Not exact matches
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a
shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago...
on this current squad, we have only 1 central defender
on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive
qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive
on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities
on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role
on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third...
on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily
on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are
on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay
on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen
on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class
qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
This durable print
on high -
quality canvas features a deep
shadow box frame and arrives ready to hang.
To be honest, I am not that impressed with the
shadow quality, but I will have a more in - depth review up
on the blog soon.
Printed
on high
quality canvas and framed in a
shadow box, this print is sure to brighten anyone's day.
The price
on the Nyx website is $ 18 which is an amazing price point for a product like this, especially when the
quality is amazing and better than almost any eye
shadow palettes I've tried lately from the drugstore brands.
At $ 65 it's a bit
on the pricey side, but Huda has explained it's because of the
quality of the
shadows.
«What Hugh said to you is the attitude we all have — myself, Lauren Shuler Donner, the studio, [director] James Mangold, Hutch Parker — all of us, feel like this is six or seven or eight (depending
on how you count) movies in the making, and there are few characters in the history of cinema who have cast as big a
shadow as Wolverine, so to tell the final chapter of that story, it has to be the best, and it has to have a mythic
quality to it.
Even
on update 1.01, these are two areas that remain unchanged from when we last saw Project Cars in action, and similarly, PlayStation 4 retains a
quality advantage in its rendering of
shadows.»
These memories, even the «happy» ones, take
on a mournful
quality as the four men look back
on the wreckage of their half - wasted lives, seeing
shadows (in one case literally) of what they've lost.
The film was shot
on three - perf 35 mm stock to allow for smaller magazines and therefore lighter cameras / increased mobility; according to Greg Carson's worthwhile supplemental featurette, «Obtaining Cover: Inside Code 46», director Michael Winterbottom purposely avoided digital video because he wanted the crispness of celluloid, and yet there is often a PAL - like
quality to the image here that considerably softens definition and
shadow detail.
As a result,
quality state - and district - level programs are needed to identify promising school leaders and provide them with high -
quality training and professional development, including mentoring and
shadowing, placement in high - need schools, and continued
on - the - job support.
' He goes
on to quote Jung: «The
shadow is the negative side of the personality, the sum of all those unpleasant
qualities we like to hide, together with the insufficiently developed functions and the contents of the personal unconscious...»
Not only does it detract from the
quality care that so many veterinarians provide, it casts a
shadow of doubt
on a profession that I love so much.
The Sebel Pier One would arguably have to be one of the most unique locations for a luxury hotel that Sydney has to offer: Built under the
shadow of the Sydney Harbour Bridge and over the water
on picturesque Walsh Bay, this historic federation style warehouse and dock has been converted into a boutique 4.5 star hotel, combining historical architectural
qualities with modern comforts and style.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon
on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved
shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased
quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug
on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna
on Caspian Border.
So as you can notice, this is a rather strange title
on the Xbox One X. Ideally, the Xbox One X should have been able to render much better image
quality and a higher performance but other than better texture filtering,
shadow detail and slightly improved frame rates, the differences between the two are quite miniscule.
Texture
quality, effects and
shadow draw are much improved
on PC too, even
on medium settings, where the pop - in
on shadows for the console versions suggests that they're running at an equivalent to the low preset.
On the plus side, objects, particles and
shadows can be individually bumped up to extreme
quality without any major performance penalty.
On the Pro, you can choose 1080p / 1440p / 2160p (the base PS4 only has 720p and 1080p) and on both systems, you can mix and match all of the other options like shadow quality, draw distance, texture quality and even which Anti-Aliasing to us
On the Pro, you can choose 1080p / 1440p / 2160p (the base PS4 only has 720p and 1080p) and
on both systems, you can mix and match all of the other options like shadow quality, draw distance, texture quality and even which Anti-Aliasing to us
on both systems, you can mix and match all of the other options like
shadow quality, draw distance, texture
quality and even which Anti-Aliasing to use.
-- Also, the lighting system... based
on the fog's depth, the game could be using PBR, which in return helped improve the
quality of the static and dynamic
shadows (which look cleaner and sharper) and made the lighting look more «natural».
On the whole the graphical experience in Wolfenstein is very similar across all three platforms, with the consoles coming close to matching the PC game running at maximum settings, although
shadow quality and post-processing appear to operate at a notch below.
A 1620p resolution (up from 900p
on the Xbox One), improved
shadow and texture resolution and filtering, and higher
quality vegetation meshes.
PS4 Pro support enables a 4K resolution achieved by checkerboard rendering which is complimented by further technical improvements such as enhanced environment reflections
on car bodywork and more accurate
shadows and optimised shaders for higher
quality trackside details, alongside HDR support produces more natural, believable colours and lighting which is all incredibly impressive given its consistent 60 frames - per - second, while gamers with a PS4 Pro and 1080p television benefit from down - sampling resulting in smoother graphics and finer details being present in the distance.
TT Isle of Man looks amazing
on console, it's got the support of the PS4 Pro and Xbox One X with increased
shadow quality and a higher resolution then the base hardware, though sadly no HDR support.
, higher frames per second (depending
on how powerful your PC is) and a slew of graphical options like, anti-aliasing, scalable textures and
shadow quality, to name a few.
On a full HD screen, it runs with 60 fps in native 1080p (instead of 83 % screen resolution on Xbox One (S) with an improved level of detail distance settings as well as better shadow, shader, lighting, and VFX qualit
On a full HD screen, it runs with 60 fps in native 1080p (instead of 83 % screen resolution
on Xbox One (S) with an improved level of detail distance settings as well as better shadow, shader, lighting, and VFX qualit
on Xbox One (S) with an improved level of detail distance settings as well as better
shadow, shader, lighting, and VFX
quality.
Here is a full list of additional PC / PS4 Pro featuring coming to Sniper Elite 4
on launch day: SNIPER ELITE ® 4 FEATURES ON PLAYSTATION ® 4 PRO INCLUDE: • Enhanced frame rate • Increased draw distances • Increased geometry level of detail • Improved lighting and shadows fidelity • Increased image quality of reflections • Faster loading tim
on launch day: SNIPER ELITE ® 4 FEATURES
ON PLAYSTATION ® 4 PRO INCLUDE: • Enhanced frame rate • Increased draw distances • Increased geometry level of detail • Improved lighting and shadows fidelity • Increased image quality of reflections • Faster loading tim
ON PLAYSTATION ® 4 PRO INCLUDE: • Enhanced frame rate • Increased draw distances • Increased geometry level of detail • Improved lighting and
shadows fidelity • Increased image
quality of reflections • Faster loading times
It may not be that visually remastered — this is not a game of
shadows and skin tones like, say, «The Last of Us», which make its HD
quality easier to discern
on the PS4 — but this gamer who has spent DAYS of his life in the world of «Borderlands 2» can confirm that there is a notable difference.
Often set in (nearly) empty houses in remote locales, his work takes
on the
quality of a mysterious
shadow one sees in the corner of one's eye.
Frank is best known as a sculptor, but the photographs in this exhibition, taken of scenes she fashioned from scraps found in her studio and outdoors, had the mythic
quality of
shadow plays cast
on a cave wall eons ago.
Choosing
quality,
on the other hand, will not only turn up the game's resolution, but also turn
on lens flare, light shafts and dynamic
shadows.