Not exact matches
Here
is our behind the scenes photo
shoot, not even in my kitchen, but what it really
looks like with little fingers grabbing at
everything!
It would
be one thing if Beal
looked like he still had his legs, but
was just missing
shots, but he
's been front - rimming
everything for a month.
Yeah, the Caps persistent problems with
shot attempts and 5 - on - 5 play do concern me, but if all I
'm looking at
is that number (or its kin), I
'm making an assumption that
everything else (including, most notably, the skill sets among the players)
is equal.
Defensively having two
shot blockers and rebounders in against Westbrook
is a good
look, on the other hand Adams fouled out in 22 mins of play which really hinders
everything OKC wants to do.
Gibson
was Mr.
Everything for the Bulls — 32 points on 13 - of - 16
shooting — while Noah grabbed 15 rebounds, but the Bulls
looked like a vastly inferior team, not to mention they
looked exhausted.
It
looked like Roco
was shooting everything deep and off balance.
Suddenly easy
shots were hard to find and
everything looked stagnant.
This one caught me off guard,
look at Doumbia, nearly lapping the field in every category, leading in
everything but
shots per 90 minutes and chances created, to which I ask, where the hell
was that this spring?
Snap
Shot: Group C
looks to
be an interesting mix of teams that has
everything from the tournament favorite (Spain), a team playing their first EURO in 24 years (Ireland), and a side caught in the middle of major match fixing allegations (Italy).
You
are looking so stunning in these
shots:) I love all the
looks everything suits you so well x Have a great December beautiful x Florals & Smiles
About two weeks ago, bae and I went downtown on a weekend morning, I felt like walking and
shooting some outfit pictures, and I'd in mind this place to
shoot, a total white restaurant in Madero Ave. the place
looks so amazing,
everything inside and out
is white, I've never
been to it, bae has,...
Sometimes I
am a bit nervous before outfit
shootings:
Everything — the outfit, hair and make - up — has to
be on the right spot, and it
's just so disappointing and annoying if the outfit doesn't
look how it
is supposed to
be on the pictures (or if my hair falls in strange directions).
Even though
everything else outside of this
shot currently
looks like I've
been burgled, I
'm seeing the light!
You
look stunning in
everything you wear (I bet, even in those hobo clothes of yours) and
shooting outside an empty mall can actually
be quite soothing.
You
look absolutely stunning, the colors,
shot composition, dress -
everything is just perfection!!
Everything at night
looks like it
was shot on an empty backlot (there
's a curfew to explain the lack of extras).
Some of the establishing
shots, for instance,
are filmed in a way that makes
everything look miniaturized, giving the world an appropriately board game - like
look.
It
is shot on video, giving it a documentary feel, which
is okay, but it really makes
everything look grainy and cheap, and the impact
is lessened as a result.
Making matters worse, the whole movie
looks like it
was shot through the bottom of a green beer bottle, giving
everything an almost gangrenous hue — including our two studs, who do a fine job in separate closeups, but never find a common groove.
It has
everything you expect from one of his films: poetic, sometimes ridiculously so, voiceovers, long
shots of nature
being nature (or not), very little dialogue and a way of
looking at a familiar subject that I, at least, had never quite thought of before.
Hitchcock scholars will spin themselves into a fine powder spotting
everything that
's tonally or factually wrong about the piece (the movie implies that Psycho
was shot on the Paramount lot, something that will come as some surprise to visitors of the Universal Studios tour); others will avoid it because it
looks exactly like the kind of populist, elder - sploitative happy horseshit that it
is.
Everything about MGS Touch feels cheap - characters and environments
look like they've
been poorly Photoshopped out of MGS4, enemies fall down in three jarring frames of animation when
shot, and the gameplay
is far too basic to
be engaging.
Everything is done in annoying quick - cuts, ceaseless crane
shots, CGI - laden battle sequences, and glossy, artificial
looking sets.
In fact,
everything shown seems to indicate that the film will
look and feel unlike any live - action Star Wars film before it, from the way it
's shot to the story and writing.
The visuals
look somewhat modern and
everything's crystal clear which
is great because most 3D
shoot»em ups
look too polygonal.
Disc Two Robots • «WALL - E's Treasures & Trinkets» (HD) •» «Lots of Bots» Storybook» (HD) • «Axiom Arcade» (HD) * — «EVE's Bot Blaster» * — «WALL - E's Dodge & Dock» * — «
M - O's Mop - Up Madness» * — «BURN - E's Break Through» * • «Sneak Peek: «WALL - E's Tour of the Universe» (HD) * Humans Deleted Scenes • «Garbage Airlock» (HD) • «Dumped» (HD) • «Secret Files» (HD) • «Docking» (HD) • Optional intro by Andrew Stanton for each of the scenes (HD) Behind the Scenes • «The Imperfect Lens: Creating the
Look of WALL - E» (HD) • «Animation Sound Design: Building Worlds from the Sound Up» (HD) • «Captain's Log: The Evolution of Humans» (HD) • «Notes on a Score» (HD) • «Life of a
Shot: Deconstructing the Pixar Process» (HD) • «Robo -
Everything» (HD) • «WALL - E & EVE» (HD)
Not helping matters
is Curtis
's decision to use a fog machine throughout — a relic of his «Dark Shadows» days, no doubt, and one that makes
everything look like it
's been shot through a tight cotton T - shirt.
Everything — images, buttons and links —
looks as though it
was put in a blender and
shot at the screen.
However, the Touring category, where
everything that wasn't a two - seater raced,
looked to
be a long
shot.
Everything is shot in 1080p at 30 FPS (frames per second) and
looks extremely sharp not to mention there
were no signs of frames dropping.
You guys
are also lazy bums who just use
everything from one game and transistion stuff from it to the next game, for example
look at MAG, then
look at Socom 4, then
look at the screen
shots.
The physics
are solid, the controls allow for extreme fine tuning of
shots, and
everything looks super shiny.
I
was quite pleased the latest trailer
looked better than
everything shown before, as perhaps the game has more to it than mundane
shooting.
Shots do
look fine overall, but zooming in
is when you can really see the detail start to break down, and
everything just appears rather soft.