Atlético rarely pushed themselves after that opener but had more
shots than their opponents and bossed possession, too.
When talking about a team vying for promotion, taking barely more
shots than your opponents isn't exactly an encouraging sign.
Not exact matches
Opponents are
shooting a lower percentage at the rim against him
than Roy Hibbert and Anthony Davis, the other two in the top three in that category.
Chicago took the lead on two separate occasions, had more
shots than Phoenix and won the faceoff battle, but let their
opponents back into the game twice on their home ice.
A Wall, Beal, Oubre, Porter, Gortat lineup hits 2.9 3 pointers more
than their
opponents per 100 possessions and
shoots the 3 at a % that is.098 higher
than their
opponents.
Her forehand
shots, which are so powerful they seem to come off a man's racket rather
than that of a frail - looking Devonshire lass, went into the net about as often as into her
opponent's court.
Horford's
opponents are
shooting 47.8 percent at the rim against him, according to the NBA.com player tracking database, good for 15th among players defending more
than seven field goal attempts at the rim per game.
Opponents accused him more
than once of actually going out of his way, of avoiding the open field or maybe even slowing down, just to take another
shot at a defender.
This is the second time in Clippers history they've lost a game by at least 20 points, with the
opponent recording exactly 11 steals, 5 blocks and
shooting greater
than 90 % from the FT line.
It's not easy being down 9 when you are
shooting so much better
than your
opponent but the Bucks are somehow pulling it off.
People want him to be sub in sooner
than 70 ′ but they forget that our
opponent while winning will only gather back to defense in the last minutes, and that is when Podolski has chances to
shoot.
Much like the No. 1 seed in their region, the Bearcats have ground their
opponents down with defense and are more
than comfortable playing plodding games in the 50s (or lower), but if those
shots stop falling through unfamiliar rims, their slow pace can keep lesser teams within striking distance longer
than Mick Cronin would prefer.
Imagine a basketball team with 5 elite athletes that are bigger, stronger, faster and more athletic
than their
opponents, but their coach has them walk the ball up the court and milk the
shot clock on nearly every possession — ignoring most opportunities for quick, fast - break baskets.
Arsene Wenger was keen to take the positives out of the way Arsenal passed the ball, controlled the game and produced many more
shots, chances and
shots on target
than Monday's
opponents Swansea City, rather
than dwell on the defensive lapse and some wayward finishing that cost us the game.
The Blues have not allowed their
opponents a single
shot on target in four games this season; no other side has stopped
opponents on more
than two occasions.
Since switching to this formation against Napoli in early December, Juventus have limited the
opponents to create around 40 percent fewer
shots than their season averages.
Burnley have allowed their
opponents 56
shots on target more
than they have attempted themselves; the worst record in the league (46 attempted, 102 allowed).
once again we manage to concede when wev hav the lionshare of possesion and limited our
opponents to 3
shots on target, am hugely dissapointed in nasri, ros, ramsey and edu who were fresher
than most and just did nt put in the necessary work to get a result there, i hate to admit it but it looked like we thought the goal and the result wud look after itself because we are arsenal... maybe im wrong but at times i feel we are border line arrogant and then cant raise our game when we get sucker punched
Burnley have afforded their
opponents more
shots on target
than any other side in the Premier League this term (87); 54 more
than they have attempted themselves.
His strength and pace work in tandem with his tendency to dribble past an
opponent and
shoot from short or long - range, with his right foot more
than capable of conjuring up something fierce.
Coming into the match, the Johnnies were outshooting their
opponents on an average of more
than eight
shots per game.
They are
shooting an average of 15.2
shots per game which is about five more
than their
opponents.
If you ignore the complete trouncing from Stanford this season, MU is slightly underwater in terms of
shots this season, with
opponents managing six more
shots than the Golden Eagles, 109 - 103.
91 — Burnley have allowed
opponents more
shots on target on their goal
than any other side so far this season.
Bournemouth have allowed their
opponents 12
shots inside their six - yard box so far this season; more
than any other Premier League team.
In fact, De Sciglio was the most important defender for AC Milan last season, as their
opponents had 14 percent fewer
shots against the lineups featuring De Sciglio
than the one without him.
Therefore, his plus / minus is plus - 7 percent, meaning the
opponents created 7 percent more
shots against the lineups with Benatia
than those without him.
Focus on your message rather
than making «cheap
shots» at your
opponents.
A second study showed that training in realistic environments, including practiced encounters with armed -
opponent actors in buildings and streets, improved their
shooting accuracy under stress Similarly, trials with 66 of the officers revealed that those who trained weekly on their own in a combat sport such as karate or kickboxing performed better under high - anxiety fights
than those with no additional training, although both groups suffered performance decreases when conditions shifted from low to high anxiety.
All of the game modes are notably about more
than just
shooting the
opponent, and a well organised team will always win out against lone wolves hunting for killstreaks.
Turtling isn't safe when your resources are taken over by artillery units
shooting from the other side of the map, and failure to control the seas is even more punishing
than it was in Warcraft, taking smart tactics and cunning wit to turn the tables on your
opponent.
For instance, defence tactics sees the player attempting to block head and body
shots from a sparring partner in which you must reduce your
opponent's landed
shots to less
than 5 within 30 seconds, while range striking tasks you to hit your sparring partner inside the designated range to accumulate 300 points within 1 minute.
What's more fun
than accurately
shooting your
opponents cargoplane with a rocket launcher?
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger
than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the
opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your
opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more
than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more
than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your
opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can
shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
There's Smash, in which the aim is to smash your
opponent's backboard, 21 tasks you with being the first player to score 21 points, Elimination has the player with the lowest score being eliminated at the end of each quarter until there's only one left, and Domination asks you to take
shots from a certain spot in order to gain control of it, with points rising quicker if you are controlling more
than one at once.
The overall premise is simple, draw your gun (PlayStation Move controller) faster
than your
opponent and successfully
shoot (with the T trigger on the controller) them before they do the same to you.
Hartzler is an
opponent of gun control, who wrote after the Sandy Hook
shooting that «banning guns isn't the answer to preventing violence any more
than banning cars would be the answer» to deaths from car accidents.