Sentences with phrase «shooter game thing»

Ghost Recon Wildlands, the new co-op open - world military action - adventure shooter game thing, brought in a trailer introducing us to the attire and tools of a Ghosts trade.

Not exact matches

His only issue is that he's still pretty prone to turnovers when he dribbles more than once or twice, but he's finding cutters and open shooters, and more often than not is letting the game come to him rather than forcing things.
If fast - paced twitch - styled shooters are your thing, you won't currently find a better game in the genre; however, this Quake 4 lacks that certain depth that you'll find in inherently better FPS games like «Half - Life 2» and «Far Cry.»
However this game is literally just one big corridor shooter, you do the same thing in the first 15 minutes and the last 15 minutes, and I ain't joking.
Red Faction Armageddon isn't the best third person shooter game, but if you enjoy blowing things up, then this is the game for you.
If you're a first - person shooter fanatic that's not into micromanagement and just wants to kill things, this is definitely not your game.
GTA Online is many things: a varied sandbox to mess about in, a competitive shooter, a racing game, and even a blank canvas for players to roleplay within.
To depict war on film is a tricky thing, and, as if to acknowledge the dangers of trivializing suffering into rousing pyrotechnics, Bigelow at one point fills the screen with images from a first - person shooter video game as a soldier tries in vain to unwind back in the barracks.
The people who made the Scribblenauts and Drawn To Life are getting a little closer to explaining how their next game — a shooter, of all things — is unique.
The game uses a similar control scheme to other shooters, but just in case you wanted to see more gameplay, we've got just the thing.
There are just simple things you expect out of a modern shooter that Raid does not deliver on in any part of the game.
If shooter / RTS / action / military / sci - fi games are your thing, then you definitively need to give Warshift a once over.
Titanfall has been labelled many things by many different people since it's full reveal last summer, most notably as the saviour of Xbox One and the game that will redefine shooters.
Yes, I hear all of you PUBG and PC fanboys, it is difficult to put that many controls on a controller with a limited number of buttons to input, but anyone jumping into this game from another shooter is sure to be scratching their head when trying to figure out how to do the simplest things like healing yourself, reloading, or aiming the way you want to.
The only thing significant to me about this announcement is that it is still coming out this year for the PS3... I don't care about the 360 version at all if it won't have user generated content... that is the main factor that has kept this, and several other, PC shooters alive over the years... And it is extremely funny that TheMart hasn't really been around much since E3 started... I un-ignored his ass, as well as several other of the usual fanboys, just to see what they would say for all this news... I didn't know which way the week would go... It just so happened that the way KZ2 and several other announcements worked... it seems some of the MS fanboys have some explaining to do... as apposed to the normal routine of PS3 games not looking good, and Sony fanboys still digging holes for themselves...
When things get dangerous, players can boost their gameplay with the G - 6155 Spy Hunter which can be rebuilt into The Interdiver and Aerial Spyhunter, or the Arcade Machine which rebuilds into the 8 - Bit Shooter and The Pixilator Pod for upgraded in - game abilities.
Speaking of grahpics they are certainly a stand out feature in this game, bright and lively these are far from the standard brown shooters of the modern era that we have to look at, the character models are all well detailed, not to mention that they move around as you race, sometimes dancing around the vehicle or other little things that help make them feel more alive.
Only three games have official support at this point, the same ones mentioned previously, but by using the Engine software you create custom templates in order to get it to do things like vibrate when you hit the fire button in a shooter.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
But I think thats a good thing, because MW2 let a lot of gamers down, so this could be the arcadeish shooter fans expected MW2 to be.
I started playing videogames at a young age and I have since developed a love for JRPGs, indie games, shooters, and all things Star Wars.
One thing that still bugs me about this game is that the N64 only had one joystick which made first - person shooters practically impossible to play without breaking 3 of your fingers and GoldEye 007 made you break a 4th finger.
To me it was more of a Super Powered TellTale game which i do not find as a bad thing but people looking for the next step forward for shooters will be heavily disappointed.
These inputs will also allow you to do things such as pausing or starting 360 video as well as allowing for the control of your car in a racing game, for instance, or the flight controls in a space shooter.
Call of Duty: WWII leaked video hints at a lot of things coming up for the latest first - person shooter game.
