to caress it — I do believe this is the finest - looking DVD from the studio to date, down to every last point on the checklist: contrast, shadow detail, saturation, colour rendering, etc..
The overhauled image, now in THX - approved 1.85:1 anamorphic widescreen (fullscreen alternative sold separately), looks very nice, its clarity and strong shadow detail betraying every last weakness of the production's cheap design.
Digital artifacts mar the picture with some regularity and shadow detail is soft, but the picture, for the most part, is passable - looking small - screen fare matted to 1.85:1 widescreen.
Letterboxed at 2.37:1 and enhanced for 16x9 displays, the film looks passable on the format but, because of the feature's beefy 135 - minute running time, some detail (of both the shadow and fine varieties) has obviously been sacrificed to accommodate a DTS option.
However, looking at some side - by - side comparisons, the loss of detail is apparent, mostly in the darker areas of the frame where blacks and shadow detail tend to be splotchy.
The HD presentation (letterboxed at a shade under 1.85:1) is attractive, with solid blacks, saturated colours, and impressive amounts of shadow detail — basically, the look for which Arrow has become known.
Transferred at 1.82:1 and enhanced for 16x9 displays, the theatrical version looks sensational, although it wants for more detailed shadows; perhaps blacks were crushed on purpose, as the image in and of itself has enough surface clarity to betray substantial — if unobjectionable — grain.
Picture quality handily recreates the film's 2D theatrical presentation, with deep blacks and good shadow detail, which is especially important for a film with a generally dim look and a number of low - lit interiors and nighttime exteriors.
The image here mostly just falls down in shadow detail, which is a significant issue for a film with as many low - light scenes as this one; this is not going to be a disc to show off your home theater, but it's a natural transfer that looks pretty much as one would remember the film looking in 1990, grain and all.
Black levels appeared solid and deep, and shadow detail was excellent; low - light situations looked appropriately heavy but not excessively dark.
Although it looks a little digitized and shadow detail occasionally suffers from black crush, colours (blood reds and blue summer skies) are so vibrant as to lend the film a fitting pop - art flavour.
With a physique that emphasizes its stance and look of forward momentum, a simple form that beautifully reflects shadows and highlights, and deeply chiseled design details throughout, the new CX - 5 realizes a bold exterior design with a seductive charm.
Color looked vivid and correct throughout these floral photos, and details like ridges on branches and shadows inside of petals appeared clearly.
The miScroll's screen isn't of very good quality, with poor viewing angles leaving the picture looking very dim and bereft of shadow detail if viewed in the wrong way.
I'd rather see detailed graphics in HD, instead of awkward black smudges and shadows... It comes off as lazy looking.
Not only will the visuals — right down to the shadows and reflections, not to mention Forza Horizon 3 «s dynamic skyboxes — look crisper and more detailed, but the gameplay will also see a small but significant improvement, in that increased motion blur will make the driving experience feel smoother, according to Playground Games creative director Ralph Fulton.
Graphically, Gravel is Milestone Italy's best looking game up to the date of its release with amazing vehicle models that crumple when colliding with other cars or trackside objects complimented by realistic track surfaces such as sand, mud, foliage and rocks in numerous environments, alongside superb weather conditions as well as lighting and shadow effects that adapt to the time of day or night the race is taking place at, while there are outstanding subtle details such as water effects from water splashes and rain, mud splashing onto the car throughout the race, sparks flying as vehicles trade paint and pyrotechnics throughout each lap particularly during stadium races.
The shadows and lighting are lacking, which is only really noticed when you're looking for them but when you're in a world in VR, you do tend to go out of your way to investigate every little detail, well I do anyway, and yes, I was a little disappointed in the lack lustre lighting in places.
Forza has better track and environment detailing, with things like shadows, trees, trackside objects, etc, yet that's a disadvantage now because real tracks are supposed to look sterile?
The game uses a lot of advance lighting techniques to create this «living 3d cartoon movie» look with insanely detailed shadows and transparencies.
Players look very much like their real - life counterparts, stadiums from all over the country are incredibly well detailed, and light and shadows create an authentic baseball atmosphere.
Every texture and object looks superb and full of detail to a level not even matched by the Super Mario Galaxy games in some cases, and the effects used for lighting and shadows are some of the best on the entire console.
F1 2017's driver and car models, track surfaces, trackside details, lighting, shadows, lens flare, weather conditions and textures all look better than ever with everything adding to the genuine accuracy of driver, car and track representations in comparison to the actual tracks.
Newly remastered graphics including dynamic and detailed shadows, greater draw distance, an enriched color palette, plus enhanced character and car models make this the best - looking version of San Andreas yet.
It's obvious some serious work has been put into the design of this game, from the detailed enemy sprites to the surprisingly good - looking bridges with beautiful shadowing on them.
It gives you / us a chance to really look at the detail / lighting / shadows / etc..
Going from Low to Medium reduces FPS by 31 % but the game looks much better with added shadow effects and details:
The most striking visual detail about this real look at Lara Croft is the fact that it appears to fit in line with the theme of some sort of eclipse, which casts an ominous shadow of Lara across the land.
The shadows of the attractions reflect what time of day it is, the water looks great, and the scenery is very detailed.
An optional 4K cutscene pack makes Talion look his absolute best on console and details from the various armor designs to Talion's ghoulish five - o'clock shadow (you'd think The Gravewalker wouldn't need to shave..).
This enchanting effect heightens the longer you look at each painting; new details and figures emerge from the shadows.
The Berkeley Lab researchers looked at images from Landsat 8, a satellite that takes detailed images of the entire Earth every 16 days, comparing images from before and after the hurricanes and eliminating effects due to clouds and shadows.
Boasting a crystal - clear picture, impressive shadow detail and black levels, and rich color shading, this display will be a breath of fresh air for those looking to trade in their aging HDTV and step up to the next level.
For 2017, LG improved peak brightness by about 20 percent, improved the lowest part of the black range, adding more subtle gradients for better shadow detail, changed the anti-reflective screen coating so that the display looks deep black when turned off (instead of casting a purple hue as LG's OLEDs have in prior years), and reduced input lag down to about 21ms.
Games look as the visual artists behind them intended, and the screen handles dark details well, which means you won't find yourself sniped by an enemy hiding in shadows literally too deep to discern.
It does a great job of pulling extra detail from the highlights and shadows, while still maintaining the natural look of the original image.
It does a great job of bringing out a lot of the detail from the shadows, especially in high contrast or backlit scenarios, and adds just a little bit of extra saturation and warmth to the images, without causing them to look unnatural.
HDR mode works pretty well with combining highlights and shadows from multiple frames to get a wider range of detail without looking too artificial.
Black level boosting and stretching options can make dark parts of the picture look blacker, but crush much of the subtle shadow detailing that makes dark areas look convincing.
So blatant when they was comparing the s6 edge to a year and half older iPhone 7 loool then when they compared the dynamic range they said «look how well iPhone still Oleg up the shadow dark parts» yes of course cus that's all it picked up look at the outside there's ZERO detail.
So be sure to do some A / B testing of your own to see if the massive performance gains you'll get from dropping shadow and lighting detail are worth the hit to how the game looks on your system.
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