When it comes to the camera application, things remain simple and minimalistic, with only a few
shooting modes like HDR and panorama available.
On the S9 and S9 +, you can swipe right or left to switch between different
shooting modes like on the iPhone, only the part of the interface where you select the modes doesn't rotate with the rest of the camera interface.
There's some nice
shooting modes like the Cartoon mode and Buddy Share feature taken from the Samsung Galaxy S3, but ultimately this doesn't make up for the distinctly underwhelming camera performance.
Not exact matches
The trouble is, staring at the screen, even when it's on night - shift
mode, is
like taking a
shot of espresso in that it cues your brain for wakefulness.
When you
shoot in manual
mode, you have the control of your exposure to give you that soft, light, almost blown out look, OR you have the ability to create darker images
like a silhouette in front of a sunset.
I feel
like other people get the best photos of Caleb, but any time I pull out the camera, Caleb automatically goes into «duck and hide»
mode where it is impossible to get a
shot of his adorable face (that's not blurry, lol!)
I
liked all 3 three
modes of this gaming, which includes: Speeding,
shooting and treasure hunting.
Though Akel and Mass share writing credit, Chalk was actually
shot in a loose, improvisational manner in the
mode of Christopher Guest's films, and its best set pieces are
like devastatingly effective pinpricks puncturing the Hollywood hot - air balloon of inspirational teacher / coach melodramas.
In the new COD BO, the sniper
mode sucks unless you
like to run around
like a chicken with your head cut off,
shooting people on the run.
Not only that, but the Gamepad's motion controls are wonky and off putting, the Walker
mode is a pain in the ass to control, and Star Fox 64 just had more interesting levels in general (and in that game, you could just aim and
shoot instead of having to wave the Gamepad around the room
like an idiot to hit anything accurately).
In handheld
mode, I found it difficult to perform finer actions
like shooting a bow.
Chock - full of weapon types, clever level designs, brutally fast - paced
shooting, and an unheard - of number of game
modes, TimeSplitters 2 and 3 offered a vast amount of content and gameplay variety
like nothing else in the genre could, and to this day I haven \» t played another FPS that tops it in that regard.
Later games introduced
modes like «Ring
Shot,» where players can earn points by hitting the ball through rings of varying sizes; «Item Battle,» where characters use items based on the Mario universe to interfere with each other's game and gain an advantage; and special minigames where the player can meet a tennis - related objective, incorporating themes from past Nintendo games.
Toadstool Tour made the most of local multiplayer with
modes like Ring
Shot and Coin
Shoot, which tasked players with collecting rings or coins by placing their
shots just so on the way to the green.
To keep things extra spicy, the game adds bizarre game
modes like giving players a gun, but they can only
shoot while spinning in midair or a game type where you need to dodge a massive spike ball.
We needed a support vehicle for a photo
shoot and since we'd be going on an off - road trek across the gritty Southwest with three small crossovers, our Four Seasons Land Rover Discovery Sport seemed
like the obvious choice — a spacious SUV with a four -
mode Terrain Response traction system.
Spy
shots have been
mode at the Nurburgring Nordschleife in Germany of what looks
like a Huracan Superleggera edition
The camera comes with several
modes like Face Beauty, HDR, Dimlight
Shot, Smile Shot and Gesture s
Shot, Smile
Shot and Gesture s
Shot and Gesture
shotshot.
We
like the more advanced photography features included as well, such as the ability to switch from auto - focus to Macro
mode for more control over close - up
shots and the three Metering options.
There are bags of options within the camera app - ISO, exposure adjustment, timer, anti-shake, light metering options, 13 scene
modes and four filters - but what we really
liked was the Outdoor Visibility
mode which puts the screen up to maximum brightness so that you can see what you're
shooting even in bright sunlight (even if it does switch itself off every time you come back to the app) and the fact that the shutter delay is as short as you'll find on any smartphone.
Both cameras also provide normal and face beauty
modes, while the rear camera has additional features
like live photo, panorama and multi-view
shots.
We had a chance to try the camera feature and were particuarly impressed with Time Rewind
mode, which
shoots photos for 2 seconds before you hit the shutter button and 1 second after, allowing you to better capture missed moments
like a fast moving toddler.
This variant brings a line features as the regular Galaxy S4 handset
like camera app (Panorama and Drama
Shot time - lapse
mode).
You get similar
shooting modes here too, plus some extras
modes like slow motion, time - lapse, professional, PPT, and Ultra HD, with the latter stitching together multiple images for a higher resolution image.
The smartphone comes with camera features
like the Micro
shot, portrait
mode, beautification, continuous
shot and face detection.
