Sentences with phrase «shot fight sequences»

Before shooting the fight sequences, Keanu Reeves, Laurence Fishburne, Carrie - Anne Moss, and Hugo Weaving spent 4 months training / learning Kung Fu from a Korean master.

Not exact matches

Most of the fight sequences are shot in a pedestrian manner.
Well, guess what, you can either shoot them down OR you can zoom in close, jump on them, go into a fight sequence in mid-air, and then commandeer the saucer and use it against them flying it!!!
The action sequences and fights are briskly shot and edited, the supporting cast is acerbically great....
Mendes shoots the scene at night, using the flashing bulbs of neon lights to silhouette the men as they engage in a vicious fight sequence.
They fit in a lot, be it cameos, fight sequences or 35 mm shot dream sequences (the majority of the film is shot digitally).
The fight sequences, during Moments of Truth especially, go from medium shots to the kind of close - ups that make it impossible to tell what's happening.
We see Rogers having to fight off his own people in the infamous elevator sequence that played well at Comic - Con, a S.H.I.E.L.D. Quinjet attacking Rogers and Falcon (Anthony Mackie) and the most shocking of all - a shot of the S.H.I.E.L.D. Helicarrier (or at least one of them) from The Avengers crashing and burning.
Even del Toro's extensive use of close - ups and long shots injected the mechanised fight sequences with the dazzling import of an exhibition boxing match.
And let's not forget about the action sequences, which feature awesome fight choreography, impressive special effects allowing the heroes and villains to throw air, fire, water or air at each other, and some really cool long unbroken shots that use zoom - ins and slow - motion in a way that recalls «The Matrix» or «300».
Other production sections include «Sequence Breakdowns,» covering 6 key fight scenes and locations, and offers viewers the chance to read the scene in Goyer's screenplay, compare it with the final shooting script, view the scene through storyboards, jump to the scene in the finished film, and view video footage from the set.
Soderbergh shot the major dance sequences in long takes, using only a few camera setups, just as he did the fight scenes of his recent action movie Haywire.
The game breaks up the combat by way of puzzles, flying and shooting sequences, and even some Punch - Out style boss fights; most of which, have their own control schemes.
The action sequences and fights are briskly shot and edited, the supporting cast is acerbically great, Michael McElhatton from «Game of Thrones» and Michelle Yeoh are excellent as a reasonably formidable foes, and Dustin Clare pops up all too briefly as a mercenary who gets in the way of the Section 20 special - ops team.
They are: «Director James Wan», «Transforming Nick Hume», «The Cars», «Creating the Character Billy Darley», «James Wan: From Horror to Action», «Making the Garage Sequence», «Fight Choreography and Stunts», «Shooting the Chase», «Designing the Look», and «The Car Drop».
Leitch outdoes himself in a sequence that has Broughton protecting the East German defector with one hand and fighting off a group of Soviet assassins with another — rolling out of an apartment and into a staircase in a choreographed ballet of escalating brutality that appears to have been shot in one impressive take.
Other topics arising: costumes (which included CGI armor), linguistics, fighting styles, production design, visual effects (from the unsettling depiction of X-ray vision), set pieces (the tornado sequence, Lois Lane's complicated single shot work escape), underwater filming, and filming locations.
The animation is some of the best I've seen in a while, especially the fight sequences and the background shots of the mountains and landscape.
Zhang Ziyi and Max Zhang Jun who played her elder shot a shocking fight sequence at the train station.
High in gloss, Only God Forgives is mostly a collection of fight - scene money shots — in which blood is the emitted liquid — interspersed with stylized dream - like sequences.
From time to time we do get a few glimpses of colours popping off the screen, such as some lush greenery or during the subway sequence, but especially when blood starts to flow from fighting or gun shots; but overall the transfer is very reserved in terms of colours.
Though the trailer isn't that great, it teases some fantastic action sequences (that baseball bat shot / fight was incredible).
Chen's extensive training and experience as a stuntman gives Reeves and Elliot Davis (Cinematographer) flexibility with shooting the awesome fight sequences.
When The Matrix was released, many complained that the film's incessant shoot - outs and fight sequences were too generic (bullet time notwithstanding) for this otherwise sophisticated sci - fi vehicle.
The two major fight sequences — the first and best in a sports store, the second in an armory — are well shot and unfussy in a way that none of the film's more laboriously «moody» or contemplative sequences are, which suggests that a better film might have been made, ironically, had Hyams's vision been scaled back.
Thankfully Whedon opted not to try to somehow recapture uncapturable magic and instead gave us the Avengers fighting as a slick team within the opening moments of the movie, a sequence which includes that famous trailer shot of them all leaping into action in snowy woods, a glorious homage to the comics.
The opening tracking shot is a beautiful sequence that plays on the very same type of shot used in the final climatic battle of the first Avengers, and every fight is hugely entertaining, including the Hulkbuster armor vs the Hulk.
・ New elements of gameplay: shoot enemies in the air or fight them on the ground in close combat sequences.
In execution, story mode strives for variety, mixing animated cut - scenes with static stills, more conventional fights with at least a dozen epic boss battles - and even the unexpected on - rails shooting sequence where players can take control of characters like Susanoo.
More than a few bosses feature the same section in their fights where they shoot projectiles that can freeze the player, initiating an impossibly timed button - mashing sequence that, when failed, results in losing an entire half of a health bar.
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