The dragon fireball is pretty awesome to be honest, so make sure to do
the side quest line for it if you can.
It involves the Hunt Club, a major
side quest line you unlock as you progress in the game.
The main story is just boring full of uninteresting characters but
the side quest lines save the game from being a utter snore-fest.
Not exact matches
Peter put 15 hours into The Frozen Wilds completing the main
quest line and the majority of the remaining
side quests.
The main storyline is joined by a host of
side quests but also a major
line which follows the ongoing conflict by the three aforementioned Dunmer households and the Morag Tong.
You just follow the main
quest line in your journal or do
side quests.
If the views of normal Kyrat begin to drag then never fear because there's even a
quest line which transports you to the spiritual realm of Shangria La, a world of reds and golds and white animals where demons roam and a tiger fights by your
side.
there's alot to do in fallout 3 plenty of
side quests that are just as engrossing and reward filled as the main
quest line.
Outside of the main storyline in the vast world of Skyrim awaits so many distractions,
side -
quests, and things to do that it can almost be daunting to enter the world for the first time, with only a small arrow to point you in the direction of the main
quest line.
The developers put such an emphasis on story that even the
side quest have a story
line reason behind them.
On the mechanical
side of things, the Psijic Order represents a new
quest line for players to follow that will involve closing destructive time breaches located across Summerset.
The game works on a
quest system that ranges from main story -
line objectives to smaller
side missions.
As Faith, players skilfully jump, climb, slide, punch, kick and zip
line around the city, levelling up along the way, unlocking new abilities via XP rewards from completing story missions,
side -
quests, collectables, and player made time - trials.
You can plough straight through the main
quest line, explore anywhere you want in the large expanse of wasteland; dotted with old farms buildings, makeshift settlements, abandoned mines, and waste dumps or pick up any of the huge amount of
side quests that will help fill out the storyline, not to mention your pockets.
On June 6th 2017 ESO launched Morrowind if you count that release and everything that came after they have given players 2, 12 player Trials (what SWTOR would call an Operation) 4 dungeons, 2 public dungeons, and 2 large exploreable zones with fully fleshed out and voice acted story
lines and multiple
side quests.
Fallout 3 has an amazing story
line, huge amount of
side quests and missions and many possibilities thanks to a smart system that rewards you and penalises you depending on how you select your upgrades and attributes and also, the PipBoy 3000 is a great addition to managing those character stats.
In Final Fantasy XV we need
side quests that will truly effect the landscape of the world, we want to feel like we're making a difference outside of just the main plot
line.
Which is sort of the point here, the game has a story and a path
line to follow with tons of
quests and
side quests to keep players busy, but it's the ability to enjoy and do what players want within the confines of the game world that truly elevates these games for me.
Everything you'd expect from an MMO is here, main -
line story
quests,
side quests and randomly spawning event — all of which help you rack up the all - important XP.
Before long the game starts to feel like a lengthy compendium of
side missions, many of which are fetch
quests, and you'll soon be craving something meatier along the
lines of Pokémon's perennial Elite Four or evil Team subplots.
You'll get sent on a lot of different missions, either purely as
side endeavors or in order to satisfy a person and convince them to give you the next piece of the main
quest line.
The main
quest line can be burned through in about two hours or so, with the
side quests bringing the total playtime of the DLC to around eight hours.
One of the more haunting
side quests in Nier is called «The Wise Machines,» where you track down a series of robots spouting vague
lines about the meaning of life and contemplating birth.
Events: Weekly
quests are made available to players, and are based on original
side stories or inspired by existing plot
lines from the series.
The main storyline is joined by a host of
side quests but also a major
line which follows the ongoing conflict by the three aforementioned Dunmer households and the Morag Tong.
I absolutely love exploring the world of Eos and the exhilerating combat, but it's those damn
side -
quests, hunting challenges, and dungeons that keep distracting me from the main story
line.
Although, there is no main story
line, there are quite a few interesting
side quests, but hopefully we can see more as the game progresses.
There's that narrative
quest line running through, but you can splinter off and do
side quests, there's hunter challenges in some places as well, clear bandit camps, and so on.
The
side quests are not particularly fleshed out, but nevertheless they offer a relaxing change of pace from main story
line.
The main
quest line will take about 10 - 20 hours to complete on the normal difficulty depending on how engrossed you become with the
side quests, and trust me you want to do the
side quests.
There's a pretty big main
quest line to follow but also a huge array of
side quests that are sure to provide plenty of hours of content for those who really like to get their teeth into everything that is on offer.
An Ornate Main Quest
Line with Compelling
Side Quests rich in Fallout & Character Lore.
The Witcher 3 has managed to create a massive, diverse, rich game world, with an abundance of interesting, emotionally fueled plot
lines; main and
side quests both!
Side quests have you doing Wacky Fun Video Game Things and then a story
quest will require you to take on Some Painful Emotional Weight and there's simply no
line between the two.
As you know from Arctic Tale, as a filmmaker, I am very interested in narrative story
lines, taking our audience on journeys through individual animals to put them
side by
side with that creature, so they can really feel and know the decision - making process the animals go through in their
quest to survive.
Each one has large worlds, long story
lines, and tons of
side quests.
Each game features 20 - 30 hours of story
line, multiple
side quests, good soundtracks, and simple mechanics.