Software enhancements have added extra
modes,
like One
Shot Kill and Balanced Cars, and it now sports handy features, such as replaying the same track without the cars... Read more
You've got «
shooting mode» options which are paginated (2 pages) which allow you to take a regular picture or select special
modes like Smile
Shot, Panorama, Beauty, Continuous, Add Me, Action and Cartoon.
Like their SLR cousins, most of these cameras can
shoot in automatic or manual
modes.
I also followed photography blogs and began doing things
like shooting aperture priority
mode and saving files in RAW.
Particularly eagle - eyed shooters and rock -
like sleepers alike will want to use hard
mode, in which it takes five perfect
shots to shut off.
People who just
like to
shoot things can enable one of several game
modes and fire away to their hearts» content.
There are plenty of kick - ass shooters without co-op but given the core gameplay of how shooters are played and how big online gaming has become a co-op option in any shooter past or present would be a definite plus and
like many reviews for KZ2 stated you already have teamates along for the ride through the whole campaign allowing one of them (or more) to be playable in co-op
mode doesn't change the story or how the game is played in anyway, except instead of AI controlled teamates you have your best bud along to
shoot the bad guys with you, which is WHY shooters are the perfect genre for co-op, and its becoming more and more EXPECTED as a feature / option in shooters this gen. I remember when it was questionalbe reading requests for a certain game on a certain forum filled with Gamers request for co-op campaign; It was crazy.
This
mode pits all three Heroes and all three Villains against each other with support from regular infantry on quite tight maps, the goal being to simply annihilate the opposing team's Heroes or Villains to win the round, with five rounds being needed to claim the overall victory, giving plenty of time for everybody to get a
shot at waving a Lightsaber or jetpacking around the place
like a lunatic.
Delivering basketball goodness, 2K are once more bringing plenty of game
modes to the basketball party, with MyCareer, MyGM, MyLeague and MyTeam ensuring anyone who
likes to
shoot a few hoops will be more than satisfied.
Enjoy an in - depth Career
mode and new challenges
like Shoot Out where you eliminate 1 player after each hole, and Closest to Pin where players put it all on the line with a single
shot
Interestingly, Classic
mode looks
like you're actually playing on an arcade machine too — you'll stand there with the plastic gun in front of you as you manually aim and
shoot at the screen.
Luckily,
Shooting Galleries, a secondary game
mode to the story, make everything more worthwhile, functioning exactly
like what you would find in the arcade.
I would
like to know why the player is forced to «activate» his gun with the trigger button (Aim
mode», and
shoot with the move button?
Get your virtual hands on
modes like Climb Wall,
Shooting Gallery and a whole lot more.
Smoke and particle effects are top notch, blood splatters from kill
shots are sickeningly gooey, and moving in and out of stealth
mode's translucency has a cool predator
like effect.
It's very challenging and there is a load of missions to play, plus Skirmish acts and a single player multiplayer
mode, you will find a lot to enjoy here, if you
like shooting and strategy.
Turning off the comfort
mode and jumping can also make you a little queasy if you don't
like heights as the camera
shoots up into the air with the girl as she jumps!
It's classic
shoot em up with some new elements
like multiple fire
modes, bullet spread patterns, upgrades within said patterns to have even more firepower to unleash, upgrades to your wings, bombs, fire
modes, armor, missles, multiple wing types, skills and upgrades for those plus a research tech tree and you can even colonialize the planets you liberate!
PlayStation 3 and PS Vita, so we made sure that we packed it up with lots of features and game
modes,
like various kinds of tables (American style, European style), customizations, ball types and trick
shots to keep you entertained and experimenting for hours.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV
mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked
mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (
like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented
mode in a player - versus - player type of game - the devs will monitor how users are playing this
mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the
mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this
mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can
shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked
modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content
like that - for the
modes, they adjusted the rule designs so that players will experience the more interesting aspects
Truth be told, I'm not that good a
shot, so objective - based
modes like this one let me help the team and keep leveing up even if I'm nowhere near the top of the K / D ratios.
@ 12, it's obviously not for everyone, but for people who
like playing with filters / photo
mode and appreciate a good cinematic /
shot.
With powerful attacks
like Big
Shot, or Twin Attack and Burst Attack in two - player
mode, there's plenty of sting in their arsenal.
In Trials
mode, your goal is to
shoot a number of scarecrow -
like targets on a screen in the shortest amount of time you can.
The Gunstringer rides his trusty steed or tears through the countryside on foot
shooting up oil fields, boarding runaway trains, and hopping on some other unexpected
modes of transportation
like a statue of Andrew Jackson.