Sentences with phrase «shoot off enemy»

And even when the scares might be too much for you, there's always something oddly addictive to shooting off enemy limbs.
And even when the scares might be too much for you, there's always something oddly addictive to shooting off enemy limbs.
There's also the ability to request health packs, ammo, enemy positions and more from fellow soldiers when players rack up the kills, as well as Heroic Actions, which allow players to save others by shooting off enemies that are grappling with friendly soldiers, dragging them to cover, among other split - second moments.

Not exact matches

Tarantula spiders try to scare off enemies by shooting them with hairs from their tummies.
In one instance of her AI - assisted cooperation, she shot the metal helmet off an enemy soldier just before Big Boss fired a tranquilizer dart into his head.
Success in Future Soldier, Geoffrey claims, will be due to good tactics, and not just being good at first person shooters, adding «We don't want one guy running and shooting all the enemies and showing off to his team - mates.
The twin stick shooting aspect of the first game is out in favor of an auto - attack (which can be toggled off in the options) if any enemies are in your character's line of sight.
Initially you'll notice that the shooting of dark matter is much slicker than previous, and locking on to enemies, jumping their attacks and pulling off shots is easily done.
Playing as Ori you begin the game with only the rudimentary skills of running and jumping but as you progress and skills accumulate, you begin to traverse the Nibel forest differently: You scuttle up a cliff face, flip off, Sein lets off a pulsating light explosion in the air sending a pus heavy poisonous blob in 10 different directions and you in 1 direction... backwards, you free fall down, dodge a lurid green rolling monster, launch yourself off the skittish rotating creature, shoot towards a lantern, catch an enemy projectile and propel yourself back up towards a platform (whatever you do remember to create a soul link and save).
As Run The Jewels pulses on the soundtrack, we also get new shots of the movie's cast — not just title character Chadwick Boseman, but also his friends and enemies — in action, facing off with swords, guns, and good - old mystically powered martial arts.
The Legend of Zelda's hack and slash off - shoot Hyrule Warriors sees Link, Zelda, Impa and Midna battering massive waves of enemies across Nintendo's colourful world.
About mid ways through, folks are exposed to a new weapon, one that shoots out disks that ricochet off walls and alive through enemies.
On his way out, there was a moment when Boss was able to slow down time and get a couple of shots off on a pursuing enemy.
The other complexity is Laser Disco Defenders» defining feature which is that every laser that either you or an enemy shoots permanently stays in the stage as it bounces off walls.
The next shot definitely shows Morgan dual wielding pistols and firing at an unseen enemy off camera.
A funny addition is the narration (which can be turned off, luckily, because it gets a little repetitive after a while); while you are shooting enemies our drilling through planets, a seemingly British man comments on what's happening on your lush Vita screen.
Precise headshots kill most normal enemies in one or two shots but they're not always easy to pull off.
First off there is such a thrill (like in the days of Duck Hunt) of aiming and shooting an enemy that you feel more immersed in the game than ever.
When Pena and a fellow Mexican traveler (Escamilla, A Night in Old Mexico) are assisted by Olivia when she sees them sneaking through, they become public enemy # 1 around these parts after she is killed falling off her startled horse when some teens decide to shoot rifles at the Mexicans to frighten them off.
There is one section in the game where the blonde bombshell jumps on to the roof of an enemy aircraft, delivering a devastating combination: first shooting the pilot's brains out; followed up by taking out the main engine, before back - flipping to safety, and buggering off on a motorcycle that looks like she stole it straight out of the Tron universe.
It has become a frustrating fact of life that enemy worms in Worms games have a nasty habit of pulling off near - impossible shots, especially toward the end of the game, and in Revolution they seem to enjoy doing it more than ever before.
Shoot an enemy's hat off their head.
You shoot enemies and they keel over, get their heads chopped off, or explode in a fine red mist.
You can shoot off arms and legs and cut the heads off it really give you that feel that you've just completely destroyed your enemy.
Even then it's most likely the enemy who will get the first shot off, and thanks to the fact your life can be ended so quickly it's a tense feeling as you drop to the ground and scan the tree's looking for the gunmen.
This wouldn't have felt quite so bad if it had been done in a way that made every kill feel like a necessity, but it doesn't: you'll set enemies on fire with napalm arrows, stick pickaxes in people's heads, pull them off cliffs and shoot them through the head at point - blank range.
