The ultra simple controls and
overall shallow gameplay means you'll see and do everything the game has to offer pretty quickly, however.
In terms of art, though, I'm much less willing to tolerate really good graphics in exchange
for shallow gameplay and shallow world - building, which seems to be the problem with this particular game.
It tells a very interesting story in a mysterious and ambitious way and stands out as a risky decision on the developers but manages to be at least a little entertaining for
how shallow the gameplay is.
These days the first Saints Row would be seen as a crappy GTA clone
with shallow gameplay, but for my 13 year old self this was pure pixelated gold.
Imperfect handling and
shallow gameplay leave DiRT 2 in the dust of more compelling, competent off - road racers.
While the game generally has a bad reputation for its long development cycle and
relatively shallow gameplay, Kirby Air Ride can absolutely rule a party.
It tells a very interesting story in a mysterious and ambitious way and stands out as a risky decision on the developers but manages to be at least a little entertaining for
how shallow the gameplay is.
I wonder why the Bioshock games always get compared to things like Fallout 3 or Deus Ex when a more apt comparison would be Modern Warfare series campaigns: Linear, narrative - driven asset tours
with shallow gameplay and braindead enemies.
Despite the very strong and entertaining starship fighting and exploration systems,
the shallow gameplay and the terrible on - foot missions prevents this game from being the announced hit that was rumored.
Shallow gameplay and simplistic design are the biggest culprits here, but to be honest there are just some games that were not meant to be remade under any circumstance.
The gaming companies seem to be only in it for the sales potential now and that reads for
a shallow gameplay experience.
Grand Theft Auto became a bit of a cult classic because it wasn't like any other game available at the time, despite its somewhat -
shallow gameplay.
Unfortunately, a lack of polish and
its shallow gameplay keep it from being the out of this world space shooter it could have been.
The negativity seems to come from the general view of the presentation but more importantly
the shallow gameplay.
But what if one of those 10 things is so abusable that it can be repeated over and over pretty mindlessly, leading to
shallow gameplay?