Really
sharp texture details and fantastic use of color and art design.
Not exact matches
I use bright colour palettes, layered
textures, and
sharp, clean graphics with a Mid-Century influence, breaking down the
detail into shape, colour and pattern.
Aside from a bit of breakup in low - lit nighttime sequences, it's another perfect effort from Universal: color,
texture and the finest of
details come through in a
sharp but natural transfer with a pleasing light grain throughout.
Aside from a touch of banding (common to animated transfers), the picture quality is perfect: bold in color and
sharp in every
detail and
texture found in the source material.
The image upgrade is significant: clean and film - like, the picture boasts vibrant color and
sharp detail and
texture.
Slight shimmer across sub-pixel
details displayed when running on the standard PS4 are eliminated, while the downsampling effect manages to produce a slightly
sharper image with subtle improvements in
texture clarity across the game.
Running at 720p on the Xbox One the image isn't as crisp and
sharp as it should be, but it's surprisingly hard to notice the low resolution thanks to some solid AA at work, and despite the lower pixel count this is an incredibly
detailed game, boasting stunning
texture work.
The ground
textures are
sharper, there's way more foliage on the trees and grass on the ground (alpha
textures, in general) and who knows what other
details are more pronounced on PS4.
Shadows now use bigger
texture buffers to appear
sharper and more
detailed than on any other console version.
Textures of crates, barrels, and various backgrounds are all much
sharper now,
detailing features which were nonexistent or bland in the original.
Sure, that's not saying much, since the series is known for great looking character models and yet brings forth bland environments, but this version takes it up a notch, with
sharper,
detailed character models, improved
textures, more enemies onscreen than ever before, and silky smooth gameplay.
The original artists at Konami would have built their artwork around this presentation, and the net result is that the HD version is unintentionally compromised as a result - the lack of
texture detail in some areas becomes over-exposed in a way that was never intended by Konami's artists, and the game has a pin -
sharp, pristine look entirely at odds with the ambience generated by the original release.
Textures have been improved to help showcase characters and environments in a little bit more
detail, plus the frame rate has been bumped up to 60 frames per second alongside 1080p presentation; ensuring that everything looks
sharper without any stutter.
All models are more
detailed and
textures are
sharper.
Textures of the environments in Resident Evil 4 looks more
sharper and character models are a lot more
detailed.
When you zoom in on the photos you notice the Pixel 2 is much better with
sharp edges and fine
detail in
textures, without over-processing and creating more issues — though it's wroth noting this really is only noticeable when you start to finely scrutinize things.
A 24.5 - inch FHD display with a 144Hz refresh rate for
sharp undistorted images brings out incredible
details and
textures in your favorite games
The butter soft leather, the
sharp detailing in the headboard coupled with the flowing curves in the base come together to define rich
textures and a spectacular finished look.