Sentences with phrase «showed increased reward»

Overall, they found that adolescent girls with greater BMI showed increased reward region activation in response to food images.

Not exact matches

In fact, we almost can't help sharing our thoughts and feelings: Research also shows that talking about ourselves, whether in person or on social media, triggers the same pleasure sensation in the brain as does money or food — self disclosure causes increased activity in brain regions associated with the sense of reward and satisfaction from money, food and even sex.
The rewards for showing charity are increased love and compassion for those we serve.
In 1979, UCLA neurobiologist Marie - Françoise Chesselet showed that nicotine increases levels of dopamine, a neurotransmitter essential for boosting attention, reward - seeking behaviors and risk of addictions, from gambling to drugs.
The healthy women, when in a state of hunger, showed increased activity in the part of the brain that motivates the seeking of reward, but the women recovered from AN did not.
«In this case, brain regions associated with emotion and reward centers show increased connection even when they are not explicitly engaged.»
As the study was conducted in a brain scanner at the LIFE&BRAIN Center in Bonn, researchers could also show that products labeled with this emblem led to increased activity in specific brain regions: For example, they observed increased activation in regions important for reward processing as well as frontal regions that process abstract product attributes (e.g. whether or not a product carries a Fair Trade logo, and the meaning of such a label).
Now researchers reporting in the Cell Press journal Neuron on July 18 show in a study conducted in rats that even a single exposure to nicotine temporarily changes how the brain's reward system responds to alcohol and increases the reinforcing properties of alcohol via stress hormones.
Marijuana abusers showed lower scores on positive emotionality and higher scores on negative emotionality than controls, consistent, on the one hand, with lower reward sensitivity and motivation and, on the other hand, with increased stress reactivity and irritability.
Indeed, in humans, imaging studies have shown that drugs of abuse increase DA release in striatum (including the nucleus accumbens), and these increases have been associated with the subjective experience of reward (7 ⇓ — 9).
They showed that stress also increases the responses of nAChRs within the brain's reward areas.
Not surprisingly, the areas that show growth include the hypothalamus and amygdala, which are linked to motivation, rewards, and regulation of emotionâ $» and the mothers who had the most positive perceptions of their babies (rating them as «beautiful,» «perfect,» and «special,» for example) had the biggest gray matter increases.
At the same time, magnetic resonance imaging (MRI) brain scans of those who drank the corn syrup drink showed increased activation in a region of the brain called the nucleus accumbens, which has been tied to reward and cravings in past research, compared with the men who drank the low - glycemic index drink.
Studies show a link between high - fat and high - sugar foods and the increase in the activation of reward pathways in the brain, particularly dopamine receptors, says Erin Macdonald, R.D.
«Why not reward teachers who use technology by providing them with better equipment, software, and so on, as they show an increased interest and proficiency?
We are paid using the same antiquated system established four decades ago: incremental salary increases with every new contract, automatic raises for time in the classroom regardless of our success, and rewards for graduate school classes that are required by law but have shown no correlation with teacher effectiveness.
The point is this: when you increase the quality of your trades you also increase the risk reward potential, and rather than fighting against the market you are simply being patient and acting only when the market shows your edge.
It could be hypothesized that if the presence of long and dense eyelashes is rewarded in the show ring, and if this is related to an increased risk of distichiasis, this could unfortunately lead to a higher prevalence among show dogs compared to the entire population.
Brain areas associated with emotion, reward, relationships and social interaction showed increased activity when the women saw the pictures of their children and their pets.
Airline reward credit card programs increasing popularity — Recent trends show increasing preference for an airline reward credit card over cash back cards.
The U.S. Bank FlexPerks Travel Rewards credit card has an increased signup bonus that's showing up when you check for pre-qualified offers.
Cardbeat research showed that the number of consumers who said APR was the main factor in selecting a specific reward credit card increased from 14 percent in 2005 to 25 percent in 2006.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
In the case that you win however, the game will show you your rewards for winning a match which includes fight money, an increase in your treasure gauge which lets you choose a random reward when it fills up, and in the case of a promotion match it will show you your new rank!
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is nowincreased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is nowIncreased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
Earning industry certifications shows employers you're committed to excellence, and employees are often rewarded with increased salaries.
We also explored whether depressed youth would show altered reactivity to peer acceptance or rejection relative to controls in regions typically associated with reward processing, such as the NAcc and mPFC, but were unsure whether to expect blunted or increased reactivity given conflicting initial findings on response to monetary and social reward in depressed youth (Forbes et al., 2006, 2009; Davey et al., 2011).
Studies show that perceived rewards can not only improve mood but can also increase motivation.
This inquiry is also important, since research suggests that adolescents with disruptive behaviors exhibit increased reward sensitivity (Byrd et al., 2014), and pictures of happy faces have been shown to activate reward - related brain networks (Morris et al., 1996; Phillips et al., 1998; Whalen et al., 1998).
The results showed that fathers who were given oxytocin — but not vasopressin — had increased activity in brain regions involved in reward, empathy and attention, but only when shown a photo of their own child and not in any of the other scenarios of the experiment.
Research shows that when people talk about themselves, they experience increased activity in the area of the brain associated with motivation and reward.
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