Sentences with phrase «shooter game standards»

I know shooter games aren't supposed to be Shakespeare, but even by shooter game standards, the writing in GoW gave me a brain - rash.

Not exact matches

«We needed somebody who was a proven shooter,» says Beilein, who requires his players to meet a minimum standard to get green - lit for games: making 60 threes in a five - minute, one - ball, one - rebounder drill that's an adaptation of a workout Bryce Drew did as a Valparaiso guard.
Aside from this I still had fun with this game because the shooting controls felt very nice, but this is definatley a grade b shooter by console standards but is acceptable because you've probably never seen a true fps experience on a portable like this before.
This game is pretty much your standard shooter but with the Battlefield staple of land, sea, and air vehicles.
The game controls the way you would expect a standard third person shooter to play.
A downloadable game on the PlayStation network, Deep Black is about as standard as it comes when talking third person shooters.
Towa City is full of baddies and the Hacking Gun thankfully has a bunch of modes that you will unlock as you progress: The standard assault features break bullets that allow you to do damage, and this gives the game a regular third - person shooter feel.
It's not a truly profound story, though, as there were moments where the game didn't delve as deeply into the moral implications of Hollow Children as it could, or even should, have, yet the final hour of this seven hour single - player campaign had me on the edge of the seat, eagerly trying to anticipate what was coming next Sure, it's not going to have you questioning your moral values or beliefs too much, but by shooter standards this is some deep stuff, making Binary Domain's story its greatest asset and worthy of your time.
While there are bound to be countless on - the - rails shooters for the PlayStation Move hardware, this game might just be setting the standard with destructible environments and a motion sensitive duck and cover system.
Mirrors Edge is also another game that can be picked up for pennies, and provides a good change from the standard shooters.
Speaking of grahpics they are certainly a stand out feature in this game, bright and lively these are far from the standard brown shooters of the modern era that we have to look at, the character models are all well detailed, not to mention that they move around as you race, sometimes dancing around the vehicle or other little things that help make them feel more alive.
So here are some of my complaints with the game: its campaign is an atrocious, dull corridor shooter with cheap thrills that constantly resorts to trying to be like Call of Duty (and I dare say, ripping off), with repetitive missions even by the standards that people set for its rival.
Fact is, most noticeable genre for 60 fps is the 1st person shooter, & the racing game... Pretty much every other genre can get along at 30 fps just fine, I mean, even 1st person shooters can, as evidenced by Halo & Titanfall & 95 % of other shooters that have ever released... But in this day & age, 1st person shooters & racers SHOULD be 60 fps as standard.
Even though the game uses the standard first person shooter archetype, the campaign mode has a variety of missions that does enhance the gameplay as you make your way from start to finish.
It's your standard affair for a wave - based shooter, so I won't hold this against the game, but it would have been nice if the enemies had some kind of AI that allowed them to adapt and maybe try and avoid my constant barrage of bullets to the face.
This has become a standard with many military shooters and is a huge negative of buying such games at launch, this is most certain for the Battlefield franchise.
A downloadable game on the PlayStation network, Deep Black is about as standard as it comes when talking third person shooters.
This game series is the standard or how shooters should be.
Overdiving is always fun though and makes the game far more strategic than your standard third person shooter.
This is why I use Hellblade as my standard, as voices come from every angle all around, which would also apply to shooters and other games, where you can hear sound cues coming from multiple directions, enhancing your gameplay and immersion.
Other areas of Titanfall also leave me feeling more than a little surprised, as the game is missing features and options that have become standard in online shooters.
The end result is a game that feels almost nothing like a standard shooter, even if you spend a good deal of time aiming down your sights and popping off headshots.
With a bolder, brasher single player game, for better or worse, and a far more robust multiplayer mode, Conduit 2 isn't just a good first person shooter by Wii standards.
A good six to eight hour romp through an immersive world is about standard for a third - person shooter game.
With the standard fare of multiplayer modes such as Deathmatch and Domination, the title ticks all the boxes of an online shooter, while also bringing different, albeit not entirely original, modes that spice up the game.
One would think from the initial trailers that the game would be a standard military squad - based shooter with a deep multiplayer component, but surprisingly, The Division holds much more similarity to action RPGs / MMOs, similar to games like Borderlands and Destiny.
When the game isn't suffering through load times and drop - in frame rate, Duke Nukem Forever attempts to play like a fairly standard shooter.
Selling over 2 million copies in around 1 and a half months, this early access game has set new standards for massive online multiplayer shooters everywhere.
Platypus is a fairly standard sidescrolling space shooter with an unusual visual style — the entire game is done with claymation.
Although not up to the standard of some other shooters on the 360 I would be surprised if you did not enjoy the game.
Pretty standard stuff in sci - fi, but it was something that you didn't then see very often in games and certainly not in this more freeform, exploratory, third - person action shooter type.
After the mixed performance of the original Homefront — which featured an intriguing plot yet a standard first - person shooter campaign, hopes of a better experience were kindled when Crytek, the developers behind Crysis, got the rights to the game when former publisher THQ dissolved.
Nintendo could offer a Joy - Con that brings the right analog stick above the buttons to make games with the standard first - person shooter control scheme more comfortable for players who may struggle with the current setup.
The key to the game's main calling card is an additional piece to the standard shooter arsenal: distractors.
When the game showed up for review, my expectations were for a standard shooter like its predecessors.
A great break from the standard shooter games we have been getting a heavy dose of.
This second game in Vanguard's Mistbound universe sets a new standard for the twin - stick shooter genre and the production values of XBLA games in general.
Game developers inject a lot of humor into a standard shooter format gGame developers inject a lot of humor into a standard shooter format gamegame.
The game ends up feeling like a mixture of a fast - paced shooter game, with the strategy and tactics from a standard MOBA game.
The team is largely what separates this game from any other standard space shooter, in that you are expected to care for your comrades well being.
PUBG looks a lot more like the standard military shooter we've grown accustomed to through games like Call of Duty and Battlefield.
Okay, for your standard iPad shooter, it's still fun and games when someone gets shot in the face.
TRON 2.0 is a stellar game, one that dares to venture beyond the standard shooter formula and pulls it off with style.
That style of horror - themed shooters is reflected in games like Dead Space, or even Bioshock, which use spooky environments as set dressing for standard gunplay, without a hint of what made RE4's horror mechanics special.
The Call of Duty and Battlefield games of the world will always lead the way in sales thanks to their accessibility, but Tom Clancy games are the thinking - man's shooters, and it's time Ubisoft starts holding these games to the same high standard that their respective communities do.
In the world of video game shooters, the Tom Clancy's Ghost Recon franchise is one of the elder - statesmen of the genre; pioneering a focus on realistic hardware and present - day settings well before doing so became standard procedure for the industry.
In a game billed as a «Spy RPG» I don't know why I should have to make a point that you should focus on stealth skills... yet in reviews, forums, blogs and so on I have seen way too many gripes about things that ultimately come back to people trying to run»n' gun their way through this game or expecting it to behave like a standard cover - shooter.
, in particular was a physics - based third - person shooter that really set a new standard of what to expect from third - person shooters, but those games, along with MX Unleashed and the Panzer Eli Action: Fields of Glory don't compare to the popularity of the Star Wars games that you can now play on the Xbox One family of home consoles.
As I made progress and got solidly into the game the game felt more and more like a standard PC shooter with outstanding keyboard & mouse controls.
Gain Ground may look like a standard overhead action game, but it's not a shooter — the pacing is completely different to a standard overhead Mercs - style game.
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