Sentences with phrase «shooters like halo»

And what do even outlandish, sci - fi shooters like Halo tell us about the core appeal of the genre?
I've heaped praise on divisive shooters like Brink and Syndicate, and I've torn chunks out of shooters like Halo 5: Guardians and Star Wars Battlefront II, which other critics gave safe scores.
Meanwhile, through the game's obsession with weapons, inventories and special powers — sorry, «perks» — it is sometimes looking more toward Final Fantasy than at rival first - person shooters like Halo or Battlefield.
A throwback to the old days like Serious Sam might be fun to check out for a few minutes, but shooters like Halo and Call of Duty have been much better at holding my...
Various other Triple - A games have gotten into the microtransaction scene, mainly various shooters like Halo 5: Guardians (where you can buy REQ cards with real money to help you in multiplayer) and Gears of War 4, which will have them for the same reason.
Since then it has branched into real - time strategy with Halo Wars and top - down shooters like Halo: Spartan Assault, on top of maintaining a solid series of core first - person shooter titles.
Right now, the most popular esports are online battle arena games like Dota 2 and League of Legends, and first - person shooters like Halo 5: Guardians, Overwatch, and Counter-Strike: Global Offensive.
Imagine playing a twitch shooter like Halo and you miss a shot because your roommates decide to stream Netflix in 4K all at once.

Not exact matches

For first - person shooters like «Call of Duty» and «Halo,» being able to program a bot with perfect aim is a huge advantage.
I love playing games i mostly play shooters like COD AND HALO but i also like RPG»S LIKE FALLlike COD AND HALO but i also like RPG»S LIKE FALLlike RPG»S LIKE FALLLIKE FALLOUT.
Like the Metroid Prime series or BioShock, Dishonored's perspective is essential to the game and shouldn't be confused with first - person shooters like Call of Duty or HLike the Metroid Prime series or BioShock, Dishonored's perspective is essential to the game and shouldn't be confused with first - person shooters like Call of Duty or Hlike Call of Duty or Halo.
Much like the impressive Halo Waypoint seen packaged with Microsoft's flagship shooter, the World Tekken Federation (or WTF, if you will) tracks players» every last statistic straight from matches as they happen, then syncs them to the online database for the whole world to see.
Yes, on some superficial levels it's basic by today's standards, as Halo's once - progressive features - like rechargeable shields and a two - weapon carry limit - are now commonplace among shooters.
It's fine if people like Destiny, but I'd rather see people go to the info they seek rather than have hype for the generic shooter that Halo fans are used to getting more from - ESPECIALLY multiplayer modes and game types.
Back in the days of those simpler shooters people began to wish for something more, and we slowly got it, with the likes of Halo making massive steps forward in the genre.
It still sells millions and while shooters like Killzone (the supposed Halo killer), and many other shooter franchises have died, Halo which was the first popular console shooter.
Don't go into it expecting to be able to play it likes Halo 2 or Gears of War and you will find that Ubisoft has made a great first person shooter.
Sure games like Halo and COD are awesome but they take the more realistic approach to the FPS genre (yes I know you are killing space aliens and the like in Halo but you get the idea) so the more classic type of shooter where you just kill everything in sight with no mission objectives etc has kind of faded out, well that's what I thought untill I played Bulletstorm.
I've always played the old stand - bys: I stick to a few specific genres like first person shooters (Halo 3, The Orange Box) or action games (Crackdown) or Nintendo propeties (Zelda Phantom Hourglass, Super Mario Galaxy, Metroid Prime 3).
Sometimes it feels like the game plays more like Bungie's first - person shooter, «Halo,» than «GoldenEye,» however, which is somewhat of a surprise considering the last two TimeSplitters games followed very closely in «GoldenEye's» footsteps.
Old School Games» God Mode recaptures some of the spirit of retro first person shooters and mixes it with modern «hoard mode» style trappings of recent titles like Gears of War and Halo.
Perhaps, there is a perception in the gaming community that Halo is an «average» FPS that is a derivative of other hyper - paced first person shooters, like Unreal Tournament, Quake and Tribes.
Destiny's multiplayer combat flow isn't like that of many other shooters, Halo and Doom aside.
After founding Respawn, West and Zampella went on to create what's become a direct competitor with the likes of Call of Duty, Halo, and other high profile first person shooter franchises.
I'm not certain that they can compete in a market where sci - fi games dominate First Person Shooters, with the likes of Halo and Resistance.
On the surface it looks like a Halo Borderlands but I am guessing Bungie has lots more to show which will innovate and reinvigorate the shooter genre.
if u like 3rd person shooters, but are looking for something different than Gears of War or Halo, this is the game for you.
Whereas you would label Call Of Duty a war shooter, or Halo a Sci - Fi shooter, Duke Nukem was something else, it had a bit of Sci Fi, but also felt like it was set in the present time, it then had comedy, action, gore, the kitchen sink.
It might sound like Halo 5: Guardians is shaping up to be a little too similar to Call of Duty and in some ways it might be, although Ross denies her development team is trying to make the Halo series more like gaming's biggest first - person shooter.
Many have written off a Halo movie for some time now, despite the fact that for some time, an adaptation of the seminal sci - fi shooter was not only a fanboy's dream, but still seemed like a likely enough possibility.
It seems like Halo 5 is the game of choice when it comes to providing features painfully absent in other shooters.
When the original came out, games like Halo, Fry Cry among others took elements from the first - person shooter, which shows how influential Sam was and still is.
Since both the Halo and Call of Duty franchise are the kings of console first - person shooters right now whether you like it or not, relating Shadow Fall to these series is inevitable.
After all, Killzone: Shadow Fall is arguably Sony's system selling Halo - like first - person shooter.
Killzone is a slightly odd franchise: Guerrilla's first - person shooter has never quite hit the heights necessary to inspire the devotion afforded to the likes of Halo, but it has always been a solid performer.
With a variety of ways to tackle each map and destructable environments that make every game feel unique, on top of everything already talked about above, Rainbow Six Siege feels like it might have been the best competitive shooter released in a year with Call of Duty, Halo, and Battlefront.
Per Gamasutra, it looks like Microsoft has cancelled the free - to - play online shooter Halo Online.
Nowadays, the entire first - person shooter genre — and even my beloved Halo — seems like it's getting stale.
Like many other Halo players looking to find another game to go pro in, Formal decided to try his hand at the world's most popular first - person shooter.
All in all, it'd be churlish to expect every shooter to match the technical accomplishments of pack leaders like Halo 4 or Killzone 3, but Aliens: Colonial Marines is stuck too many years behind the curve to deliver even on its limited ambitions.
So how does a company like Bungie, which spent a decade making the hugely successful Halo series of sci - fi shooters, start on a new concept?
Pretty graphics aside, there are portions of Unreal II that could easily be mistaken for other sci - fi shooters like Red Faction, C&C: Renegade, Halo, Serious Sam, Elite Force, or even Quake 2; only at the very end of the game do things turn around.
At the time, not many first person shooters were establishing worlds to inhabit like Halo was, and not only did they write the blueprint for how to turn a franchise into a full - blown behemoth (countless books, games, and short films have been made around the franchise), they also influenced the way we play video games with each other.
Like books based on movies, TV shows, and other games, the novels based on the Halo games do their best to feel like they fit in with the shooters that inspired tLike books based on movies, TV shows, and other games, the novels based on the Halo games do their best to feel like they fit in with the shooters that inspired tlike they fit in with the shooters that inspired them.
Few figured Call of Duty would ever reinvent itself as a sci - fi shooter that resembles the likes of Halo more closely than it does the World War II missions it thrived on just a few years ago.
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