Each gun behaves differently with the revolver having a single shot, the shotgun spraying a bunch of bullets together and the Assault Rifle
shooting multiple bullets, one at a time, per shot.
There may or may not be a God, but if there is, I sure hope he (or she or it) does not go around raising up killers, plying them with semiautomatic weapons, goading them to target practice, encouraging them to plot mass killings and cheering them on as
they shoot multiple bullets into screaming 6 - and 7 - year - old children.
Not exact matches
With a tendency to favor skillfully framed master
shots over quick cuts from
multiple angles, he immerses viewers in dynamic onscreen clashes that recall John Woo's classic
bullet ballets with an overlay of emotional intensity.
Title: Trigun:
Multiple Bullets Author: Yasuhiro Nightow, and others Publisher: Dark Horse (with DMP) Volume: One -
shot, $ 13.99 Vintage: 2012 by Shonengahosha, March 2013 by Dark Horse Genre: Action, short story collection This...
We didn't need to know how the crazy vampire could survive being
shot in the head
multiple times, or how the tragic woman could deflect
bullets.
yeah killzone 2 does not use Resistance 2's water at all... in fact I've never seen water that looks like that of killzone 2 yet... it has
multiple layers with
multiple real - time reflections... but, at least for the big moving water body in the demo... there are no physics like uncharted or R2 incorporated... if you
shoot it, there is a huge plume of water that jets upward, but no real ripples in the body... it still looks great, at the ripples wouldn't look right with the waves and the current of the water... but its definitely not an R2 water engine or anything... however killzone 2 does have the ripples in other areas... puddles will react to
bullet fire apparently... and there are areas of flooded buildings with «still» water... that do have the uncharted like ripples according to some... but the big flowing river does not...
It's classic
shoot em up with some new elements like
multiple fire modes,
bullet spread patterns, upgrades within said patterns to have even more firepower to unleash, upgrades to your wings, bombs, fire modes, armor, missles,
multiple wing types, skills and upgrades for those plus a research tech tree and you can even colonialize the planets you liberate!
Trap doors let you move across the map in a single move, and can be used to take out any enemies standing on the opposite door, while a sniper rifle give you the opportunity
shoot at specific spots, even allowing the killing of
multiple playing pieces with a single
bullet if they in the same area.
It's an hour of blisteringly fast paced run and gun
shooting with slow - mo,
multiple air dashes,
bullet reflecting, boss crushing gameplay.
If players can successfully complete each level's requirements without running out of
shots, their remaining
bullets are used to boost their high score, with all future zombies worth double the points (players also earn bonus points for killing
multiple like - colored zombies in a row).
Initially inspired by the
bullet ballets of John Woo and Ringo Lam, it allows players to trigger a slow - mo action sequence in which
multiple enemies can be targeted and
shot without fear of recourse.