Not exact matches
As part of the GDC 2014
Independent Games Summit, Antichamber creator Alexander Bruce spoke very candidly about how — and, more importantly, why — he went about developing his IGF Award - winning game, the price he paid to make it, and what other
developers should learn from his experience.
Barlow says more indie games
should use video,
as independent developers have the freedom from lots of the constraints he thinks doomed the full - motion video (FMV) game genre on computers in the 1990s — games like Phantasmagoria and Night Trap starred real actors, but struggled for viability because of their relatively high budgets and a mixed reception to the kind of play experiences that game with them.
Independent developers like Space Ewe
should be applauded for their efforts and talents especially when they produce games
as exciting
as Bud Redhead: The Time Chase.