Sentences with phrase «short game length»

It may not reach the levels of fear experienced in Outlast but still manages to keep you on your toes throughout its interesting, albeit short game length overall.
In response to Ground Zeroes» often - mentioned short game length, Hideo admits that, «GZ is more like a tutorial, so fairly small open world, but TPP has much bigger field & changes time / weather giving more tension to players.»
The biggest feature is the short game lengths.

Not exact matches

Despite it being the fantasy series» shortest season yet, Game of Thrones showrunners D.B. Weiss and David Benioff have promised the final episodes will be on a much more cinematic level with movie - length run times — and Hollywood blockbuster budgets to match at an average of $ 15 million per episode.
[Update 11:23 AM: In a press release Tuesday morning, Nintendo noted that the length of the rewind depends on the genre of game: «Players can go back a few minutes in role - playing games such as Super Mario RPG: Legend of the Seven Stars, while action titles such as Super Mario World offer around 40 seconds, ideal for re-trying short segments of gameplay.»
His length off the tee is always an advantage and his improved short game and putting put him right up there as one of the guys to beat this week.
I'll be showing you the fit, rise, and length, and why these shorts will be your go to for every event whether vacationing on the beach, or watching a baseball game with family.
The text walk - through for Grand Theft Auto III — a document that describes all the variables involved in playing the game through to the finish — is 53,000 words long, the length of a short novel.
Warning: the look that follows is based on different lengths and special cuts game that are not suited to all, if you have very short legs and want to appear more slender try the look you find here.
Dinocide is both a shameless and halfhearted recreation of other titles as well as a ripoff for all gamers with its criminally short length and crummy gameplay.
Where it lets itself down is in its fiddly controls and its short length, which combine to make a game that's merely good when it could have been great.
If you do however, the gameplay is strong enough to maintain your interest for the length of the game, slightly short though it may be.
Game length is bit short though.
What starts as a fascinating tale of a psychological horror game, soon changes into a repetitive experience that feels like it drags on even in its short length of less than two hours.
This game is solid, decent storyline, well crafted environments, good graphics, good characters, western thru and thru, shooting mechanics are good, showdowns are good fun and sometimes challenging, concentration modes are fun, is a fairly average length, around 15 hours, multiplayer is less than inspiring however and the game really does everything GOOD but not GREAT, so a good solid shooter for a western fan, otherwise a good game to rent if no better options exist, really nothing special but still good fun for the short while it lasts.
Why are people complaining about the length of the game when they are just trying to make it as short as
The game is, on top of all that, the perfect length, not too long and not too short.
The new DLC provides a 12 man trial known as Asylum Sanctorium that is by far the shortest in length of any trial the game provides.
This game has no redeeming factors whatsoever aside from its short length of 3 - 4 hours, it doesn't play well, it doesn't look good, it doesn't sound good, it's not even worth a rental.
The fairytale elements keep you smiling and happy the entire time you're playing, but the smiles are cut way too short by the length of the game.
With its humorous writing, nice level design, smooth gameplay and multiple references to classic games, Rad Rodgers: World One is a title that fans of the genre will surely enjoy, despite its lack of true innovation, short length and some performance issues on less powerful system configurations.
Fortunately, Outlast's relatively short length is a blessing in disguise, as the game concluded before I felt that I got too exhausted of its tricks.
Summary: With as solid a foundation that Housemarque has created here, the potential for a truly boundary breaking game definitely exists but the short length, lack of replayability and immense difficulty spikes dampen the overall experience
While some of the gameplay might feel dated to younger gamers, and the short length might turn a few people off — for everyone else looking for a fun adventure that'll take no more than a rainy afternoon to play through, Full Throttle Remastered is an easy choice.
He's been in short films, voiced characters in animated movies and video games, and held his own acting alongside some of the best actors in the game, but he's never, ever, in his whole career, played the leading role in a feature - length film.
The game can be rather short in length but unlike games in similar genre, it is a pleasure to explore each level and discover the collectible thanks to the implementation of physics on Snake's body.
It has enough to offer to make it worth your while though, and its short length should make it easier to take on if you are suffering from LEGO game fatigue.
The game has only a little holding it back with some cheap cutscenes and short story length but it makes up for it by giving you all of the same things that Far Cry 3 did in an equal and sometimes better package.
The version they had for the 3DS was alright, but was short lived in game length.
Purists will find it a fresh addition to their collection while casual observers may be turned off by the short length and the game's masochistic delight in punishing players with nearly impossible odds.
The optional Sixaxis camera controls aren't as accurate as the second analog stick, and the game's length is short, at only 2 - 3 hours.
In light of the recent game length controversy, I spoke with the GameSpot staff to determine how exactly a short game can still be great.
However, I did find the length of the game a bit too short.
In this regard the game's relatively short length is perfectly judged, because just as watching a tentacle slap someone in the face was losing its luster the game finished.
So default 2 hours, but if you're making an intentionally short, movie - length game the refund playtime limit would be reduced.
However, with the game only short in length, you'll be finished with the story before things ever become too repetitive or tiresome
Attack on Titan's 2nd season was extremely short, so I wondered how they'd be able to make Season 2 into a game with any sort of length to it.
In regards to game length, fans can expect the expansion to be longer than The Last of Us single - player expansion, Left Behind, but certainly shorter than Uncharted 4.
Lengthwise the game is ridiculously short especially for a Metal Gear game, after all Ground Zeroes was made to be a prologue of sorts to the Phantom Pain, but don't let it's short length fool you into thinking that this is some sub-standard B level game.
Length, replay value and difficulty: The game is short and is easy and the levels are easy to beat once you play them a couple times but the game does have a lot of replay value.
Short in length is not a problem, I'm actually glad for that (kind of sick for all those 15 - 30 hours to beat games).
That has been in part rectified by a price reduction from 400 points to 240 MSP which, while it doesn't make the game any longer, at least makes the game's short length much more palatable.
Back to the Season mode itself and the length of an actual season comes in three duration options — Short, Medium and Long, where the medium still lasts a rather lengthy 33 games not including playoffs.
A short campaign length and lack of overall depth make it hard to say anyone will be running through the game a second time, but multiplayer does give players the opportunity to use that same force of nature they became so familiar with in the main story on a much larger level, and more importantly against other players.
- Game's length is short, even for a hack «n» slash title - Overall story is weaker than MGS games, and feels a little cut off from its roots - Variety of weapons could have been better
Unfortunately, with each proving so short in length, it doesn't take long to filter through each of the available game types, meaning it's not long before you become overly familiar with each one.
Although the game itself is very short, we feel the length of the game is right.
Since the game is simply a mere port from the last generation console, the things that annoyed us back when it was first released still exist in the game, such as its short length.
Even thought the game itself was a great game the length of the story and the playtime was too short.
While the game's far more responsive with clickable buttons than its mobile counterparts, the hyper - pixelated graphics, sparse environments and extremely short length prevent it from reaching any significant heights.
a b c d e f g h i j k l m n o p q r s t u v w x y z