Not exact matches
In fact, I'm not really into the idea of randomly - generated multiplayer maps
as a
whole: I find that the best multiplayer maps in
shooter history have always been finely - crafted levels that developers agonize over carefully to create the best possible
experience.
Hilmar has an interesting and positive outlook for the evolving
shooter genre, namely that wildly popular games like PlayerUnknown's Battlegrounds and Fortnite may be dominating the market and hurting other games
as a result in the short term, but ultimately they're also bringing in new players into the genre
as a
whole and that these players will be interested in trying new and different
experiences eventually.
Your attacks lack any real weight or feedback besides a graphic representation of your enemy's health bar being chipped away and the control scheme just feels clunky to operate; games like Hotline Miami show that tight controls are an integral part of creating an enjoyable top - down
shooter and Neon Chrome just doesn't manage to pull this off, which is detrimental to the
experience as a
whole.
DICE's
shooter doesn't reinvent single - player campaigns or the game's signature multiplayer modes, but it delivers enough new
experiences while staying true to the franchise's spirit that every new mode or campaign story feels right at home, even if campaign
as a
whole never lives up to its full potential.