The enormous success of the home systems and arcades in the 1970s and 1980s, however, overshadowed
a shrinking game culture that held fast to its roots in personal computing.
When one of the camp's guiding
shrinks tells a room full of parents that their children are addicted to online
games because «they can't experience satisfaction and heroism in real life,» the film can't help but invite comparison to the child - coddling excess of American
culture, while capturing the opposite scenario in excruciating detail.