Sentences with phrase «short challenge mode»

Without a gripping story or interesting protagonist, it settles on being a fun but short challenge mode.

Not exact matches

If you're looking for a challenging puzzle make sure you have a look at this one, even though it falls short on content and modes.
The single player mode is not enough to justify a purchase as it is short and with very little challenge.
This game is solid, decent storyline, well crafted environments, good graphics, good characters, western thru and thru, shooting mechanics are good, showdowns are good fun and sometimes challenging, concentration modes are fun, is a fairly average length, around 15 hours, multiplayer is less than inspiring however and the game really does everything GOOD but not GREAT, so a good solid shooter for a western fan, otherwise a good game to rent if no better options exist, really nothing special but still good fun for the short while it lasts.
The NFL Challenge mode can keep you occupied for a while but without the multiplayer this game would just be a simple short title that wouldn't be worth much at all.
While the game is technically short, there are two planes (essentially New Game +) modes that take players through the same levels with an added challenge.
On the short side, the story mode took around four hours to complete, but after all that, there was still the arcade mode that has players taking on short levels with the goal of getting the highest score possible, as well as the duel challenge where players take on a string of showdowns in a row using only five lives.
OTTTD was never short on challenge, but this update bolsters the toughness with a new endless mode.
There is the Kingdom Builder aspect of the game that might have as well been a separate mobile game, and then there is the Skirmish mode which is a short and cute tactical game that lets you take and army to compete against a set of challenges with different enemies.
Sure, you have a campaign mode with a story that just seems to be needlessly complicated just for the sake of offering missions, but once you are done with the rather short campaign with its multiple missions, you are stuck with just the skirmish mode that lets you play through 50 challenging battles which require a good amount of skills along with trial and error just to get through them.
Yoshi's faithful Poochy is loveable new addition, but he feels underused; he appears only in a handful of animated shorts, a sparse challenge mode, and as little more than a series of assists in the super-easy «Mellow» mode.
Nightmare mode counters this by making the zombies harder and the timeline shorter, but it would have been nice for the main mode to have been a comfortable challenge instead of a breeze.
If you manage to solve all those riddles, the challenge is not yet over: Grid Mania generates random levels which might prove even more puzzling to wrap your head around.Game features: 4 game modes 170 custom - crafted levels Randomly generated levels Chilly music Great for short gaming sessions Real challenge for your brain
These rooms can indeed be challenging, and are a good way to supplement the potentially short main story mode.
Whether it's the socially enabled online mode, the deadly new «Survive It» challenges, or the mammoth mountains modeled after NASA satellite maps, the new SSX is hardly short on ambition.
Challenge modes only offer short bursts of gameplay, usually consuming about eight minutes, but they offer dozens upon dozens of hours of replay value.
The game is very short, with the easy and medium modes not lasting more than an hour and a half, though the hard mode does provide a good challenge.
The World Tour career mode from the previous games has been replaced by Road Challengesshort tours that string together a small handful of set lists.
Although the combat falls short, the tower defense gameplay, RPG elements, and the challenging game modes will have fans of tower defense delighted.
Transistor is a short game which is for the best as it starts to say goodbye just as things verge on overstaying their welcome but for those who worry about value for money there are challenge modes (speed trials, efficiency trials where you get a limited number of moves to wipe out the enemy and a wave survival mode) and a NG + to keep you going back.
Nightmare mode counters this by making the zombies harder and the timeline shorter, but it would have been nice for the main mode to have been a comfortable challenge instead of a breeze.
The mode isn't just simplistic, but it also has bad TV style presentation and is rather short as well, and apart from single races and weekly challenges, there's little else for the single player.
Even when considering the short five to seven hour play time, the replayability of the game between multiple difficulties, multiple characters, and the challenge mode more than makes up for it.
It is a all out brawl between the Marvel characters and while the initial story mode is short, the added individual character challenges do add a couple more hours of entertainment.
UPDATE: The constant support and updates from Halfbrick for Fruit Ninja has been nothing short of spectacular and over time this title has grown from a fun time waster to something you can share with friends either by sniping high scores or by challenging them directly online with a multiplayer mode.
On top of this is the S.T.A.R. Labs mode, a huge collection of character - specific challenges (backed with short scene - setting stories) to test your fighting chops in a host of new ways.
Despite the short narrative, the cornucopia of side quests, challenges, and character - specific collectibles scattered throughout the map keep things interesting and offers a surpising amount of replay value, as many of these missions unlock additional content in either the playset adventure or the Toy Box mode.
a b c d e f g h i j k l m n o p q r s t u v w x y z