Sentences with phrase «shots per game during»

It sounds hackneyed but the Flyers need to do a better job at getting shots on net, with the team averaging just 24.3 shots per game during this series.

Not exact matches

During the 70 games he played he got only 408 shots at the net for an average of just under six shots per game.
For the first time this entire season, Thompson didn't get off a three - point shot — he averages 6.4 attempts per game during the regular season and five per game in the playoffs — and Curry went 1 - for - 7.
Porter's production during the regular season, 16.3 points and 7.4 rebounds per game while shooting 49 percent overall and 43 percent from three - point range, should be more than enough to solidify his status as one of the top prospects available should he enter the draft.
They have averaged just 95.0 points per game and shot 30.4 percent from three during these four contests, significantly below their 37.4 three - point percentage for the season (fourth - highest in the NBA).
Notably, for away games that average shot up to a league - leading 5.13 per match — vital during Sunderland's nightmare - on - paper run - in of successive trips to Manchester City, Chelsea and Manchester United, from which they gained a barely believable seven points.
Under Moyes, De Gea made a total of 99 saves at an average of 2.68 saves per game, during which time he was facing an average of 3.78 shots on target per match in what proved his busiest spell as United's No. 1 until this season.
The 24 - year - old spurred Spurs» comeback with a cool - finish past Buffon during the away - leg, and he is certain to create chances with more than two shots on target per game this term (ESPN).
In total they have scored only the seven goals in their last 13 Premier League games, with an average of just three shots per game on target during that sequence.
/ ~ pion dog or bitch in the United States, The only restriction on contestants for ~ the title being that they must have previously placed first, second, third or fourth during the calendar year, in a Trial for the breed in this country where championship points are awarded, It is the purpose of this Trial to determine the best Springer of the year under the usual and customary trial procedures» but «covering more trial days and more series per dog, in order that consist ant, outstanding, dog work over the entire trial may be demonstrated and the element of luck eliminated as nearly as possible in the final judging of all contestants, Thus no trick or unusual tests WIll be allowed and the dogs will be tested in a manner approximating a rough days, shoot adjoining water as closely as is possible with planted game, There will be a minimum of five land series and two water series and the winning and placing dogs will be required to complete all series to receive an award, The trophy for the best amateur handler in the trials will be awarded only in the event that the recipient is able = to complete all series required of the winning and placing dogs.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
a b c d e f g h i j k l m n o p q r s t u v w x y z