Sentences with phrase «side quests reward»

Not exact matches

Its a narrative from start to finish and you don't get side quests for rewards and extra characters because its a story without that as its features.
The boss battles were fun and challenging, and the small side quests were unique and rewarding.
The game presents you with missions and additional side quests to perform should you wish to stray from the main path, all of which are fun and rewarding in their own right.
Exploring is actually an integral part of the game; there are story missions and side quests that reward the characters with experience points for uncovering hidden items or locating secret passageways.
The rewards for completing these side quests are also not really exciting, especially those in the low - level DLC quests.
In The Hidden Ones, main quests reward more than enough XP usually, and even if you do hit a higher level requirement, a single side quest will be enough to tip you over, because they too reward a ton of XP.
You'll also be given the odd side - quest to fulfill that will take you to different parts of the map away from the main story as well as into demons» domains where you'll battle your way through enclosed hallways in order to defeat the offending demon at the end and gain your reward.
The majority of the gameplay consists of side - quests where you interact with citizens and perform tasks for them in order to earn rewards.
Where you find people, you find side quests with meaningful rewards.
Gigantic scope: many new levels are available, plus some completely overhauled levels from S.T.A.L.K.E.R. Shadow of Chernobyl and many side quests with motivating rewards
There's also a grand total of fifty missions available on Challenge, which is a nice distraction from story mode, where you can also take on some side - quests that reward you with bonus weapons.
The rewards for the quests, both main and side, also feel rather lowly with small amounts of gold handed out for their completion.
there's alot to do in fallout 3 plenty of side quests that are just as engrossing and reward filled as the main quest line.
Most of the side quests do not have voice over but if you take the time read them you'll be rewarded with some stories.
The side - quests not only range in difficulty, but also in the reward.
Typically, more difficult side - quests will result in a much larger reward, such as more money or better items.
To make things more interesting, you will sometimes encounter other characters, who will give you small side - quests within missions in order to win rewards, such as taking down certain bases and defeating certain enemies.
Most of these side activities no more complex or rewarding than any MMO quest, but because the odds are always against you and crushing defeat is to be expected, unearthing treasure or dancing with strangers in an ongoing journey to unlock a John Wick costume is a welcome diversion from how bad I suck at building.
As Faith, players skilfully jump, climb, slide, punch, kick and zip line around the city, levelling up along the way, unlocking new abilities via XP rewards from completing story missions, side - quests, collectables, and player made time - trials.
The edit specifically relates to a side quest in which Geralt is offered sex as a reward for completing the quest.
Once you do finish the game, the title then lets you visit any of the acts that you previously played with additional side quests which allows for greater rewards and greater dangers.
While venturing off the path does usually reward you with a few of Darksider's loot chests, which are definitely more than worth the effort of finding, there's no a whole lot hiding out there to discover that's not related to a side - quest or the story itself.
They even tried to have him explain it away to Atreus a couple of times that the rewards would aid their main quest... but then he would just complain about getting off - task again the second you do a different side - quest.
There's even a small selection of side - quests on offer, and while the rewards for completing them aren't all that interesting they're worth doing simply because they add a little more detail to the story, as do collectible confessions found floating around the world.
The reward for this side quest is the Salvager outfit.
Clearly what happened is that in testing, a lot of players gave up there, so rather than making the fortress optional (which would have made perfect sense, since there's an entire other mini-dungeon that you unlock by getting through there - an excellent reward for a side - quest), they decided to just make the Hookshot act as a cheat code, letting everyone beat the level at the expense of letting anyone actually enjoy it.
That is to say: while I've thoroughly enjoyed certain quests in certain games, far too many side ventures eschew narrative reward, often serve as filler, and are ultimately plain boring.
Side quests are longer and more involved; collectibles have a much more immediate payoff (weapons you can equip right away, clever riddles for additional rewards, and so forth).
Every side quest completed rewards players with a beautiful piece of hand drawn art work, which are so mesmerising to look at you can't help but want to collect them all.
The player is rewarded with tangible benefits for exploring every nook and cranny of an area, or for completing as many side quests as possible.
Fallout 3 has an amazing story line, huge amount of side quests and missions and many possibilities thanks to a smart system that rewards you and penalises you depending on how you select your upgrades and attributes and also, the PipBoy 3000 is a great addition to managing those character stats.
If you're willing to make the commitment you will be rewarded in the end, and while it can be a little irritating it does add much more content to the game if you do take on the side quests.
The side - quest was tough to complete, but my reward was a weapon capable of beating most enemies easily and making the rest of the game far simpler.
Within each mission there are a number of side quests that you can do giving rewards and generally helping you on your way and directing what you build normally to your advantage.
Main storyline is where most of the big rewards are but completing the side quests will grants you lots of experience!
Also be prepared for a ton of content (40 + hours), and the developers should be commended for the effort they put into side quests and the additional rewards (an secret post-credit scene) for finishing them all.
The main adventure is far from the longest out there, but there is an appreciable amount of side quests players could participate in to reap extra rewards.
Participating in side quests, gathering collectibles, and beating missions also rewards the player with amps that can be leveled up over time.
Each level can be played an unlimited number of times to complete the story campaign, side quests and to defeat forces of evil with friends while competing for experience, points, rewards and places on leaderboards.
This expansion introduces one of the most powerful Lords of the Rhogar army, as well as new weapons and armor, story and lore, side quests, and rewards that vary depending on player choices.
If you plan on completing the new raid, you'll want to complete these side missions to unlock quests that provide rewards for the raid.
Well in this game you are constantly rewarded for exploring and you will stumble onto a number of side quests, NPCs, resources, and even simpler things such as emails and audio logs.
It introduces one of the most powerful Lords of the Rhogar army, as well as new weapons and armor, story and lore, side quests, and rewards that vary depending on player choices.
Side - quests can also help net players plenty of nice rewards including items, equipment, and sometimes even new game settings such as being able to permanently increase EXP from enemies, or increasing or decreasing enemy difficulty.
In the Legend of Zelda: Ocarina of Time you'll be rewarded with Zora's Mask right after you complete the Happy Mask side quest.
Two and three were highpoints in the series, though five offers a lot if you take on some of the side quests that offer skill points as rewards.
It's clear Bungie didn't want these side quests to feel like a poor excuse to give you a reward, instead offering up narratives that could almost convince you were still playing the main campaign.
The series of side quests that led you to do battle with the highest ranked Triple Triad player rewarded you with some of the best cards in the game.
Exploring the map rewards you with story content and smaller side - stories to quest through.
If you are able to get past the weird, and in my opinion weak story, you will encounter a solid game with a unique aesthetic, side quests that reward you with attacks and character artwork, and a compelling take on the classic turn based battle system.
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