Sentences with phrase «shoot enemies around»

Not exact matches

As you're running around and shooting enemies, the constant spinning means the day - night cycle is about 30 seconds long.
The combat is intense as you can boost your speed up so that you're zooming around your enemies, harrying them with shots, or closing in for the kill.
The touch controls feel tacked on and unintuitive and the enemy AI is ridiculous, with most of the Chimera just standing around waiting to be shot in the face.
Combat is unfulfilling and tedious (the rag - doll bodies are about the most satisfying part) and generally consists of endlessly having to reload whilst you try and make - up for the non-sensical mechanics (e.g. tell a merc to shoot an enemy that is running towards them, and if the enemy passes out of sight for a second (e.g. to run around a tree) the order is cancelled and your merc generally ends up dying unless you continually re-tell him to shoot the target.
Wilhelm's dual surveyor bots are helpful, but somewhat echo towards Roland's or Axton's turret like action skills, but Claptrap will no doubt be the most played because of how inexplicably unpredictable his action skill is, as he assumes the role of all other vault hunters up to this point based on the situation around him, which is sometimes not always the good route (I cooped with my friend who got the Psycho die of the action skill when we were primarily shooting at enemies from a distance).
To name but a few: I've had mercs spotted through walls, enemies alerted to a mercs presence for no apparent reason (yes I understand the stealth mechanics), enemy AI is appalling (you can eliminate a building full of enemies but just running a merc around the perimeter of the building, thus alerting the enemies, and then shooting them all as they come out of the door), the game is riddled with typos (e.g. some of the mercs have a trait called «though», which is obviously meant to be «tough»), the voices acting is poor and annoying (who honestly wants to have their merc scream the same phrase over and over again every time you select them?)
Balance between jumping around dodging bullets and taking aim for a better shot at your enemies, don't waste time camping at cover spots and waiting for enemies to pop out - artfully evade the onslaught of bullets and defeat all baddies that stand in your way.
The shooting is tight, although enemies are pretty tough eveb around Normal difficulty and the lack of a cover system or a crouch button means that you'll be going less gung - ho than you'll want to.
You move around on screen from side to side and up and down shooting wave upon wave of enemies.
Shot by Amir Mokri (TRANSFORMERS: AGE OF EXTINCTION) and produced by the team from THE HURT LOCKER, DALLAS BUYERS CLUB and KILLER JOE, the film centres upon fighter - pilot turned drone pilot Tom Egan (Hawke) who questions the ethics of his mission taking pot shots against an enemy half way around the world.
If doing missions isn't what you're looking for then there are enemy bases to take that you conquer after you have killed everyone inside which can be done by stealthily sneaking around or by loudly shooting your way in which will sound the alarm and cause reinforcements to arrive.
All you do is fly around, dodge bullets, shoot enemies, and unleash charged attacks or a bomb every now and then.
When Pena and a fellow Mexican traveler (Escamilla, A Night in Old Mexico) are assisted by Olivia when she sees them sneaking through, they become public enemy # 1 around these parts after she is killed falling off her startled horse when some teens decide to shoot rifles at the Mexicans to frighten them off.
The cover system lets you put your back to a wall with a press of the action button, but it's meant for peeping around corners and planning your next move, not for popping out and shooting enemies.
Bosconian is an interesting space shooter where you freely roam around stages while simultaneously shooting forwards and backwards at enemies and taking out large bases.
Gameplay in Wild Guns Reloaded involves around your character shooting at any threat on a static screen where you see the enemies keep popping out left and right, either hidden in the background, or rushing to attack you directly on screen.
It's electrifying to watch the camera gracefully swoop under and over and around Theron and her enemies in every new bit of hand - to - hand combat; Leitch is not a director who relies on quick cuts, or shaky handheld shots, to obscure the tougher parts of his set - pieces.
So that means that enemy worms have a nasty habit of standing around and doing nothing, shooting at walls for no reason, running away for no reason or suddenly becoming the worlds greatest marksman and hitting you from across the map with a shotgun.
- game begins on Xandar, with the Guardians trying to repel an assault from the game's main villain, Kang the Conquerer - the game is all about time travel - bend time during battles with bosses and to solve puzzles - sometimes you can slow down the action to gain a strategic advantage - each character has their own ability and unique animations - abilities have also been expanded with functional emotes - Star - Lord has his trademark gravity grenades and can fly around and shoot baddies with his blasters - he can also use his Walkman to make all enemies and friends in the area dance, allowing him to walk past without a fight - includes fan - favorite characters like Spider - Gwen, who can stop to take a selfie in battle, which can be uploaded online
If mastered properly, this can be used to shoot enemies hiding behind structures or even around corners!
