Sentences with phrase «shooter on consoles»

GoldenEye 007 was one of the greatest games of the 90s, and revolutionised the idea of the first - person shooter on consoles — but Nintendo was hugely concerned about its depiction of violence, game director Martin Hollis has revealed.
killzone 2 got bashed for being «the greatest shooter on consoles» that doesn't have a co-op feature.
its the only way to play a shooter on a console..
Panzer Dragoon Orta was arguably one of the best rail shooters on the console and deserves to be preserved.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
Then there are the controls, which take some getting used to, especially when you're accustomed to playing first - person shooters on a console or PC.
But how does Turok: Dinosaur Hunter fare over two decades later, especially now that first - person shooters on console are commonplace?
I will acknowledge Halo «s importance to first - person shooters on the console but at the same time, by the time Halo came around I had been shooting people for years on the PC... it was nothing new.
Inspired by classics such as 1996's Descent and 1998's Forsaken, Sublevel Zero Redux is the first classic 6DoF shooter on console in over a decade.
They're responsive enough, though the fact the Switch doesn't have proper analog triggers will always haunt me when playing a shooter on that console.
After Halo: Reach, Bungie walked away from the series that launched competitive shooters on consoles, signing a publishing agreement with Activision.
Though it plays like almost any third - person shooter on console, the fact that it does is a testament to the controls and attention that went into the camerawork.
Think about the amazing step that Bungie took with first - person shooters on consoles with Halo.
Halo revolutionized shooters on the consoles and it's not secret, I'm a big fan.
This dominance may have slipped in recent years with the rise of Call of Duty, as well as Bungie's own Destiny, but it's important to remember that in its prime Halo was comfortably the biggest shooter on console, and the most - played game on Xbox Live by a significant margin.
There lies the problem, not with just Vegas 2, but most if not all shooters on console and PC servers sometimes.
Shooters on a console?

Not exact matches

Aside from this I still had fun with this game because the shooting controls felt very nice, but this is definatley a grade b shooter by console standards but is acceptable because you've probably never seen a true fps experience on a portable like this before.
Proof that first person shooters can work perfectly on portable consoles.
We went into the experience expecting a pulse - pounding shooter with fancy cut scenes and lots of drama (no surprise, since we play more FPS on consoles than RPGs), and instead found a slower - moving and tough (but immensely rewarding) slog through a beautiful fantasy world populated by imaginative monsters and more weapons than we know what to do with.
The highly anticipated 4v1 cooperative and competitive multiplayer shooter coming to next - gen consoles and PC on October 21, 2014, had a tremendous showing at E3, taking home the coveted E3 2014 Game Critics Award for «Best of Show» among more than 50 awards and editorial honours.
The first - person shooter debuted with 11,000 copies sold on Sony's console, another 7800 on the Xbox 360.
It's been some time since a marquee cross-platform shooter has been released on a Nintendo console (at least not in some stripped - down format), and they don't come much more marquee than Call of Duty games.
If you're looking for a fun and different multiplayer experience on your Xbox console, check out Deep Rock Galactic that successfully incorporates team puzzle mechanics as you attempt to bring back the bling and more importantly... survive, this first person shooter!
Thankfully, players won't be alone on this seemingly impossible mission; up to three players can enjoy the classic arcade - style shooter simultaneously on a single console or online.
The excellent Plants Vs. Zombies shooter is coming to Sony's PS3 and PS4 consoles on August 19th, developer PopCap announced today.
There are myriad reasons people like to throw around for that dark time: Microsoft focusing on the Xbox and paying less attention to the PC, Windows XP breaking compatibility with a bunch of older games from the «90s, fewer companies in the CPU / GPU markets, the increasing popularity of PC - centric genres (like shooters) on consoles, the fact that consoles actually provided the PC with some reasonable competition in terms of graphics, the rise of DRM, Steam looking like garbage in its infancy.
Bethesda's acclaimed shooter launches for Switch later this year; see how it looks running on Nintendo's hybrid console.
But if those same players played a shooter without that assist feature they realize how terrible they are at shooters...... The Wiimote / Nunchuk is the closest thing we will have to a mouse / keyboard on a console, and retro proved it....
Nintendo breathed life into fps games on home console cause let me tell you fps shooters on the first playstation other then Medal of Honor sucked monkey balls.
The innovative shooter was immensely popular, and arguably responsible for the success of the Xbox in America, as well as the future success of the first - person shooter genre on consoles.
It set a new benchmark for first person shooters and now the next chapter has arrived on the brand new PlayStation 4 console.
In terms of its mainstream appeal and cultural crossover, the next most influential shooter was probably Goldeneye, which proved that FPS could truly work on a console, delivering the most cinematic action game of its era.
By comparison, H1Z1 on PS4 is dead simple and feels almost like any other console - based third - person shooter.
6DOF shooter Overload, made by the creators of the classic Descent, will launch on Steam on the 31st of May, with console releases coming later in 2018.
We got some hands - on time with it during a recent Ubisoft event, and it points to a game that could fare much better on this new system than Ubi's last Nintendo console - launching shooter...
This is the sort of shooter that the Playstation 4 needs, with games like Battlefield 4 on the console having problems and Ghosts being the weakest Call of Duty in recent memory.
With the odds stacked against (usual RTS - on - console control mismatch, melding facets of a shooter to fit a completely different genre, et cetera), the critical consensus was more than positive.
There was once a time when it was thought first - person shooters would never work on consoles.
Developer Triverske unleashed a short, chaotic trailer featuring the co-op mode coming to its twin - stick shooter, Circuit Breakers, when it launches on consoles in February.
Get the latest edition of perhaps the greatest shooter series on console with this Call of Duty Modern Warfare 2 theme for Sony Ericsson W705
Modern Combat is a popular cross-platform first - person - shooter series (FPS) with some substantial influences from similar soldiering games on consoles.
A WW2 shooter on a next gen console would be a welcomed change from the exhausted modern warfare games we've had over the past few years.
In addition to retaining Hitman, IO kept ownership of Freedom Fighters, a 2003 third - person shooter that appeared on sixth gen consoles and received high praise.
If the 3rd game does make its way onto the next - generation of consoles, then it will be built on Unreal Engine 4, the successor to the very successful Unreal Engine 3, which aside from Epic's shooter series has played host to other great games like Unreal Tournament 3, another Epic franchise, and most recently Batman: Arkham Asylum.
The new studio, CCP Newcastle, will work with its Shanghai counterpart on DUST 514, an MMO first - person shooter set in the EVE universe, and will be responsible for «delivering advanced solutions for lighting, physics and artificial intelligence» to the company's console projects.
Like a dead - eyed housewife who has walked into a door one time too many to be believably blamed on that pesky inner ear infection, «no - one's fighting [microtransactions] anymore,» according CCP, developer of upcoming massively multiplayer console shooter Dust 514.
Might as well ask why futuristic guns don't simply zero in on the target and kill in one shot anyway... My argument is that pc shooters in general don't have recoil on pc, and if it does it's just a fraction of what's found on consoles...
Why is it that every console shooter got to compared with Crysis on PC.
«We have a lot of history with first - person - shooters, action - adventure games and multiplayer gaming, particularly on consoles, so we are contributing in all of these areas.
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