Without a gripping story or interesting protagonist, it settles on being a fun but
short challenge mode.
Not exact matches
If you're looking for a
challenging puzzle make sure you have a look at this one, even though it falls
short on content and
modes.
The single player
mode is not enough to justify a purchase as it is
short and with very little
challenge.
This game is solid, decent storyline, well crafted environments, good graphics, good characters, western thru and thru, shooting mechanics are good, showdowns are good fun and sometimes
challenging, concentration
modes are fun, is a fairly average length, around 15 hours, multiplayer is less than inspiring however and the game really does everything GOOD but not GREAT, so a good solid shooter for a western fan, otherwise a good game to rent if no better options exist, really nothing special but still good fun for the
short while it lasts.
The NFL
Challenge mode can keep you occupied for a while but without the multiplayer this game would just be a simple
short title that wouldn't be worth much at all.
While the game is technically
short, there are two planes (essentially New Game +)
modes that take players through the same levels with an added
challenge.
On the
short side, the story
mode took around four hours to complete, but after all that, there was still the arcade
mode that has players taking on
short levels with the goal of getting the highest score possible, as well as the duel
challenge where players take on a string of showdowns in a row using only five lives.
OTTTD was never
short on
challenge, but this update bolsters the toughness with a new endless
mode.
There is the Kingdom Builder aspect of the game that might have as well been a separate mobile game, and then there is the Skirmish
mode which is a
short and cute tactical game that lets you take and army to compete against a set of
challenges with different enemies.
Sure, you have a campaign
mode with a story that just seems to be needlessly complicated just for the sake of offering missions, but once you are done with the rather
short campaign with its multiple missions, you are stuck with just the skirmish
mode that lets you play through 50
challenging battles which require a good amount of skills along with trial and error just to get through them.
Yoshi's faithful Poochy is loveable new addition, but he feels underused; he appears only in a handful of animated
shorts, a sparse
challenge mode, and as little more than a series of assists in the super-easy «Mellow»
mode.
Nightmare
mode counters this by making the zombies harder and the timeline
shorter, but it would have been nice for the main
mode to have been a comfortable
challenge instead of a breeze.
If you manage to solve all those riddles, the
challenge is not yet over: Grid Mania generates random levels which might prove even more puzzling to wrap your head around.Game features: 4 game
modes 170 custom - crafted levels Randomly generated levels Chilly music Great for
short gaming sessions Real
challenge for your brain
These rooms can indeed be
challenging, and are a good way to supplement the potentially
short main story
mode.
Whether it's the socially enabled online
mode, the deadly new «Survive It»
challenges, or the mammoth mountains modeled after NASA satellite maps, the new SSX is hardly
short on ambition.
Challenge modes only offer
short bursts of gameplay, usually consuming about eight minutes, but they offer dozens upon dozens of hours of replay value.
The game is very
short, with the easy and medium
modes not lasting more than an hour and a half, though the hard
mode does provide a good
challenge.
The World Tour career
mode from the previous games has been replaced by Road
Challenges —
short tours that string together a small handful of set lists.
Although the combat falls
short, the tower defense gameplay, RPG elements, and the
challenging game
modes will have fans of tower defense delighted.
Transistor is a
short game which is for the best as it starts to say goodbye just as things verge on overstaying their welcome but for those who worry about value for money there are
challenge modes (speed trials, efficiency trials where you get a limited number of moves to wipe out the enemy and a wave survival
mode) and a NG + to keep you going back.
Nightmare
mode counters this by making the zombies harder and the timeline
shorter, but it would have been nice for the main
mode to have been a comfortable
challenge instead of a breeze.
The
mode isn't just simplistic, but it also has bad TV style presentation and is rather
short as well, and apart from single races and weekly
challenges, there's little else for the single player.
Even when considering the
short five to seven hour play time, the replayability of the game between multiple difficulties, multiple characters, and the
challenge mode more than makes up for it.
It is a all out brawl between the Marvel characters and while the initial story
mode is
short, the added individual character
challenges do add a couple more hours of entertainment.
UPDATE: The constant support and updates from Halfbrick for Fruit Ninja has been nothing
short of spectacular and over time this title has grown from a fun time waster to something you can share with friends either by sniping high scores or by
challenging them directly online with a multiplayer
mode.
On top of this is the S.T.A.R. Labs
mode, a huge collection of character - specific
challenges (backed with
short scene - setting stories) to test your fighting chops in a host of new ways.
Despite the
short narrative, the cornucopia of side quests,
challenges, and character - specific collectibles scattered throughout the map keep things interesting and offers a surpising amount of replay value, as many of these missions unlock additional content in either the playset adventure or the Toy Box
mode.