Sentences with phrase «shooting modes like»

When it comes to the camera application, things remain simple and minimalistic, with only a few shooting modes like HDR and panorama available.
On the S9 and S9 +, you can swipe right or left to switch between different shooting modes like on the iPhone, only the part of the interface where you select the modes doesn't rotate with the rest of the camera interface.
There's some nice shooting modes like the Cartoon mode and Buddy Share feature taken from the Samsung Galaxy S3, but ultimately this doesn't make up for the distinctly underwhelming camera performance.

Not exact matches

The trouble is, staring at the screen, even when it's on night - shift mode, is like taking a shot of espresso in that it cues your brain for wakefulness.
When you shoot in manual mode, you have the control of your exposure to give you that soft, light, almost blown out look, OR you have the ability to create darker images like a silhouette in front of a sunset.
I feel like other people get the best photos of Caleb, but any time I pull out the camera, Caleb automatically goes into «duck and hide» mode where it is impossible to get a shot of his adorable face (that's not blurry, lol!)
I liked all 3 three modes of this gaming, which includes: Speeding, shooting and treasure hunting.
Though Akel and Mass share writing credit, Chalk was actually shot in a loose, improvisational manner in the mode of Christopher Guest's films, and its best set pieces are like devastatingly effective pinpricks puncturing the Hollywood hot - air balloon of inspirational teacher / coach melodramas.
In the new COD BO, the sniper mode sucks unless you like to run around like a chicken with your head cut off, shooting people on the run.
Not only that, but the Gamepad's motion controls are wonky and off putting, the Walker mode is a pain in the ass to control, and Star Fox 64 just had more interesting levels in general (and in that game, you could just aim and shoot instead of having to wave the Gamepad around the room like an idiot to hit anything accurately).
In handheld mode, I found it difficult to perform finer actions like shooting a bow.
Chock - full of weapon types, clever level designs, brutally fast - paced shooting, and an unheard - of number of game modes, TimeSplitters 2 and 3 offered a vast amount of content and gameplay variety like nothing else in the genre could, and to this day I haven \» t played another FPS that tops it in that regard.
Later games introduced modes like «Ring Shot,» where players can earn points by hitting the ball through rings of varying sizes; «Item Battle,» where characters use items based on the Mario universe to interfere with each other's game and gain an advantage; and special minigames where the player can meet a tennis - related objective, incorporating themes from past Nintendo games.
Toadstool Tour made the most of local multiplayer with modes like Ring Shot and Coin Shoot, which tasked players with collecting rings or coins by placing their shots just so on the way to the green.
To keep things extra spicy, the game adds bizarre game modes like giving players a gun, but they can only shoot while spinning in midair or a game type where you need to dodge a massive spike ball.
We needed a support vehicle for a photo shoot and since we'd be going on an off - road trek across the gritty Southwest with three small crossovers, our Four Seasons Land Rover Discovery Sport seemed like the obvious choice — a spacious SUV with a four - mode Terrain Response traction system.
Spy shots have been mode at the Nurburgring Nordschleife in Germany of what looks like a Huracan Superleggera edition
The camera comes with several modes like Face Beauty, HDR, Dimlight Shot, Smile Shot and Gesture sShot, Smile Shot and Gesture sShot and Gesture shotshot.
We like the more advanced photography features included as well, such as the ability to switch from auto - focus to Macro mode for more control over close - up shots and the three Metering options.
There are bags of options within the camera app - ISO, exposure adjustment, timer, anti-shake, light metering options, 13 scene modes and four filters - but what we really liked was the Outdoor Visibility mode which puts the screen up to maximum brightness so that you can see what you're shooting even in bright sunlight (even if it does switch itself off every time you come back to the app) and the fact that the shutter delay is as short as you'll find on any smartphone.
Both cameras also provide normal and face beauty modes, while the rear camera has additional features like live photo, panorama and multi-view shots.
We had a chance to try the camera feature and were particuarly impressed with Time Rewind mode, which shoots photos for 2 seconds before you hit the shutter button and 1 second after, allowing you to better capture missed moments like a fast moving toddler.
This variant brings a line features as the regular Galaxy S4 handset like camera app (Panorama and Drama Shot time - lapse mode).
You get similar shooting modes here too, plus some extras modes like slow motion, time - lapse, professional, PPT, and Ultra HD, with the latter stitching together multiple images for a higher resolution image.
