It was a point that Sunderland deserved for their hard work, restricting Chelsea to
shots from distance like they did at the Bridge last season.
Not exact matches
However, we need to
shoot from a
distance when teams sit and defend
like Burnley did against us today.
But If theo learns some tricks
like Sanchez and starts
shooting from distance, He will be unplayable because his movement is unbelievable.
On loan, Wilshere should learn critical things
like when not to try pushing past a blockade of opposition players, when to jump past tackles, when to
shoot from a
distance and the
likes.
Lets work on his marking and tackling (which we have not seen yet) with all the rest of his attributes plus the fact he
likes to
shoot from distance he is sounding
like a young Xabi Alonso.
«He has a tremendous drive, he's a bit Lampard - ish you know, where he
likes to get in the box,
likes to
shoot from distance and has similar quality.»
I don't really blame any of those players at all, first mistake
from Wenger was his team selection and secondly wrong players in a wrong position,, its quite sad with all their mouths and boasting of starting the season strongly and aiming for the league just a waste of energy and wishful thinking, am putting the whole blame on Wenger, where is Belerin, why Ozil, Cazorla played out of positions, you should know their weaknesses and strength as a coach, why must we pass and pass to score a goal, many opportunities came
from shooting distance but the players will always be looking for the next person to pass the ball to, its quite unfortunate that a big club
like arsenal is relying on a scrappy Giroud to lead an attack of a team aiming to win the league.
David DeJulius is a jitterbug
like guard that can make
shots, while Adrian Nunez has a reputation as a
shot maker
from distance.
Also before we decide Giroud is best for a game
like that, where big players sit back a bit, how about we
shoot from distance, at the least it might bring players out of the box more..
His weak points is that he loses the ball much (obviously) and that he too often tries low percentage plays
like shots from distance and hopeless crosses.
And, with the
likes of Mirallas, Barry and McCarthy pressing Arsenal's midfield, the North Londoners, at times, gave possession away cheaply or, with Chamberlain playing on the Right - Wing, attempted
shots on goal
from distance.
maybe sanchez could become more
like aguero if given 5 games at CF. good to see giroud trying a
shot from distance.
What I
like at Cech is how he comes out on the crosses, I don't
like his positioning on
shooting from distance, I hate his distribution.
Xhaka, although a better passer of the ball and with a great
shot from distance, is not strong enough nor smart enough to anchor our midfield
like Kante does at Chelsea.
We far too often alow
shots from distance almost
like we don't expect them, but sometimes it just goes in.
What is not good for us is that we
like to take an extremely high amount of our
shots from distance.
Likes to
shoot from distance and one effort almost resulted in an equaliser.
Neves
likes to
shoot from distance, arcing powerful efforts towards the corners, and is a threat
from set - pieces — as he proved with his match - winning free - kick at Cardiff last weekend.
Wilhelm's dual surveyor bots are helpful, but somewhat echo towards Roland's or Axton's turret
like action skills, but Claptrap will no doubt be the most played because of how inexplicably unpredictable his action skill is, as he assumes the role of all other vault hunters up to this point based on the situation around him, which is sometimes not always the good route (I cooped with my friend who got the Psycho die of the action skill when we were primarily
shooting at enemies
from a
distance).
I found a lot of the overhead
shots really helped make us feel
like they were a can of sardines, and it was about finding the right
distance to be far enough away
from our characters so we could get these graphic, composed wide
shots that look
like little dioramas, with our people stuck inside, that never felt
like we were breaking a wall.
Ori's jump feels a little
like Super Meat Boy but without as much range in
distance, while attacking is not a direct hit but a series of homing bulbs
shot from Ori's overhead companion.
Co-written with three - time collaborator Jay Cocks, Scorsese's appropriately expansive treatment deals with some upsetting material in a refreshingly blunt but unbiased manner, as emphasized by the numerous observational
shots taken at a
distance from the violence visited upon the innocent by merciless shogunates
like Inoue The Inquisitor (Issei Ogata).
His camera swoops and glides up staircases, through hallways, and around corners
like an omniscient phantom, almost always keeping a respectful
distance from its subjects which it regards almost exclusively in 2 or 3 +
shots.
Hamaguchi's artistry may be subtle, but it's unmistakable in his expressive compositional choices (with some of his uses of Ozu -
like pillow
shots especially disarming in the honesty they imply) and overall use of duration to invite us into his characters» emotional spheres while allowing us to contemplate them
from a
distance.
And while Little Accidents is no great shakes formally — its sole visual flourish is Colangelo's penchant for
shooting emotionally charged scenes
from a
distance, which is likely motivated by a desire to avoid histrionics — it does create a clear picture of a community in which even the relatively affluent,
like Bill and Diane, are essentially just middle - class.
Another issue I have, I
like to kill enemies
from a
distance, but my co-op partners
like getting up close and personal with the enemies, and then what ends up happening is they end up blocking my
shots from ever reaching the enemies.
Real Madrid's Kaka will deliver crisp, creative passes, Barcelona's Andres Iniesta will utilize tighter turns and close control to dribble through defenses, Manchester United's Wayne Rooney will hold off defenders and strike
shots from distance with pace, and top - flight defenders
like Giorgio Chiellini of Juventus will anticipate, predict and react to offensive players to win back possession.
Tactical Gameplay: When fighting battles you will direct your soldiers in turn - based combat, choosing
from a variety of orders for them to carry out
like moving a large
distance, moving a shorter
distance while
shooting, or using an ability.
Just
like in his days in the Street Fighter world, Ken can punch and kick his way through danger, but he can also fire power
shots from a
distance.
It's the largely prevalent method of
shooting things thanks to its ability to keep you a safe
distance from other bullets, whilst at the same time giving you the ultimate satisfaction of feeling
like a true marksman.
I found myself frequently
shooting a foe
from a short
distance in order to stun them and then taking them down in a few short slashes of my scythe -
like sword, which seemed to be a very successful strategy.