Not exact matches
Pyrosequencing, a specialized technique which enables large scale DNA
sequencing was employed that helped in detecting
so many organisms in a
short time.
In 1991, technology was developed that permitted «shot gun»
sequencing, the identification of
short DNA
sequences scattered virtually at random throughout the 100,000 or
so genes of the human genome.
We have a
short time period, and
so we do about a billion experiments at a time, where we can genetically engineer our viruses to express different random peptide
sequences and we can, you know, [in] about a one microliter sample we can introduce about a billion different viruses to a semiconductor wafer or an electrode and have them see if they can actually molecularly imprint it or try to do a chemical and physical map to it
so that they can actually then have a template to grow that material.
So Axel Visel of the Lawrence Berkeley National Laboratory in California focused on «enhancers»:
short sequences of DNA — which are still sometimes called «junk» — that do not code for genes but can influence their activity.
So the Kyoto researchers developed a set of microsatellite markers,
short bits of repeated
sequences of DNA that tend to evolve very quickly.
According to Richard Durbin, who leads the project's informatics team, computer techniques seem to find most of the genes
sequenced so far but frequently missed some pieces of them, particularly the
short coding regions that occur at the beginning of many nematode genes.
So the scientists caught blackcaps when the birds returned to Germany in the spring and
sequenced short stretches of their genomes called microsatellites.
At one end for example screening liquid biopsy will require massive amounts of
sequencing and doesn't require
short turn - around - time,
so that is a natural for centralization.
So flowing moves like yoga sun salutations could be a part of a
short 5 - 10 minute
sequence, or they could be the entire
sequence.
One
sequence involving a horde of mermaids is very well done, while Geoffrey Rush and Johnny Depp get back some of their old twinkle over the sprightly 136 minutes — the
shortest runtime of the series
so far.
Although there is barely an explanation as to who all of these people how, how they got their powers, and how these powers can actually work, Bekmambetov keeps the action moving
so briskly, and with such visual panache, that he never gives audiences the time to sit and contemplate the many egregious story
short cuts in order to get to the next stunningly - rendered action
sequence or tantalizing story development.
Best of all, when the film reaches its logical end point, Refn just keeps pushing, and eventually lands on a
sequence so jaw - dropping — involving the moon, an eye and a blade, perhaps in winking tribute to Luis Buñuel and Salvador Dali's legendary surrealist
short Un Chien Andalou — that all you can do is howl or cheer.
As for Richardson, he directs with his typical subtlety confident hand, smartly keeping Finney front and center at all times, staging a number of sensational
sequences that are
so gosh darn entertaining bringing up aspects of the film one doesn't particularly care for or tend to think are all that good ends up feeling like nothing
short of a colossal waste of time.
This film feels fairly
short,
so I would have liked more street - cat
sequences to be added to the film.
The episode yields a mute baby sister named Saoirse, though Ben is too young to comprehend why or how this happened, and Moore reveals the entire
sequence in
short, dreamlike bits
so as to align the audience with his awestruck confusion.
These are
short and topical rather than chapter - based,
so that teachers and students may use them in conjunction with any course or
sequence.
Keep most training interludes
shorter than five seconds,
so as to reinforce quick sits and downs or
short sequences of body - position changes, such as sit - down - sit - stand - down - stand.
Like I said, Dragon Quest VII is a
sequence of
short stories,
so with systems like Nintendo 3DS where you can bring it to work, play it for a little bit, then put it down, I thought that being able to basically bring the game anywhere you go would be a really good fit.