Sentences with phrase «shorter than other games»

The races also seem a bit shorter than other games.
The single - player campaign is shorter than other games of its kind — I stomped through it in about 8 hours.

Not exact matches

they are more to a soccer game than the occasional short pass that he make other team score goals on lot of goals without a player like ozil because they contribute more to the game
Other than the short video that Nintendo posted last week about what amiibo can do in - game, the company also breaks down everything on the site.
A title for the game wasn't provided other than «Yoshi», but a look at the in - development title was shown in a short trailer.
Other than confirmation and the 2018 release window, Nintendo has yet to reveal any additional information surrounding the game, although a short teaser did hint at Splatoon characters being featured alongside the likes of Mario and Link.
As a result, this game is significantly shorter and has fewer features than other recent Lego games.
Paramount Pictures Corporation (PPC), a major global producer and distributor of filmed entertainment, is a unit of Viacom (NASDAQ: VIAB, VIA), home to premier global media brands that create compelling television programs, motion pictures, short - form content, apps, games, consumer products, social media experiences, and other entertainment content for audiences in more than 180 countries.
Call of Duty 4 is the first game I credit with convincing me that, in the right circumstances, a shorter campaign can be better, as up until that point I, like so many others, was often swayed by sheer size rather than quality.
The game has its moments, but never really becomes more than a short burst of time filling between major games, at the best of times it just works, other times it can get glitchy, sure it's easy to control the bike, but for one reason or another the AI can't do it to save their lives, it doesn't help that their as light as a small child and have about as much physical tolerance as one too, one hit can be all you need to dethrone your competition only for them to get back up and get stuck in a wall, or to the back of a parked car.
This is purely a visual element and doesn't really add anything to the game other than maybe a short laugh the first time they're seen.
Other than the short campaign and forgettable soundtrack, this game is a true success as a PS4 launch title.
I sat down to play an evening of Mercenary Kings with the other two members of the Short Pause triumvirate, and we spent more time trying to start a game than we did actually playing one.
The downside is that [i] Me and My Katamari [/ i] is far shorter than the other Katamari games.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Other than those issues, the game has potential but just falls a bit short at the moment in its ability to rope the player in and to keep her / him there, completely immersed in the experience, for however long they wish to be.
Blade Runner (C64) Predator (Predator 2) Ghostbusters (other than the Data East arcade game) The Last Starfighter Robocop (Other than the Data East arcade games) Aliens (Other than Alien 3 and the Konami arcade game) Die Hard Labyrinth (FC game, computer game already covered) Beetlejuice Bill & Ted's Excellent Adventure Conan the Barbarian The Running Man Short Circuit The Dark Crystal Lethal Wother than the Data East arcade game) The Last Starfighter Robocop (Other than the Data East arcade games) Aliens (Other than Alien 3 and the Konami arcade game) Die Hard Labyrinth (FC game, computer game already covered) Beetlejuice Bill & Ted's Excellent Adventure Conan the Barbarian The Running Man Short Circuit The Dark Crystal Lethal WOther than the Data East arcade games) Aliens (Other than Alien 3 and the Konami arcade game) Die Hard Labyrinth (FC game, computer game already covered) Beetlejuice Bill & Ted's Excellent Adventure Conan the Barbarian The Running Man Short Circuit The Dark Crystal Lethal WOther than Alien 3 and the Konami arcade game) Die Hard Labyrinth (FC game, computer game already covered) Beetlejuice Bill & Ted's Excellent Adventure Conan the Barbarian The Running Man Short Circuit The Dark Crystal Lethal Weapon
It features a nice cartoon - style look and is fun for a short while, but anything other than a short session with the game will soon begin to feel repetitive.
I could probably stretch out another hour to that playtime if I wanted to get the 6 achievements that are gained by beating certain levels a specific way, and a few more hours if I cared about getting the more grind - heavy achievements (like buy all of the stuff in the store & defeat over 10,000 dinosaurs) but there's no denying that Go Home Dinosaurs is a lot shorter than other favorite tower defense games like Plants vs. Zombies, Pixeljunk Monsters, Defense Grid, and Defender's Quest.
It is relatively short compared to the other Kingdom Hearts games, uses modern mechanics that make the flow of the game easier than the first game, and it really sets the stage for the rest of the series.
The game is a lot shorter than other console Assassin's Creed games but this is simply because a lot of the side missions have taken a back - seat and the main story is totally in focus throughout the entire game.
It's a bit of a bigger project than their other games, such as WWE SuperCard [Free]-- those are intended to be quick, short sessions, where Mafia 3: Rivals is meant to be something a bit deeper and more expansive for the studio.
The only thing bad about this is that the story is really short especially if you are a veteran Tony Hawk player, other than that this game is a blast to play.
Luigi's cowardice is more prominent in this game than most others; every time a ghost appears nearby or something makes a loud noise, Luigi gets startled, making him jump slightly into the air and prevents him from moving for a short time.
Kiwami is a much shorter experience than other Yakuza titles, limited to the scope of the original game.
Just like Everybody's Gone to the Rapture and What Remains of Edith Finch before it, it's a stupidly short visual experience with little to no interaction or player input, which would have been more fit for a virtual reality movie or anything else other than a game.
Playing as some other characters, more like a short story with multiple endings than a full sized light novel, I think will add a lot of color and fun to the game as well.
Modern Sonic's levels are much more linear and shorter than ever before, and enemies act as nothing other than Boost fodder throughout the entire game and rarely strike back.
Outside of major story stuff, I can hardly remember things about the game like I do with the other Zelda titles, other than how short the game is.
Having said all that, fans of the World Tour mode may be saddened to learn that a lot of content has been cut, and as such World Tour is shorter and easier to complete than any other version of the game.
Night is much shorter than daytime and the game gets really tense when not in a safe house, although experience and other bonuses are gained for dealing with the danger.
Modern games are getting remasters a lot quicker than they used to, but this gap is a lot shorter than other comparable Square Enix releases.
It's shorter than the other entries in the series (taking eight hours or so to finish), but it's also a fully developed, satisfying adventure packed with the exciting action and memorable characters we've come to expect from an Uncharted game.
The main reason I keep this game around rather than any other is because the short timeframe of each game is just enough time to disconnect my brain for a few minutes when writing.
Friendships are still often short lived and related more to interest in a particular toy or game more than to the other child.
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