Not exact matches
As you're running
around and
shooting enemies, the constant spinning means the day - night cycle is about 30 seconds long.
The combat is intense as you can boost your speed up so that you're zooming
around your
enemies, harrying them with
shots, or closing in for the kill.
The touch controls feel tacked on and unintuitive and the
enemy AI is ridiculous, with most of the Chimera just standing
around waiting to be
shot in the face.
Combat is unfulfilling and tedious (the rag - doll bodies are about the most satisfying part) and generally consists of endlessly having to reload whilst you try and make - up for the non-sensical mechanics (e.g. tell a merc to
shoot an
enemy that is running towards them, and if the
enemy passes out of sight for a second (e.g. to run
around a tree) the order is cancelled and your merc generally ends up dying unless you continually re-tell him to
shoot the target.
Wilhelm's dual surveyor bots are helpful, but somewhat echo towards Roland's or Axton's turret like action skills, but Claptrap will no doubt be the most played because of how inexplicably unpredictable his action skill is, as he assumes the role of all other vault hunters up to this point based on the situation
around him, which is sometimes not always the good route (I cooped with my friend who got the Psycho die of the action skill when we were primarily
shooting at
enemies from a distance).
To name but a few: I've had mercs spotted through walls,
enemies alerted to a mercs presence for no apparent reason (yes I understand the stealth mechanics),
enemy AI is appalling (you can eliminate a building full of
enemies but just running a merc
around the perimeter of the building, thus alerting the
enemies, and then
shooting them all as they come out of the door), the game is riddled with typos (e.g. some of the mercs have a trait called «though», which is obviously meant to be «tough»), the voices acting is poor and annoying (who honestly wants to have their merc scream the same phrase over and over again every time you select them?)
Balance between jumping
around dodging bullets and taking aim for a better
shot at your
enemies, don't waste time camping at cover spots and waiting for
enemies to pop out - artfully evade the onslaught of bullets and defeat all baddies that stand in your way.
The
shooting is tight, although
enemies are pretty tough eveb
around Normal difficulty and the lack of a cover system or a crouch button means that you'll be going less gung - ho than you'll want to.
You move
around on screen from side to side and up and down
shooting wave upon wave of
enemies.
Shot by Amir Mokri (TRANSFORMERS: AGE OF EXTINCTION) and produced by the team from THE HURT LOCKER, DALLAS BUYERS CLUB and KILLER JOE, the film centres upon fighter - pilot turned drone pilot Tom Egan (Hawke) who questions the ethics of his mission taking pot
shots against an
enemy half way
around the world.
If doing missions isn't what you're looking for then there are
enemy bases to take that you conquer after you have killed everyone inside which can be done by stealthily sneaking
around or by loudly
shooting your way in which will sound the alarm and cause reinforcements to arrive.
All you do is fly
around, dodge bullets,
shoot enemies, and unleash charged attacks or a bomb every now and then.
When Pena and a fellow Mexican traveler (Escamilla, A Night in Old Mexico) are assisted by Olivia when she sees them sneaking through, they become public
enemy # 1
around these parts after she is killed falling off her startled horse when some teens decide to
shoot rifles at the Mexicans to frighten them off.
The cover system lets you put your back to a wall with a press of the action button, but it's meant for peeping
around corners and planning your next move, not for popping out and
shooting enemies.
Bosconian is an interesting space shooter where you freely roam
around stages while simultaneously
shooting forwards and backwards at
enemies and taking out large bases.
Gameplay in Wild Guns Reloaded involves
around your character
shooting at any threat on a static screen where you see the
enemies keep popping out left and right, either hidden in the background, or rushing to attack you directly on screen.
It's electrifying to watch the camera gracefully swoop under and over and
around Theron and her
enemies in every new bit of hand - to - hand combat; Leitch is not a director who relies on quick cuts, or shaky handheld
shots, to obscure the tougher parts of his set - pieces.
So that means that
enemy worms have a nasty habit of standing
around and doing nothing,
shooting at walls for no reason, running away for no reason or suddenly becoming the worlds greatest marksman and hitting you from across the map with a shotgun.
- game begins on Xandar, with the Guardians trying to repel an assault from the game's main villain, Kang the Conquerer - the game is all about time travel - bend time during battles with bosses and to solve puzzles - sometimes you can slow down the action to gain a strategic advantage - each character has their own ability and unique animations - abilities have also been expanded with functional emotes - Star - Lord has his trademark gravity grenades and can fly
around and
shoot baddies with his blasters - he can also use his Walkman to make all
enemies and friends in the area dance, allowing him to walk past without a fight - includes fan - favorite characters like Spider - Gwen, who can stop to take a selfie in battle, which can be uploaded online
If mastered properly, this can be used to
shoot enemies hiding behind structures or even
around corners!
On one level the
enemy that were supposed to be fleeing from some vehicles as you called in a jet to dispose of them simple didn't appear on the screen, at another time some
enemies turned
around and
shot me during a locked in animation where I had to stab a guard.
