Sentences with phrase «short break from the game»

Since then Clarke has become a manager himself, and took the Reading job earlier this season following a short break from the game, which came after he was sacked by West Bromwich Albion in 2013.
Rodgers is set to take a short break from the game but fully intends to get back into football management in due course.
Around the end of August I told myself I'd take a short break from the game and that I would come back to it to eventually finish it off.
Starting today, I will be taking a short break from game development, in order to focus on recovering from reactive hypoglycemia.

Not exact matches

When we return from the short break they will be part of the StudentCity Game of the Week in Week 4 as they take on # 5 Team Sigma Chi!
We can take some heart from the fact that the striker did look fresher in the first three group games, after just a short break, so we can hope that the three weeks or so he will have after the Final will be enough to recharge his batteries, because he did look jaded last night.
The cast here is so deep (and the teaser so short) they fail to mention or show Bruno Ganz, John Leguizamo, Rubén Blades, Hank (Dean Norris) from Breaking Bad or Margaery (Natalie Dormer) from Game of Thrones.
It took a short break from the deals game by eliminating coupons when the retailer tried to change its image, but it is back in the game, giving its consumers the thrill of the discount on nearly every rack once again.
I'm taking a short break from being completely absorbed in Tactics Ogre to remind you that, yes, there are still more games coming out this week.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
I enjoyed rage, it wasnt a ground breaking game or brought anything new to the table but it was a welcome break from other fps games out at the same time, only really bad point for me was that it was just so short, hopefully this dlc will go some way to addressing that.
With the professionally short response, one can only believe that Hideo wants a complete break from his past games with Snake.
The night will be broken up into a series of short cut talks, reflective pieces from the Irish game developer industry as well as our keynotes
I did because this is the type of game I'd like to be able to pop into throughout the day or maybe in between a short break from playing something else.
The company have played with many genres over the years, but aside from the convention - breaking Super Smash Bros., fighting games usually get the short end of the stick.
When I hear «story mode» in regards to a fighting game, I imagine a short - ish narrative dotted with battles against AI opponents, something to spend an hour or two on while taking a break from battling real people.
It's not that expensive and it might not be as long as some other games out there but its always nice to take a break from those bigger games and play something short, sweet and entertaining.
Apart from the standard practice of teleportation for movement, DOOM VFR now utilizes the HTC Vive's left D - Pad as a short dash in any direction; this doubles as both a proper evasion mechanic, and an alternate method of movement that ceases to break the pace of the game.
After a short stint in the sewer system, you break into a world far different from anything you expect in the original game.
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