Before
shooting the fight sequences, Keanu Reeves, Laurence Fishburne, Carrie - Anne Moss, and Hugo Weaving spent 4 months training / learning Kung Fu from a Korean master.
Not exact matches
Most of the
fight sequences are
shot in a pedestrian manner.
Well, guess what, you can either
shoot them down OR you can zoom in close, jump on them, go into a
fight sequence in mid-air, and then commandeer the saucer and use it against them flying it!!!
The action
sequences and
fights are briskly
shot and edited, the supporting cast is acerbically great....
Mendes
shoots the scene at night, using the flashing bulbs of neon lights to silhouette the men as they engage in a vicious
fight sequence.
They fit in a lot, be it cameos,
fight sequences or 35 mm
shot dream
sequences (the majority of the film is
shot digitally).
The
fight sequences, during Moments of Truth especially, go from medium
shots to the kind of close - ups that make it impossible to tell what's happening.
We see Rogers having to
fight off his own people in the infamous elevator
sequence that played well at Comic - Con, a S.H.I.E.L.D. Quinjet attacking Rogers and Falcon (Anthony Mackie) and the most shocking of all - a
shot of the S.H.I.E.L.D. Helicarrier (or at least one of them) from The Avengers crashing and burning.
Even del Toro's extensive use of close - ups and long
shots injected the mechanised
fight sequences with the dazzling import of an exhibition boxing match.
And let's not forget about the action
sequences, which feature awesome
fight choreography, impressive special effects allowing the heroes and villains to throw air, fire, water or air at each other, and some really cool long unbroken
shots that use zoom - ins and slow - motion in a way that recalls «The Matrix» or «300».
Other production sections include «
Sequence Breakdowns,» covering 6 key
fight scenes and locations, and offers viewers the chance to read the scene in Goyer's screenplay, compare it with the final
shooting script, view the scene through storyboards, jump to the scene in the finished film, and view video footage from the set.
Soderbergh
shot the major dance
sequences in long takes, using only a few camera setups, just as he did the
fight scenes of his recent action movie Haywire.
The game breaks up the combat by way of puzzles, flying and
shooting sequences, and even some Punch - Out style boss
fights; most of which, have their own control schemes.
The action
sequences and
fights are briskly
shot and edited, the supporting cast is acerbically great, Michael McElhatton from «Game of Thrones» and Michelle Yeoh are excellent as a reasonably formidable foes, and Dustin Clare pops up all too briefly as a mercenary who gets in the way of the Section 20 special - ops team.
They are: «Director James Wan», «Transforming Nick Hume», «The Cars», «Creating the Character Billy Darley», «James Wan: From Horror to Action», «Making the Garage
Sequence», «
Fight Choreography and Stunts», «
Shooting the Chase», «Designing the Look», and «The Car Drop».
Leitch outdoes himself in a
sequence that has Broughton protecting the East German defector with one hand and
fighting off a group of Soviet assassins with another — rolling out of an apartment and into a staircase in a choreographed ballet of escalating brutality that appears to have been
shot in one impressive take.
Other topics arising: costumes (which included CGI armor), linguistics,
fighting styles, production design, visual effects (from the unsettling depiction of X-ray vision), set pieces (the tornado
sequence, Lois Lane's complicated single
shot work escape), underwater filming, and filming locations.
The animation is some of the best I've seen in a while, especially the
fight sequences and the background
shots of the mountains and landscape.
Zhang Ziyi and Max Zhang Jun who played her elder
shot a shocking
fight sequence at the train station.
High in gloss, Only God Forgives is mostly a collection of
fight - scene money
shots — in which blood is the emitted liquid — interspersed with stylized dream - like
sequences.
From time to time we do get a few glimpses of colours popping off the screen, such as some lush greenery or during the subway
sequence, but especially when blood starts to flow from
fighting or gun
shots; but overall the transfer is very reserved in terms of colours.
Though the trailer isn't that great, it teases some fantastic action
sequences (that baseball bat
shot /
fight was incredible).
Chen's extensive training and experience as a stuntman gives Reeves and Elliot Davis (Cinematographer) flexibility with
shooting the awesome
fight sequences.
When The Matrix was released, many complained that the film's incessant
shoot - outs and
fight sequences were too generic (bullet time notwithstanding) for this otherwise sophisticated sci - fi vehicle.
The two major
fight sequences — the first and best in a sports store, the second in an armory — are well
shot and unfussy in a way that none of the film's more laboriously «moody» or contemplative
sequences are, which suggests that a better film might have been made, ironically, had Hyams's vision been scaled back.
Thankfully Whedon opted not to try to somehow recapture uncapturable magic and instead gave us the Avengers
fighting as a slick team within the opening moments of the movie, a
sequence which includes that famous trailer
shot of them all leaping into action in snowy woods, a glorious homage to the comics.
The opening tracking
shot is a beautiful
sequence that plays on the very same type of
shot used in the final climatic battle of the first Avengers, and every
fight is hugely entertaining, including the Hulkbuster armor vs the Hulk.
・ New elements of gameplay:
shoot enemies in the air or
fight them on the ground in close combat
sequences.
In execution, story mode strives for variety, mixing animated cut - scenes with static stills, more conventional
fights with at least a dozen epic boss battles - and even the unexpected on - rails
shooting sequence where players can take control of characters like Susanoo.
More than a few bosses feature the same section in their
fights where they
shoot projectiles that can freeze the player, initiating an impossibly timed button - mashing
sequence that, when failed, results in losing an entire half of a health bar.