Thus we have our narrative; 25 floors of
enemies to
shoot with the possibility of death
around every corner and one burning question; what the hell is going on?
The things I disliked about the 3DS version, I still dislike in this one (examples being the underwater levels or the fact that you always have a CPU controlled partner following you
around even though they are worthless and they will
shoot at
enemies but I've never once witnessed them actually killing an
enemy), but they were just how the game was designed to be, so I didn't expect those things to be fixed.
Still, there's room to just play
around by luring
enemies into traps or trying to make tricky
shots.
Nothing much really changes in terms of
enemy layout, makeup or quantity which means things become a bit easier, but it is a lot of fun to run
around with a friend nailing synchronized
shots.
It really is a lot of fun flying
around and
shooting at things, but be careful as the
enemies can turn their attention towards you and easily kill you off in a matter of seconds.
Ranged characters can still be cumbersome as targeting specific
enemies or other things is a little hit and miss, a problem that came to a head during a mission based
around Gandalf and Radagast in which my chosen wizard (Gandalf) insisted on
shooting at something across the screen with his staff rather than whipping out his sword and killing the orc that was in the process of pummeling his face in.
Until you tweak the camera sensitivity to your liking, aiming towards and
shooting down
enemy inklings can be rather difficult (unless you're just running
around with the Splat Roller mowing everyone down).
The right stick would be used to look
around, and you could even have a reticle to lock - on to
enemies behind you or
shoot you turrets (look at the fight between Max and Miria in DYRL).
Once activated; an aura
around the craft absorbs all
enemy rounds — with the exception of bigger
shots or lasers — and hurls them back at
enemies as lock - on rockets with a tap of the right trigger.
With the switch to an isometric viewpoint comes a new combat style, with the game adopting tactical twin - stick
shooting mechanics that'll see you carefully picking your
shots as you gun down
enemies around you.
Deathmatch is a team deathmatch game where you just fly
around the map looking for
enemies to
shoot.
I still would sneak
around but then if
enemies were open for
shooting I'd take the
shot.
Players fly
around shooting at
enemies that come whizzing by, using their guns and missiles to take down as many as possible without being taken down themselves.
Balance between jumping
around dodging bullets and taking aim for a better
shot at your
enemies, don't waste time camping at cover spots and waiting for
enemies to pop out — artfully evade the onslaught of bullets and defeat all baddies that stand in your way!
While Wang once again will take on foes from a first - person perspective,
shooting from afar with a variety of weapons or use a blade to cut them to pieces from up close,
enemies this time
around have health bars that whittle down when they take damage.
If doing missions isn't what you're looking for then there are
enemy bases to take that you conquer after you have killed everyone inside which can be done by stealthily sneaking
around or by loudly
shooting your way in which will sound the alarm and cause reinforcements to arrive.
Get behind the wheel of some of the fastest cars
around, and use the stylus to
shoot down
enemies and spy on terrorists.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius
around tower, attacks ground units only - Air: Single target
shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to
enemies - Fire: Fast attack, short range, expensive, applies burn to
enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
The singleplayer campaign itself will be over relatively shortly with
around six to seven hours of gameplay, the sad fact is that thinking back on it I can't really think of any truly standout moments throughout the story, instead I just remember just
shooting a lot of
enemies.
Challenge and enjoyment comes not so much from the
enemy, but your own desire to pull off better
shots and play
around in the sands of Africa.
I've delivered direct head
shots that did 8 damage and then turned
around to be killed in a single
shot by that same
enemy.
Compare this with Dark Souls II: instead of carefully planned
enemy encounters and environments, it almost feels as if half the game is comprised of cheap
shots coming from
around corners on narrow walkways.
Drive
around,
shoot at
enemy tanks, and pick up powerups like speed boost and rapid fire.
Many years ago, the typical third - person shooter involved running
around various flat levels while jumping and strafing in random directions and then ducking behind walls, while
shooting at
enemies that -LSB-...]
You have the likes of double
shot, which doubles the amount of
shots you fire, shield, which places a large shield
around you and any allies for a few seconds and turrets, which you place down to watch as they
shoot down
enemies so you can keep your conscience clean that you didn't down every
enemy.
The controls are excellent as well, and are very responsive as players run
around stages and
shoot or attack
enemies, collect power and summon creatures.
It usually revolves
around John's two weapons: the G - Lifter, a gravity gun that can be used to grab onto objects and either move them
around or just
shoot them at
enemies, and the Rock Blaster, a rather potent laser gun not originally meant for self - defense.
The marksman (sniper) class for example has given his spot & mark ability to the tactician in favor for a scrambler that disables the radar of
enemies when they're near you and the medic now has a drone that will follow him
around shooting enemies for you and can bring you back from the brink of death if possible.
This one is very addictive, a nod to the side scrolling shooters of old and as you progress through the campaign you will encounter many different and more difficult
enemies with shields, and the world
around you will
shoot lasers and all sorts at you.