Metal Gear Solid V: Ground Zeroes has been under fire for its surprisingly
short main campaign, but is there still enough substance to justify the $ 29.99 price?
Outside of the relatively
short main campaign you've got just two small scenarios to work through.
This news should be a relief to fans of the first title who were worried that the inclusion of multiplayer could
shorted the main campaign.
Not exact matches
3M is holding a
short press conference and lunch at its
main UK facility in Bracknell to announce the launch of its WrapandWin
campaign with NASCAR (National Association for Stock Car Auto Racing).
State Sen. Adriano Espaillat, Rangel's
main primary opponent, has just given
short campaign remarks in Spanish, asking the cheering people for their votes, and he is now working his way through the crowd, shaking hands.
Admittedly, the
main campaign is a bit fast - paced and
short, as depending on their skill, players can blitz through it with a 100 % completion rate in less than 6 hours, but don't forget about the extra content.
Yes, the
main campaign in the game is
short but like I said, the game is just a prologue so a first playthrough of Ground Zeroes will likely only take about two hours.
Even though the
main campaign is quite
short.
My
main complaint with Assault Android Cactus is that the
campaign is incredibly
short.
Outside of the
main campaign there's also VR missions to tackle, which are just
short missions with basic goals for you to test your skills out on.
A
short campaign length and lack of overall depth make it hard to say anyone will be running through the game a second time, but multiplayer does give players the opportunity to use that same force of nature they became so familiar with in the
main story on a much larger level, and more importantly against other players.
That being said, the game is horribly
short, with the
main campaign lasting two hours at most.
Sadly, like the
main campaign these flashback missions are far to
short, you're just getting into them when they finish and you thrown back to New Mombasa to go wander around again.
The
main single player
campaign is very much a grind which does not encourage mass amounts of replayability and isn't too engaging so it is recommended to play the game in
short bursts and the problem with this is it may force people to spend more money than normal.
It also opens up additional quests for you to complete, which will give you many hours of missions to complete in addition to the
main campaign (which is unfortunately very
short, I completed the story in around five hours).
The 2D sections though are without doubt the
main highlights of the game, offering the most fun in the whole
campaign and feel really good to play overall, although I don't think they play quite as well as what I experienced in Sonic Mania and fall
short slightly in comparison.
While it didn't quite hit the mark in its execution, the
main campaign is a fun if fairly
short experience, with the co-op providing some lasting appeal.
The
main single - player
campaign is pretty
short.
Admittedly, the
main campaign is a bit fast - paced and
short, as depending on their skill, players can blitz through it with a 100 % completion rate in less than 6 hours, but don't forget about the extra content.
The
main complaint that most reviewers, such as IGN, had was about the game's
short campaign, compared to Pikmin 2's.
There's no G - Rank in Monster Hunter World, though that's not to say it's
short on challenge or things to do - you're looking at around 50 hours to see through the
main campaign, and there are also tougher variants of existing monsters available should you be up for the fight as well as an arena.
There was a lack of diversity in the environment that made it not worth exploring and the
main campaign was too
short.
Pros:
Main mission allows for experimentation, plenty of replayability, gorgeous visuals Cons: The
campaign's length is undeniably
short, weak AI
In Chaos Squad, eight players can team up — bringing with them all of their
main campaign progress — and take on
short, twenty - five minute missions together.
Serving partly as a quasi-tutorial for the game's wider multiplayer systems — enabling you to unlock and select weapons and Star Cards (which offer access to interchangeable, cooldown - affected abilities)-- the
short - but - sweet
campaign weaves a canonical story that takes you into the heart of the
main saga, through its immediate aftermath and beyond.
Even though the
main campaign is relatively
short, the live scoreboards for each sub-level tempt to re-play them and try out different character set - ups for the best possible score.
In Mailchimp's Email Marketing Field Guide, it suggests that you «lay out all the elements for your
campaign in a hierarchy, putting your most important information or the
main takeaway toward the top so people can quickly scan your email if they're
short on time.»