Sentences with phrase «shaky cam»

"Shaky cam" refers to a filming technique where the camera intentionally moves or shakes, resulting in a shaky and unstable image. Full definition
Something that is definitely improved upon is the use of shaky cam which was something that got to be a little annoying the first time around.
It did not at all rely on shaky cam and cheap jump scares to set a frantic mood to scare the audience.
Check out some prime shaky cam footage after the jump.
Far too much shaky cam and fading in and out.
Gone is the annoying shaky cam and put into its place is a genuine sense of technical accomplishment.
Having the movie told from the perspective of the TV crew means we have far less shaky cam than usual.
I also applaud the absence of the dreaded shaky cam.
The demo ended with a large boss battle — shaky cam video above — where the party took on a troll.
Most importantly, the main camera features optical image stabilization to combat shaky cam footage.
Those who complained about shaky cam in The Hunger Games will find the camera more steady, and those who chafed at the obvious budgetary limits will find that Francis Lawrence had more money to work with.
Gone is the first movie's over-reliance on frantic shaky cam cinematography, which added a level of frenetic electricity but often at the cost of things like spatial geography or character placement.
And someone needs to stop the combined use of shaky cam with handheld camerawork.
Their story is told via found footage, although the dreaded, handheld shaky cam is largely replaced by an over-the-ear variety, or cameras hung from trees or floating beneath drones.
In Gangster Squad's run - time, there's loads of action to behold, and surprisingly enough, most of it is solid work, more focused on delivering sleek visual flair than overused shaky cam work most of the time, offering up a refreshing palette of color and cinematography.
The set pieces shot in a «hyper - speeded up» style with major shaky cam action can be annoying, but eventually, we settle in.
Marshall knows how to work with a star studded casts, and his handle on action cinema is impressive, opting for choreography over shaky cam theatrics or CGI heavy fight sequences (as many first time action directors tend to do).
First time feature director Bradley Parker still gives it that shaky cam sensation by using a handheld shooting style and covering the action simply by following the actors rather than cutting to standard wide, medium and close - up shots.
Most of the time he resorts to handheld, shaky cam whenever Bond springs into fisticuffs.
For every moment of large scale action and scope, director Justin Lin fumbles a slice of sub-Greengrass shaky cam fisticuffs.
He sacrificed none of it for his first foray into found - footage horror, eschewing shaky cam chaos for patient, graceful pans and eerie moments of quiet reflection.
The Russos also struggle a bit with some of the action sequences, over-relying on disorienting quick cuts and Paul Greengrass shaky cam that obscures the power of movement.
Shot in Bourne - series shaky cam, which shouldn't be a surprise, as cinematographer Oliver Wood (Surrogates, Talladega Nights) had been the director of photography for that trilogy, Safe House delivers plenty of grit, grain, and ultra-close shots of the main actors looking tense.
Most of the slow - mo effects and shaky cam stuff (used to great effect to match the frenetic pace in the fridge gunfight scene) were gone by the time the martial arts happened.
Someone triggers something during the dimly lit, night visioned, shaky cam cliché - addled proceedings because soon voices in his head start whispering.
On the one hand, most people seem to agree that he did an admirable job of translating Suzanne Collins» popular dystopian sci - fi thriller into cinematic form; on the other hand, some of Ross» stylistic choices with Hunger Games (specifically, the disorienting shaky cam / editing approach) left many viewers feeling disgruntled.
As directed by Guillermo Del Toro (Mimic and The Devil's Backbone) the action jumps back and forth between liquid, lickety - split kung fu to the industry standard quick - cut shaky cam, and it's all lifted from other movies (Dawn of the Dead, mostly).
For starters, since the main characters have superpowers (namely, telekinesis), they can put the camera pretty much anywhere they want, allowing for a more dynamic range of shots beyond the trademark shaky cam.
He didn't mess around with all that shaky cam bollox, instead he let us see heroes beating the crap out of each other in glorious detail.
Warning: contains shaky cam and hints of incredibly cool games you wish you'd got a chance to play.
You can adjust almost everything on this camera — ISO, white balance, shutter speed, focus — and the OIS 2.0 module eliminates shaky cam syndrome.
It also follows Paul Greengrass» typical directing style; action, tension and unfortunately, too much shaky cam.
Meanwhile cutscene length is far better judged and features heavy use of shaky cam, something I'm normally against as movie directors these days rely on it far too much, but it's artfully done and combined with long, single camera shots.
He's one of the few directors that manages to use shaky cam in an artful way (it really fits for the ocean settings here), and he also never falls back on too many special effects for thrills.
This was Padilha's big opportunity to compensate for the much - derided PG - 13 rating, but between the annoying shaky cam and his tendency to cut away from the action too early, many of the set pieces are scattershot at best.
Based on this early footage, Gilroy has traded in the frantic shaky cam and kinetic editing that director Paul Greengrass favored in Bourne Supremacy and Bourne Ultimatum, in favor of the steadier, but still exhilarating approach of Doug Liman in Bourne Identity.
As well as that, the sound design courtesy of Andy Kennedy is also top - notch, adding extremely well to crowd scenes that rely too much on shaky cam.
The one - bunker setting ultimately proves only a little more novel a trick than Cloverfield's shaky cam, and its pressure to deliver the goods lets it down.
It's an interesting choice to say the least, and while I'm usually not the biggest fan of the «shaky cam», it is a novel way to shoot a «get laid road trip» flick.
There are great performances here and one major character arc that makes it somewhat compelling but for all its violence and handheld camerawork (can the shaky cam die already?)
The director could be considered an anti- «shaky cam» filmmaker.
Shaky cam... wheat... pillaging montages... bad guys with scars and grubby beards who gorge on food sloppily... slow - motion arrows... Snorri - cam arrows... arrows swarming like locusts... it's... A RIDLEY SCOTT PERIOD EPIC!
Another aspect of The Hunger Games that fans complained about was the use of «shaky cam» during the action sequences in the battle area.
The usage of shaky cam was in no way intolerable.
The 3D also required Michael Bay to tone down the use of the «shaky cam
Shaky cam and jolting cuts dominate the fights that feature CGI doubles for Thanos» Black Order or army of Outriders.
How is shaky cam / shit edit action scenes / bad acting / overacting good cinema??
Shot with heavy reliance on shaky cam and a cinema verite style, the aesthetic is designed to produce an easy, conversational atmosphere from which events can degrade.
The Raimie-esque «shaky cam» technique used in one scene in Blood Simple is all over Raising Arizona, notably in a long sequence, constructed of three cuts, in which the camera lopes over the desert hardtop, up a ladder through a household window, and into the mouth of screaming parent Florence Arizona (Lynne Dumin Kitei).
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