On one level the enemy that were supposed to be fleeing from some vehicles as you called in a jet to dispose of them simple didn't appear on the screen, at another time some enemies turned around and shot me during a locked in animation where I had to stab a guard.
Thus we have our narrative; 25 floors of enemies to shoot with the possibility of death around every corner and one burning question; what the hell is going on?
The things I disliked about the 3DS version, I still dislike in this one (examples being the underwater levels or the fact that you always have a CPU controlled partner following you around even though they are worthless and they will shoot at enemies but I've never once witnessed them actually killing an enemy), but they were just how the game was designed to be, so I didn't expect those things to be fixed.
Still, there's room to just play around by luring enemies into traps or trying to make tricky shots.
Nothing much really changes in terms of enemy layout, makeup or quantity which means things become a bit easier, but it is a lot of fun to run around with a friend nailing synchronized shots.
It really is a lot of fun flying around and shooting at things, but be careful as the enemies can turn their attention towards you and easily kill you off in a matter of seconds.
Ranged characters can still be cumbersome as targeting specific enemies or other things is a little hit and miss, a problem that came to a head during a mission based around Gandalf and Radagast in which my chosen wizard (Gandalf) insisted on shooting at something across the screen with his staff rather than whipping out his sword and killing the orc that was in the process of pummeling his face in.
Until you tweak the camera sensitivity to your liking, aiming towards and shooting down enemy inklings can be rather difficult (unless you're just running around with the Splat Roller mowing everyone down).
The right stick would be used to look around, and you could even have a reticle to lock - on to enemies behind you or shoot you turrets (look at the fight between Max and Miria in DYRL).
Once activated; an aura around the craft absorbs all enemy rounds — with the exception of bigger shots or lasers — and hurls them back at enemies as lock - on rockets with a tap of the right trigger.
With the switch to an isometric viewpoint comes a new combat style, with the game adopting tactical twin - stick shooting mechanics that'll see you carefully picking your shots as you gun down enemies around you.
Deathmatch is a team deathmatch game where you just fly around the map looking for enemies to shoot.
I still would sneak around but then if enemies were open for shooting I'd take the shot.
Players fly around shooting at enemies that come whizzing by, using their guns and missiles to take down as many as possible without being taken down themselves.
Balance between jumping around dodging bullets and taking aim for a better shot at your enemies, don't waste time camping at cover spots and waiting for enemies to pop out — artfully evade the onslaught of bullets and defeat all baddies that stand in your way!
While Wang once again will take on foes from a first - person perspective, shooting from afar with a variety of weapons or use a blade to cut them to pieces from up close, enemies this time around have health bars that whittle down when they take damage.
If doing missions isn't what you're looking for then there are enemy bases to take that you conquer after you have killed everyone inside which can be done by stealthily sneaking around or by loudly shooting your way in which will sound the alarm and cause reinforcements to arrive.
Get behind the wheel of some of the fastest cars around, and use the stylus to shoot down enemies and spy on terrorists.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
The singleplayer campaign itself will be over relatively shortly with around six to seven hours of gameplay, the sad fact is that thinking back on it I can't really think of any truly standout moments throughout the story, instead I just remember just shooting a lot of enemies.
Challenge and enjoyment comes not so much from the enemy, but your own desire to pull off better shots and play around in the sands of Africa.
I've delivered direct head shots that did 8 damage and then turned around to be killed in a single shot by that same enemy.
Compare this with Dark Souls II: instead of carefully planned enemy encounters and environments, it almost feels as if half the game is comprised of cheap shots coming from around corners on narrow walkways.
Drive around, shoot at enemy tanks, and pick up powerups like speed boost and rapid fire.
Many years ago, the typical third - person shooter involved running around various flat levels while jumping and strafing in random directions and then ducking behind walls, while shooting at enemies that -LSB-...]
You have the likes of double shot, which doubles the amount of shots you fire, shield, which places a large shield around you and any allies for a few seconds and turrets, which you place down to watch as they shoot down enemies so you can keep your conscience clean that you didn't down every enemy.
The controls are excellent as well, and are very responsive as players run around stages and shoot or attack enemies, collect power and summon creatures.
It usually revolves around John's two weapons: the G - Lifter, a gravity gun that can be used to grab onto objects and either move them around or just shoot them at enemies, and the Rock Blaster, a rather potent laser gun not originally meant for self - defense.
The marksman (sniper) class for example has given his spot & mark ability to the tactician in favor for a scrambler that disables the radar of enemies when they're near you and the medic now has a drone that will follow him around shooting enemies for you and can bring you back from the brink of death if possible.
This one is very addictive, a nod to the side scrolling shooters of old and as you progress through the campaign you will encounter many different and more difficult enemies with shields, and the world around you will shoot lasers and all sorts at you.
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