Sony officially unveiled the PlayStation 3 (then marketed as PLAYSTATION 3) to the public on May 16, 2005 at the E3 2005 conference, along with a «boomerang»
shaped prototype design of the Sixaxis controller.
Not exact matches
In this work, we employ two
prototypes of robotic fish, whose engineering
design was bioinspired to mimic the aspect ratio, body
shape, size, and species - specific locomotion pattern observed in live golden shiner.
Once this relationship is growing, it then means authentically involving community members in all phases of the
design process — starting from exploring great schools that help the group to imagine what's possible, coming to consensus around what a great school is or could be,
designing based on the visions and rooted in the hopes of the community, engaging students and parents as critical friends who
shape and improve
prototypes, and empowering parents and other community members to play key roles in the launch and leadership of the school.
The company is only showing off these teaser pics of the new look, though you can get a pretty good sense of the overall
design by comparing the teaser pics with the
prototype's
shape.
Abstract: Going through early
prototypes and delving into
design decisions and processes that
shaped development of the game, this talk gives insight into the journey game
design went through while moving from an ambitious paper concept to a finished open world action RPG, with all of the small and large
design decisions and choices that have to be made along the way.
Summary: Going through early
prototypes and delving into
design decisions and processes that
shaped development of the game, this talk gives insight into the journey game
design went through while moving from an ambitious paper concept to a finished open world action RPG, with all of the small and large
design decisions and choices that have to be made along the way.