There's no question that UE3 handles things like shooters fantastically, but it just doesn't do fast paced action games very well with its known texture loading and frame - rate issues.
Things are getting downright apocalyptic in this first person shooter game.
does look really cool, but since those music games were never my thing, its good to know ya don't have to play it using the guitars... you'd probably limit sales that way as well, since a shooter game is a far cry from a music game... im happy there are still devs who are thinking outside the box as well as willing to still do side - scrolling 2d work... i'd like to see more adventure 2d side - scrolling games tho... like Magician Lord was to the NEO-GEO or the Ghosts N Goblins series or Wizards & Warriors... those were fun games...
It's not a terrible thing and feels in line with the old school approach the developers have gone for, but when modern twin - stick shooters allow full flexibility it could make the game feel a little dated.
For most video gamers in the west, both the Touhou franchise and the bullet hell shooter genre are two things that probably aren't something that isn't very well known to most, especially the first of that list.
really people please don't talk about things you haven't experienced based on facts SSB4 bayonetta2 mario kart 8 and you can play all oldies + they are always giving away great games PC + Wii U is the way to go as a gamer all new games on other consoles comes with so much problems you can't expect quality from anyone anymore only Nintendo shines like a beacon where did the master race gone to if we go mainstream we lose all our privileges anyway can't you all see that almost all games are becoming fps shooters with basically same rehashed content nintendo at least has diversity and people bashing it for having nothing to play are no gamers at all it is the same in the music industry this smudge sense of superiority with no real backup has to stop.
One thing I really enjoyed about Touhou: Scarlet Curiosity is that despite its very obvious shooter lineage, the game still manages to feel like a cohesive Action RPG.
If you've already tired of every other shooter's and climber's formulas, this hybrid will surprise you, test you, and remind you why experimentation in games is always a good thing, even when it doesn't fully work out.
In fact, things on the original XCOM shooter front went so quiet I just assumed that the game was secretly canceled and 2K was trying to pretend that the whole thing never happened.
Though the truly striking thing about Border Break, more than any other, is how seamless the game integrates a Western design approach for a PC shooter with the very Japanese rule sets that ensconce its mecha mythos.
Sure this is taking a lot of cues from Bullet Hell shooters, but that's the great thing about indie games: you get to experiment with genres more freely that AAA games can.
All things considered, it was a fairly simple game, but I was pretty pleased with how it turned out for a fairly short turnaround and as a top - down shooter on iOS that was actually playable.
That said, I'd point to SPACE COLORS as the first real game where I very intentionally used discrete colors to set the tone of the game, discern what's going in heated combat encounters — a top - down space shooter on iOS was not the easiest thing to manage.
Another thing the agents spice up in contrast to previous Volition games is the Third Person Shooter gameplay.
Bay Area game developer Cold Iron Studios has been acquired by FoxNext Games, and the first thing on their agenda is the creation of a brand new PC and console shooter set in the Alien universe.
Drops in frame rate, or «slow down» as shooter gamers know it better, has always been an obvious thing with Warriors games.
One thing that I particularly liked about this game is the sarcastic and quite funny dialogue between Harry and the scientists, it adds a lot of character to a simple 2D shooter.
I'm surprised the morons at Bioware have not added a first person shooter component to the game yet the way things have gone since Rise of the Hutt Cartel.
Sure, they were a part of the overcrowded World War II shooter category and were heavily scripted games, but these things never bothered me because the games were simply a lot of fun to play.
The best thing about Blacklist's story, though, is that it once again FEELS like a Splinter Cell game, not just a third - person shooter starring Sam Fisher.
The lobby where I set up my character wasn't too different from customizing a class in a Call of Duty game, and the narration set things up like many a shooter's loading screen.
One could certainly put forth the argument that depth in a video game is when you're still discovering new things hours into play, as is in the case of the best fighting games or shooters.
Alongside a new rush of dialogue on violence in games and shooter genre fatigue on retail shelves, this is a powerful thing.
While you can throw a stone at a store shelf and probably hit a zombie survival game, Sony Bend is looking to do things a little differently by offering a third person action - shooter which follows a rebellious biker who collects bounties in the apocalypse.
Most games today are some type of mutatious (new word) freaks: shooters are prone to all sorts of role playing elements and VD sounding things — like «stats», racers now feel like they must tell a story and have you «race for your life!
a b c d e f g h i j k l m n o p q r s t u v w x y z