Sentences with phrase «shield type weapons»

Sword and shield type weapons allow for cutting and impact type attacks in Monster Hunter World, though the big kicker is that you can use items while your weapon is drawn with this weapon type.

Not exact matches

Basically, the player can pick from one of three weapon types (sword & shield, dual swords, or great sword) and each level completely forgoes any harvesting of natural resources or wandering around through wilderness areas.
Each of 14 weapon types makes combat feel like an entirely different game, from the grace and familiarity of a sword and shield, to the explosive pummel of an ammo - switching Bowgun, to the downright oddity of the Hunting Horn, a massive hammer that plays stat - buffing tunes.
A single weapon is gifted to each of the team members so team leader and chief ball - bag is Dalton, who gets a mag - shield type pistol, Naya a cold professional killer gets the black hole creating assault rifle, Izzy, the token sassy redhead scientist gets a gun that crystallises people, and Jacob the gruff ex-cop with a bucket of chips on his shoulder gets a crossbow which sets people on fire.
and if possible, attempt to pack a range of weapons and armour types to maximise your range of energy options for pesky shielded enemies.
So far, I've come across six different weapon types, maces, spears, swords, axes, shields, and crossbows.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Kinetic weapons (mass drivers, artillery, autocannons) are excellent at destroying shields and can roll for higher damage than other weapon types, but are the most inaccurate of the three types.
Each of the new subclasses has different elemental damage types with the various weapons being shields for Titans, staffs for Hunters, and swords for Warlocks.
The DualShock 4 speaker implementation is yet another Housemarque game that makes some of the best usage of the feature by producing voice - overs in a tone reminiscent of Resogun; indicating when and which type of power - up has been collected; when the strength of a weapon has been maximised; an increase in multiplier has been earned; all humans in an area have been saved; when shields have been deactivated following a collision with an enemy; and more besides.
With its eight different kinds of enemies, six types of weapons and shields for your ship, 24 different challenges (or modules) to make the enemies stronger and faster and set the environment against you with asteroids or EMP fields, there are tons of combinations you can do.
The change also streamlines the way that ammo types affect enemies, so you are no longer struggling with how to approach a particular type of shielded enemy, you simply switch to energy weapons, bring it down, and then go right back to your bread and butter.
There are many types of power ups, which fall into the offensive or defensive category, with attacking weapons including a cannon, missiles, mines and the aforementioned quake, whilst defensive varieties involve shields and auto pilots and you can use these to your advantage or you can choose to absorb the weapon in exchange for a tiny burst of speed, which can be extremely crucial in tight races.
In this enhanced edition of the game, players will encounter new hero weapons and abilities, new monster types, and additional features that increase team dynamics and strategy, including spin attacks, shield throws, summoning, and magic abilities for the iconic characters, as well as a new, anticipated Endless gameplay mode.
All five of your characters wield one main weapon type, and for a sub-weapon can either hold a shield or a second weapon.
While your overall level helps to determine how powerful you are, you can also choose among various unlockable weapon types, special abilities (such as grenades and shields), and stat bonuses (such as extra health, extra damage, etc.).
Sky Force Anniversary allows players to choose between various types of weapons, passive skills and power - ups, starting from the impenetrable magnetic shield and ending with the mighty mega-bomb that annihilates all visible enemies with a huge blast.
Among the 14 weapon types available in the game, such as giant longswords and the familiar sword and shield among many others, the bowguns are probably the most appealing weapon for players who are more keen to a third person shooter playstyle.
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