Instead of requiring people to be on the same quest, you could either «hire mercenaries» (players who might receive different rewards for helping another player) or «form a squad» (work together and
share dialogue options).
Not exact matches
understand
options for
sharing information with reader (reveal in
dialogue or internalization, etc.) and when each one might work best
It's through the
dialogue that the retailer can then make suggestions and
share new
options.