Not exact matches
Even the most hard - core Aquaman devotees will likely find little
use for this short,
shallow, problematic ramshackle
game.
While there's certainly a cathartic sense of enjoyment to be found in making light work of tens of thousands of zombies
using the large and crazy array of weapons that are available in Dead Rising 4, the removal of campaign co-op, psychopaths being replaced by forgettable maniacs, and the lack of any challenge due to the removal of the in -
game timer really highlight that the gameplay that is on offer is
shallow.
It subverts how
shallow is the aim of the district youth to reach only for celebrity and how the
games are
used by the base Snow to manipulate the masses by
using the
games as a distraction from their miserable lives.
In this way, The Artist is as
shallow as Sucker Punch — both
use a «story gimmick» to cover weak story and characters (Sucker Punch was conceived as a send up of a various video
games.....
Without a story campaign, there presumably aren't any narrative threads directly tying it to the previous Black Ops
games, which suggests that
using the name is a potentially
shallow tactic to hook in fans of the subseries that would otherwise pass on the
game were it named something different.
I
used to love playing ID
games, but, after a while the
games started to become
shallow and lame (maybe they allways were) and after trying out Quake wars I was done with them.
The Verdict: 6.5 Summary: Spider - Man: Edge of Time isn't the Arkham Asylum of Spidey
games, instead it's a
shallow but fairly entertaining button - masher that fails to make proper
use of the Spider - Man name.
R2G caters even to people who don't play as much as they
used to, who find casual
games shallow and unengaging, and who can't invest enough time into hardcore
games to really enjoy them.
It's somewhat relieving for players who might have been
used to King's Quest style death - screens, where the
game mocks you for so much as stepping into
shallow water.
Yoshida: With regard to characters, the first
game had 4 player characters, while PSII had 8, but when we looked back at those characters, it appeared to
use that their characterization and psychology was rather
shallow.
Additionally with the
use of Xbox One's voice command system, Ryse can
use the system for specific attack commands within the combat system, that including the amazing graphics, this
game has something going for it, regardless of its
shallow debut.
Most people are
used to
shallow one - genre
games with a clear end objective, which is reachable within a couple of hours, played on their console... Star Citizen is none of that.
I can understand if someone who grew up with Master System
games still has an affinity for the 3D glasses, but for me, they're a cheap gimmick
used to mask
shallow games.
The «Damsel in Distress» trope still rears its ugly head in numerous indie titles, and, although, I would consider it to be the less detrimental incarnation, Sarkeesian would disagree, suggesting that the parody of the trope seen in
games such as Super Meat Boy and Castle Crashers is just a
shallow Meta commentary
used ironically or as homage.
They hype and showcase
games like Wii Music which turn out to be mind - numbingly
shallow, and
use E3 to reveal anti-gaming devices like the Wii Vitality Sensor.
maps
using this
game mode should be more of an arena - style, with
shallow nooks at the edges for the spawn nodes with a rapid commute to the center of the level from there.
With this in mind, Nintendo have assuaged two of my fears that 1) they are going to adopt an extortionate microtransaction model on their big mobile IPs, and 2) they are going to
use their mobile offering merely as a marketing tool, creating thin,
shallow content with an objective to upsell profitable console counterparts of their mobile
games.
The mouse could
use a few extra buttons for hardcore FPS
games, and the keyboard's
shallow keystrokes might not satisfy button mashers, but both left us happy during our gaming stints.