Sentences with phrase «shorter than its sequel»

The first Arc the Lad is a decent enough title, but it's much shorter than its sequel (around 10 hours of gameplay compared to 50 +) and is seen by many as inferior to the follow - up.

Not exact matches

Even though some stages (like the penultimate aerial battle) felt like they lasted forever and ever, Dark Void is a pretty short game with an anticlimactic ending that does little more than set up a sequel.
Clocking in just under two hours, the Deadpool sequel runs shorter than most big - budget superhero films, with Leitch estimating twelve minutes were edited out of his initial «director's cut.»
It's a shorter tease than the previously released trailer, which gets more of the movie's plot across while also giving a lot of the film's moments away, but it's a very cute look at the live - action / animated sequel nonetheless.
(a) short - term nostalgia will make audiences forget just how crap the sequel was (after all, the original Men in Black was released in 1997 — more than a decade ago now!)
Uplifting «Rocky» sequel «Creed» might have been a long shot for Best Picture (though it's leagues ahead of, say, «The Big Short»), but upcoming star Michael B Jordan surely deserved it more than usual suspects like Michael Fassbender and Eddie Redmayne, who have had their shot.
Those claiming that it was short - sighted plan that could damage brands more than benefit them seem to have been proven right, with Disney having gotten out of that game and the sequels already having faded from pop culture's consciousness, sellable now only as bonus features.
In Short: A fantastic sequel, whose improvements may be relatively subtle but are more than enough to confirm Bayonetta 2 as one of the greatest action games ever made.
In looking at the short history of direct - to - video Disney sequels, as well as comparing and contrasting the 1950 gem Cinderella with the 2002 clunker Cinderella II: Dreams Come True, it will be clear that for more than a decade, the heads of production at Disney were sacrificing quality and bastardizing classic films merely for quick financial gain.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The sequel, Bioshock 2 brings everything that was missing in it's prequel and that is multiplayer!?! The game itself feels very much like it's predecessor although a little shorter but that is more than made up for by the new online multiplayer feature.
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