Covering Fire has been changed so that youre soldier gets to take the first shot rather than waiting for the enemy, giving you a chance to polishing off your foe before they inflict any damage.
For example, equip your Thief with a pistol and sword and he'll become more of a swashbuckling rouge able to fire off the occasional shot from his firearm for high damage while slicing up enemies with the sword.
It really is a lot of fun flying around and shooting at things, but be careful as the enemies can turn their attention towards you and easily kill you off in a matter of seconds.
- the scene with Link shooting arrows at the Guardian on his horse, jumping off, and firing off one last arrow in mid-air at the enemy in slow motion, was a gameplay element that hadn't yet been implemented
Shooting an enemy in the head isn't always the best idea as it might just make them angrier when their head falls off.
To fight these enemies, you must lock on using the left bumper, dodge their attacks, and then wait for them to turn blue before firing off a few shots to dispense of them.
When you do, instead of moving quickly everything goes into a slow motion, bullet time where you can shoot a lot of shots off at enemies as you slide across the gap between pieces of cover.
Between her sharp sword and bow combo attacks with ricocheting arrows, she can upgrade her aim with elemental freeze arrows, freezing enemies in front of her then following up with rapid shots showing off her impressive athletic skills as an archer and sword fighter.
Most impressively of all, there are plenty of destructible environments that are so well constructed to a point of strategically placing destructible objects within a certain radius of each other in order to set off a chain reaction of explosions that you can lure enemies into by getting their attention, making them follow you and perfectly timing when you shoot at the destructible object.
On an early water level my character kept bumping off enemies only to be shot off the water slide into nothing.
A lot of the visuals and game mechanics have been imrpoved upon with this new N.O.V.A game as well as the addition of features like real - time shadows and ragdoll physics to make shooting enemies more enjoyable when they bounce off stuff from being shot numerous times by you.
Breaking away from their freemium mode as of late, you can now download N.O.V.A 3 off of the Google Play store for the usual price of $ 6.99 and get to shooting all the enemies and players your little N.O.V.A loving heart desires.
Abilities can be equipped such as micro missiles that are capable of locking onto enemies, a laser pulse which shoots hi - intensity laser beams in all directions, blast grenades that produce a large blast radius, a grenade launcher that is capable of bouncing grenades off walls and many more abilities.
I loved these sections as it fully immersed you as you reach out, grab a wall and pull it towards you as you seemingly climb up the wall, swing across pipes, dangle on a rope 40ft off the ground with one hand whilst shooting enemies with your other hand, and generally act like Spider - Man.
The former requires enemies to come within an almost comically small range of about four metres before they start shooting with their supposedly ranged weapons, even from a higher vantage point, whereas the latter have been known to wander off whilst chasing an enemy and never return.
I absolutely love the Zero - G upon death perk as it shoots the enemies off into space when you slaughter them.
Bounce shots off walls to hit lurking enemies before they have a chance to attack!
You can move, shoot, or play a support role (healing allies or scaring off enemies) as you fight it out.
And of course, as mentioned earlier, the shooting mechanics is still as enjoyable as it ever was so the combat never get repetitive and it is one of the few games out there that I actually take the time out to pop off nearby enemies heading to a mission just because the combat feels so damn good.
Obliteracers is a same screen party racing game in which your main aim is to destroy your opponents whether it be racing to the front and dropping them off the bottom of the screen or using one of the pick up abilities to, shoot, roast, electrocute or throw your enemy off the side of the track.
No matter the layout of the stage, you will be air dashing, jumping off walls, and using the «Flashfield» to hover over wide gaps, all while tagging multiple enemies and shooting gigawats of electricity into them until they explode.
-- fast - paced and combo - centric — fighting involves meleeing, kicking and shooting — dodge attacks and activate Witch Time — Torture Attacks return — new Torture Attack featurs a pair of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular attacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Gonintendo]
Enemies have a tendency to spawn all over the place, leaving players to juke and dodge from errant shots, while still trying to snap off parrying blows of their own.
When the shooting pauses and our enemies are properly mutilated, we'll pick up the conversation where we left off.
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