The smartphone comes with camera features like the Micro shot, portrait mode, beautification, continuous shot and face detection.
Software enhancements have added extra modes, like One Shot Kill and Balanced Cars, and it now sports handy features, such as replaying the same track without the cars... Read more
You've got «shooting mode» options which are paginated (2 pages) which allow you to take a regular picture or select special modes like Smile Shot, Panorama, Beauty, Continuous, Add Me, Action and Cartoon.
Like their SLR cousins, most of these cameras can shoot in automatic or manual modes.
I also followed photography blogs and began doing things like shooting aperture priority mode and saving files in RAW.
Particularly eagle - eyed shooters and rock - like sleepers alike will want to use hard mode, in which it takes five perfect shots to shut off.
People who just like to shoot things can enable one of several game modes and fire away to their hearts» content.
There are plenty of kick - ass shooters without co-op but given the core gameplay of how shooters are played and how big online gaming has become a co-op option in any shooter past or present would be a definite plus and like many reviews for KZ2 stated you already have teamates along for the ride through the whole campaign allowing one of them (or more) to be playable in co-op mode doesn't change the story or how the game is played in anyway, except instead of AI controlled teamates you have your best bud along to shoot the bad guys with you, which is WHY shooters are the perfect genre for co-op, and its becoming more and more EXPECTED as a feature / option in shooters this gen. I remember when it was questionalbe reading requests for a certain game on a certain forum filled with Gamers request for co-op campaign; It was crazy.
This mode pits all three Heroes and all three Villains against each other with support from regular infantry on quite tight maps, the goal being to simply annihilate the opposing team's Heroes or Villains to win the round, with five rounds being needed to claim the overall victory, giving plenty of time for everybody to get a shot at waving a Lightsaber or jetpacking around the place like a lunatic.
Delivering basketball goodness, 2K are once more bringing plenty of game modes to the basketball party, with MyCareer, MyGM, MyLeague and MyTeam ensuring anyone who likes to shoot a few hoops will be more than satisfied.
Enjoy an in - depth Career mode and new challenges like Shoot Out where you eliminate 1 player after each hole, and Closest to Pin where players put it all on the line with a single shot
Interestingly, Classic mode looks like you're actually playing on an arcade machine too — you'll stand there with the plastic gun in front of you as you manually aim and shoot at the screen.
Luckily, Shooting Galleries, a secondary game mode to the story, make everything more worthwhile, functioning exactly like what you would find in the arcade.
I would like to know why the player is forced to «activate» his gun with the trigger button (Aim mode», and shoot with the move button?
Get your virtual hands on modes like Climb Wall, Shooting Gallery and a whole lot more.
Smoke and particle effects are top notch, blood splatters from kill shots are sickeningly gooey, and moving in and out of stealth mode's translucency has a cool predator like effect.
It's very challenging and there is a load of missions to play, plus Skirmish acts and a single player multiplayer mode, you will find a lot to enjoy here, if you like shooting and strategy.
Turning off the comfort mode and jumping can also make you a little queasy if you don't like heights as the camera shoots up into the air with the girl as she jumps!
It's classic shoot em up with some new elements like multiple fire modes, bullet spread patterns, upgrades within said patterns to have even more firepower to unleash, upgrades to your wings, bombs, fire modes, armor, missles, multiple wing types, skills and upgrades for those plus a research tech tree and you can even colonialize the planets you liberate!
PlayStation 3 and PS Vita, so we made sure that we packed it up with lots of features and game modes, like various kinds of tables (American style, European style), customizations, ball types and trick shots to keep you entertained and experimenting for hours.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Truth be told, I'm not that good a shot, so objective - based modes like this one let me help the team and keep leveing up even if I'm nowhere near the top of the K / D ratios.
@ 12, it's obviously not for everyone, but for people who like playing with filters / photo mode and appreciate a good cinematic / shot.
With powerful attacks like Big Shot, or Twin Attack and Burst Attack in two - player mode, there's plenty of sting in their arsenal.
In Trials mode, your goal is to shoot a number of scarecrow - like targets on a screen in the shortest amount of time you can.
The Gunstringer rides his trusty steed or tears through the countryside on foot shooting up oil fields, boarding runaway trains, and hopping on some other unexpected modes of transportation like a statue of Andrew Jackson.
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