I found this feature rarely useful given my character's final specs, but this should help
shooter fans feel (a bit) more at home.
Not exact matches
Fans of the bullet hell and top down
shooters will not only
feel at home with EtG, but will fall in love with it.
A third - person
shooter that
feels caught between doctrines — it's not tactical enough to
feel like a deep, strategic experience yet it punishes run - and - gun tactics just enough to prevent
fans of those sorts of games from having a great time, either.
There is nothing to stop
fans of twin stick
shooters picking up the game; it
feels like an open version of Zombie Apocalypse.
It's been two years since we first became squid kids — Splatoon launched on Wii U back in 2015 and, while it didn't exactly set the world on fire, it was well received and
fans felt inspired seeing Nintendo actually developing and continuing to support a multiplayer
shooter.
Fans of the Ender series, in particular, should
feel warm and fuzzy inside playing this
shooter.
It's fresh take on the
shooter genre should please longtime
fans, while
feeling accessible to new players.
i am such a harry potter
fan and this game takes the it series to a more third person
shooter feel... oh well
Arrowhead Games» twin - stick
shooter Helldivers is quickly becoming a
fan - favorite amongst the Short Pause staff, and we look forward to getting a review up as soon as we
feel we've played and experienced enough to do so.
Killzone: Mercenary
feels like the console quality first person
shooter Vita
fans have been begging for.
It's been two years since we first became squid kids — Splatoon launched on Wii U back in 2015 and, while it didn't exactly set the world on fire, it was well received and
fans felt inspired seeing Nintendo actually developing and continuing to support a multiplayer
shooter.
In a way it seems to be added to Halo 5 in an effort to make the game's controls
feel familiar to
fans of the Call of Duty franchise (and basically every other modern console first - person
shooter that isn't Halo).
If you're a first - person
shooter fan then the controls may
feel a little backwards at times - L3 or left trigger isn't run, for example, a common mistake we made time and again, often resulting in punching at thin air - but you'll get used to it.
Though it's a bit disappointing that Thunder Force VI
feels so recycled, at its core, it's still a well - made
shooter that pulls off the difficult task of appealing to both casual and hardcore
shooter fans.
Controlling the combat will
feel incredibly familiar to twin - stick
shooter fans.
These mechanics also require an unusual control scheme, with dedicated buttons for vaulting and retreating, but everything here will still
feel intuitive to a third - person
shooter fan.
If you are a proper
fan of sci - fi,
shooters and AvP universe there's is no reason you would not
feel the same way about it.
With Mass Effect 2, the series streamlined its combat mechanics to
feel more like a
shooter while maintaining the RPG - inspired mechanics (earning experience points to level up, choosing and training skills, coordinating tactics with teammates) that appealed to
fans of the first game.