Not exact matches
We believe these different
objectives mean that greater - than - zero - sum opportunities can in fact be
available, i.e., we can have transactions that further the
objectives of the participants on both
sides of a trade.
The control schematic is very similar and the play style is also quite similar in the sense there are always numerous enemies and allies on the field, typically with a singular
objective but with many
side missions
available to complete for a higher rank upon completion, the animation is smooth and fluid which allows for veteran players of the style to easily pick up the controller and feel right at home and the schematics are laid out in a very user friendly way so that even someone who hasn't played the style of gameplay before can learn quite quickly and without too much hassle.
Apparently, the same level of choice that's
available in
side - missions will extend to the main story as well, which can change depending on the characters that you interact with — affecting both your future dialogue options and the
objectives of missions.