Just like Everybody's Gone to the Rapture and What Remains of Edith Finch before it, it's a stupidly
short visual experience with little to no interaction or player input, which would have been more fit for a virtual reality movie or anything else other than a game.
This short visual experience isn't your typical game and that's fine.
Not exact matches
As Dr. Leverenz told MomsTEAM after publication of the first Purdue study, the limitation of screening tools currently being used to assess neurocognitive function on the sports sideline, such as the Standardized Assessment of Concussion (SAC)[21] and the Sports Concussion Assessment Tool 3 (SCAT3)[22], is that they test verbal memory, not the
visual memory which he and the Purdue researchers found impaired in the functionally, but not clinically impaired, players who
experienced at least
short - term neurologic trauma from RHI.
The simple, predictable gameplay is one barrier, the abstract nature of the story another, creating an
experience that's big on audio -
visual power and artistry but
short on the stuff that made Journey truly magical.
Space out one of the voice actors, and Morningstar: Descent to Deadrock is quite the atmospheric
experience, with an interesting (albeit cut -
short story), detailed
visuals and pleasant flow in its gameplay.
Its
short campaign and tedious multiplayer aren't in fact capable of assuring a fun and exciting
experience, and if we consider its awful
visuals, everything seems even worse.
However, the dated
visuals and the filler combat mechanics pull this otherwise well rounded
experience just
short of greatness.
Its
short runtime befits its boutique story, but the lush
visuals of a dying Oregon town are impressive and it's ultimately a touching
experience.
But what follows is a completely immersive
experience: we see and feel what Doctor Strange is going through and with today's cutting edge technology, the
visual effects are nothing
short of spectacular.
This is especially true if the course is fortified with audio -
visuals or even
short skill - based games which the learner wants to
experience more and then apply to his work.
The master classes are a way to connect with more high schools and give students an opportunity to receive hands - on instruction from a professional artist in dance, theatre,
visual arts, or music for a
short, intensive
experience that adds to the regular arts curriculum.
I actually got some real - world
experience with the system driving home late at night over the weekend, when the system picked up on my drowsiness, alerted with
visual and audio warnings, prompting me to seek out a rest stop for a
short nap.
The new footage showcases the improved
visuals from NBA 2K15, while giving a
short look at what 2K is calling the «most authentic» basketball gameplay
experience ever delivered.
Knowing how
short this
experience was I was really hoping for the audio and
visuals to make up for the lack of content.
Although it features simple puzzles and
short gameplay, it's an
experience worth playing if only just to marvel at the creative
visuals and at the immersion it provides.
Hellblade: Senua's Sacrifice is one of my favorite games from last year and it's an absolutely breathtaking
experience, from the voice acting to the amazing
visuals and that addictive photo mode, playing Hellblade has been nothing
short of a terrifying yet exhilarating
experience.
In
short, The Banner Saga is one of the most stunning
visual experiences to be had on PC.
It's a
short but highly enjoyable
experience, and if you can pass on 4K
visuals, it'll make for a fun time on the Switch's rather slim library.
The bright colors, and simple yet detailed
visual style and the
short, catchy songs are what tie the game together and what made this game the most enjoyable
experience I had on any Nintendo platform this year.
To imagine that Ace Attorney could usher in some kind of
visual novel revolution in the West would be nothing
short of fanciful, but it was an early sign that these kinds of
experiences could find an audience on the DS — and that's before Nintendo really began to get creative with its marketing, post DS Lite.
Emily Mason: A Painting
Experience is a
short documentary portrait about the prolific
visual artist Emily Mason.
Accompanied by pieces of conversations,
short poems and thoughts in the form of printed text, the pictures are
visual accounts of the people, places and
experiences that hold particular meaning to the artist.
• Retained the outlet's best customer by providing him with exceptional services, after he had had a particularly bad
experience with another customer assistant • Trained 15 new customer assistants (to be deployed to Tesco Express outlets within the state) within a
short time span of 20 days • Handled shelf stocking activities by ensuring that all shelves were properly stocked and straightened • Assisted with
visual merchandising efforts by setting up displays of items and banners • Priced merchandise according to the company's pricing policies • Ensured that any discounts were displayed appropriately • Ensured safety and wellbeing of customers • Handled customer complaints according to company policies, to ensure repeat business opportunities