After the bright, open spaces of RE5, the darkly lit settings of Revelations brings back some of the horror the series once had, with
shadows hiding enemies behind walls and doorways.
Not exact matches
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see
enemies and platforms that were
hidden in the
shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
The game still gives more experience points for finding
hidden routes and dispatching
enemies quietly from the
shadows.
As a Phantom Thief you're able to sneak by
enemies by
hiding in the
shadows.
Subtly subduing
enemies and
hiding in crowds and
shadowed alleyways will become a dance of precision.
But I actually love the concept behind
hiding in the
shadows to
hide to ambush
enemies.
Enemies are generally pretty stupid and stick to their path - finding routine like glue, they might wander towards your direction if you get spotted but there is often
shadows nearby you can
hide in anyway.
Just like Mario, you can jump on your
enemies heads to defeat them — but you're also equipped with an arsenal of tools and magic powers to help you fight from the
shadows or stay
hidden in them!
Whether you want to
hide in the
shadows stealthily or gun down every
enemy in your path Ground Zeroes gives players a freedom that's really been unrivaled in the Metal Gear series thus far, let alone other games that exist within the stealth action genre.
Enemies lurk behind
shadows and
hide in corners to surprise you.
Games look as the visual artists behind them intended, and the screen handles dark details well, which means you won't find yourself sniped by an
enemy hiding in
shadows literally too deep to discern.
You won't be able to sneak attack all the time, but when entering new areas, you can catch your
enemy off guard by
hiding in the
shadows and keeping the noise to a minimum.